overte-HifiExperiments/interface/src/scripting/SelectionScriptingInterface.h
2017-12-06 18:02:30 -08:00

222 lines
7.9 KiB
C++

// SelectionScriptingInterface.h
// interface/src/scripting
//
// Created by Zach Fox on 2017-08-22.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_SelectionScriptingInterface_h
#define hifi_SelectionScriptingInterface_h
#include <QtCore/QObject>
#include <QtCore/QMap>
#include <DependencyManager.h>
#include <AbstractViewStateInterface.h>
#include "RenderableEntityItem.h"
#include "ui/overlays/Overlay.h"
#include <avatar/AvatarManager.h>
#include <render/HighlightStyle.h>
class GameplayObjects {
public:
GameplayObjects();
bool getContainsData() const { return containsData; }
std::vector<QUuid> getAvatarIDs() const { return _avatarIDs; }
bool addToGameplayObjects(const QUuid& avatarID);
bool removeFromGameplayObjects(const QUuid& avatarID);
std::vector<EntityItemID> getEntityIDs() const { return _entityIDs; }
bool addToGameplayObjects(const EntityItemID& entityID);
bool removeFromGameplayObjects(const EntityItemID& entityID);
std::vector<OverlayID> getOverlayIDs() const { return _overlayIDs; }
bool addToGameplayObjects(const OverlayID& overlayID);
bool removeFromGameplayObjects(const OverlayID& overlayID);
private:
bool containsData { false };
std::vector<QUuid> _avatarIDs;
std::vector<EntityItemID> _entityIDs;
std::vector<OverlayID> _overlayIDs;
};
class SelectionToSceneHandler : public QObject {
Q_OBJECT
public:
SelectionToSceneHandler();
void initialize(const QString& listName);
void updateSceneFromSelectedList();
public slots:
void selectedItemsListChanged(const QString& listName);
// void highlightStyleChanged(const QString& listName);
// void highlightStyleRemoved(const QString& listName);
private:
QString _listName{ "" };
};
using SelectionToSceneHandlerPointer = QSharedPointer<SelectionToSceneHandler>;
class SelectionHighlightStyle {
public:
SelectionHighlightStyle() {}
void setBoundToList(bool bound) { _isBoundToList = bound; }
bool isBoundToList() const { return _isBoundToList; }
bool fromVariantMap(const QVariantMap& properties);
QVariantMap toVariantMap() const;
render::HighlightStyle getStyle() const { return _style; }
protected:
bool _isBoundToList{ false };
render::HighlightStyle _style;
};
class SelectionScriptingInterface : public QObject, public Dependency {
Q_OBJECT
public:
SelectionScriptingInterface();
Q_INVOKABLE QStringList getListNames() const;
/**jsdoc
* Removes a named selection from the list of selections.
* @function Selection.removeListFromMap
* @param listName {string} name of the selection
* @returns {bool} true if the selection existed and was successfully removed.
*/
Q_INVOKABLE bool removeListFromMap(const QString& listName);
/**jsdoc
* Add an item in a selection.
* @function Selection.addToSelectedItemsList
* @param listName {string} name of the selection
* @param itemType {string} the type of the item (one of "avatar", "entity" or "overlay")
* @param id {EntityID} the Id of the item to add to the selection
* @returns {bool} true if the item was successfully added.
*/
Q_INVOKABLE bool addToSelectedItemsList(const QString& listName, const QString& itemType, const QUuid& id);
/**jsdoc
* Remove an item from a selection.
* @function Selection.removeFromSelectedItemsList
* @param listName {string} name of the selection
* @param itemType {string} the type of the item (one of "avatar", "entity" or "overlay")
* @param id {EntityID} the Id of the item to remove
* @returns {bool} true if the item was successfully removed.
*/
Q_INVOKABLE bool removeFromSelectedItemsList(const QString& listName, const QString& itemType, const QUuid& id);
/**jsdoc
* Remove all items from a selection.
* @function Selection.clearSelectedItemsList
* @param listName {string} name of the selection
* @returns {bool} true if the item was successfully cleared.
*/
Q_INVOKABLE bool clearSelectedItemsList(const QString& listName);
/**jsdoc
* Prints out the list of avatars, entities and overlays stored in a particular selection.
* @function Selection.printList
* @param listName {string} name of the selection
*/
Q_INVOKABLE void printList(const QString& listName);
/**jsdoc
* Query the list of avatars, entities and overlays stored in a particular selection.
* @function Selection.getList
* @param listName {string} name of the selection
* @return
*/
Q_INVOKABLE QVariantMap getSelectedItemsList(const QString& listName) const;
//
Q_INVOKABLE QStringList getHighlightedListNames() const;
/**jsdoc
* Enable highlighting for the named selection.
* If the Selection doesn't exist, it will be created.
* All objects in the list will be displayed with the highlight effect as specified from the highlightStyle.
* The function can be called several times with different values in the style to modify it.
*
* @function Selection.enableListHighlight
* @param listName {string} name of the selection
* @param highlightStyle {jsObject} highlight style fields (see Selection.getListHighlightStyle for a detailed description of the highlightStyle).
* @returns {bool} true if the selection was successfully enabled for highlight.
*/
Q_INVOKABLE bool enableListHighlight(const QString& listName, const QVariantMap& highlightStyle);
/**jsdoc
* Disable highlighting for the named selection.
* If the Selection doesn't exist or wasn't enabled for highliting then nothing happens simply returning false.
*
* @function Selection.disableListHighlight
* @param listName {string} name of the selection
* @returns {bool} true if the selection was successfully disabled for highlight, false otherwise.
*/
Q_INVOKABLE bool disableListHighlight(const QString& listName);
/**jsdoc
* Query the highlight style values for the named selection.
* If the Selection doesn't exist or hasn't been highlight enabled yet, it will return an empty object.
* Otherwise, the jsObject describes the highlight style properties:
* - outlineUnoccludedColor: {xColor} Color of the specified highlight region
* - outlineOccludedColor: {xColor} "
* - fillUnoccludedColor: {xColor} "
* - fillOccludedColor: {xColor} "
*
* - outlineUnoccludedOpacity: {float} Opacity value ranging from 0.0 (not visible) to 1.0 (fully opaque) for the specified highlight region
* - outlineOccludedOpacity: {float} "
* - fillUnoccludedOpacity: {float} "
* - fillOccludedOpacity: {float} "
*
* - outlineWidth: {float} width of the outline expressed in pixels
* - isOutlineSmooth: {bool} true to enable oultine smooth falloff
*
* @function Selection.getListHighlightStyle
* @param listName {string} name of the selection
* @returns {jsObject} highlight style as described above
*/
Q_INVOKABLE QVariantMap getListHighlightStyle(const QString& listName) const;
GameplayObjects getList(const QString& listName);
render::HighlightStyle getHighlightStyle(const QString& listName) const;
void onSelectedItemsListChanged(const QString& listName);
signals:
void selectedItemsListChanged(const QString& listName);
private:
mutable QReadWriteLock _selectionListsLock;
QMap<QString, GameplayObjects> _selectedItemsListMap;
mutable QReadWriteLock _selectionHandlersLock;
QMap<QString, SelectionToSceneHandler*> _handlerMap;
mutable QReadWriteLock _highlightStylesLock;
QMap<QString, SelectionHighlightStyle> _highlightStyleMap;
template <class T> bool addToGameplayObjects(const QString& listName, T idToAdd);
template <class T> bool removeFromGameplayObjects(const QString& listName, T idToRemove);
void setupHandler(const QString& selectionName);
};
#endif // hifi_SelectionScriptingInterface_h