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16 lines
455 B
GLSL
16 lines
455 B
GLSL
#version 310 es
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#define GPU_GLES
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#define GPU_GLES_310
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#define BITFIELD highp int
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#define LAYOUT(X) layout(X)
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#define LAYOUT_STD140(X) layout(std140, X)
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#ifdef VULKAN
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#define gl_InstanceID gl_InstanceIndex
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#define gl_VertexID gl_VertexIndex
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#endif
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#extension GL_EXT_texture_buffer : enable
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precision highp float;
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precision highp samplerBuffer;
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precision highp sampler2DShadow;
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precision highp sampler2DArrayShadow;
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precision lowp sampler2DArray;
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