overte-HifiExperiments/plugins/openvr/src/OpenVrDisplayPlugin.cpp

135 lines
4.1 KiB
C++

//
// Created by Bradley Austin Davis on 2015/05/12
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "OpenVrDisplayPlugin.h"
#include <memory>
#include <QMainWindow>
#include <QLoggingCategory>
#include <QGLWidget>
#include <QEvent>
#include <QResizeEvent>
#include <GLMHelpers.h>
#include <gl/GlWindow.h>
#include <PerfStat.h>
#include <plugins/PluginContainer.h>
#include <ViewFrustum.h>
#include "OpenVrHelpers.h"
Q_DECLARE_LOGGING_CATEGORY(displayplugins)
const QString OpenVrDisplayPlugin::NAME("OpenVR (Vive)");
const QString StandingHMDSensorMode = "Standing HMD Sensor Mode"; // this probably shouldn't be hardcoded here
static vr::IVRCompositor* _compositor{ nullptr };
static vr::TrackedDevicePose_t _presentThreadTrackedDevicePose[vr::k_unMaxTrackedDeviceCount];
vr::TrackedDevicePose_t _trackedDevicePose[vr::k_unMaxTrackedDeviceCount];
mat4 _trackedDevicePoseMat4[vr::k_unMaxTrackedDeviceCount];
static mat4 _sensorResetMat;
static std::array<vr::Hmd_Eye, 2> VR_EYES { { vr::Eye_Left, vr::Eye_Right } };
bool OpenVrDisplayPlugin::isSupported() const {
return vr::VR_IsHmdPresent();
}
void OpenVrDisplayPlugin::activate() {
_container->setIsOptionChecked(StandingHMDSensorMode, true);
if (!_hmd) {
_hmd = acquireOpenVrSystem();
}
Q_ASSERT(_hmd);
_hmd->GetRecommendedRenderTargetSize(&_renderTargetSize.x, &_renderTargetSize.y);
// Recommended render target size is per-eye, so double the X size for
// left + right eyes
_renderTargetSize.x *= 2;
{
Lock lock(_poseMutex);
openvr_for_each_eye([&](vr::Hmd_Eye eye) {
_eyeOffsets[eye] = toGlm(_hmd->GetEyeToHeadTransform(eye));
_eyeProjections[eye] = toGlm(_hmd->GetProjectionMatrix(eye, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, vr::API_OpenGL));
});
}
_compositor = vr::VRCompositor();
Q_ASSERT(_compositor);
HmdDisplayPlugin::activate();
}
void OpenVrDisplayPlugin::deactivate() {
_container->setIsOptionChecked(StandingHMDSensorMode, false);
if (_hmd) {
releaseOpenVrSystem();
_hmd = nullptr;
}
_compositor = nullptr;
HmdDisplayPlugin::deactivate();
}
void OpenVrDisplayPlugin::customizeContext() {
// Display plugins in DLLs must initialize glew locally
static std::once_flag once;
std::call_once(once, []{
glewExperimental = true;
GLenum err = glewInit();
glGetError();
});
HmdDisplayPlugin::customizeContext();
enableVsync(false);
// Only enable mirroring if we know vsync is disabled
_enablePreview = !isVsyncEnabled();
}
void OpenVrDisplayPlugin::resetSensors() {
Lock lock(_poseMutex);
glm::mat4 m = toGlm(_trackedDevicePose[0].mDeviceToAbsoluteTracking);
_sensorResetMat = glm::inverse(cancelOutRollAndPitch(m));
}
glm::mat4 OpenVrDisplayPlugin::getHeadPose(uint32_t frameIndex) const {
Lock lock(_poseMutex);
return _trackedDevicePoseMat4[0];
}
void OpenVrDisplayPlugin::internalPresent() {
// Flip y-axis since GL UV coords are backwards.
static vr::VRTextureBounds_t leftBounds{ 0, 0, 0.5f, 1 };
static vr::VRTextureBounds_t rightBounds{ 0.5f, 0, 1, 1 };
vr::Texture_t texture{ (void*)_currentSceneTexture, vr::API_OpenGL, vr::ColorSpace_Auto };
_compositor->Submit(vr::Eye_Left, &texture, &leftBounds);
_compositor->Submit(vr::Eye_Right, &texture, &rightBounds);
glFinish();
if (_enablePreview) {
swapBuffers();
}
_compositor->WaitGetPoses(_presentThreadTrackedDevicePose, vr::k_unMaxTrackedDeviceCount, nullptr, 0);
{
// copy and process _presentThreadTrackedDevicePoses
Lock lock(_poseMutex);
for (int i = 0; i < vr::k_unMaxTrackedDeviceCount; i++) {
_trackedDevicePose[i] = _presentThreadTrackedDevicePose[i];
_trackedDevicePoseMat4[i] = _sensorResetMat * toGlm(_trackedDevicePose[i].mDeviceToAbsoluteTracking);
}
}
// Handle the mirroring in the base class
HmdDisplayPlugin::internalPresent();
}