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BulletUtil.h
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Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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2016-12-05 15:18:03 -08:00 |
CharacterController.cpp
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Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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2016-12-05 15:18:03 -08:00 |
CharacterController.h
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Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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2016-12-05 15:18:03 -08:00 |
CollisionRenderMeshCache.cpp
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Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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2016-12-05 15:18:03 -08:00 |
CollisionRenderMeshCache.h
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Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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2016-12-05 15:18:03 -08:00 |
ContactInfo.cpp
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more correct CONTINUE collision event filter
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2017-01-30 13:21:23 -08:00 |
ContactInfo.h
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more correct CONTINUE collision event filter
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2017-01-30 13:21:23 -08:00 |
EntityMotionState.cpp
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rename base action classes to dynamics, start on constraints
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2017-04-11 20:39:13 -07:00 |
EntityMotionState.h
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restore transform of deactivated entities
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2017-03-09 17:26:53 -08:00 |
MeshMassProperties.cpp
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Fix warnings on windows 64bit
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2015-12-11 15:42:15 -08:00 |
MeshMassProperties.h
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ObjectAction.cpp
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rename base action classes to dynamics, start on constraints
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2017-04-11 20:39:13 -07:00 |
ObjectAction.h
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actions work again
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2017-04-11 21:11:03 -07:00 |
ObjectActionOffset.cpp
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hinge is sort-of working
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2017-04-12 07:12:05 -07:00 |
ObjectActionOffset.h
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call a method on actions before each physics simulation step. use this to attempt to dejitter held objects
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2015-12-16 14:00:04 -08:00 |
ObjectActionSpring.cpp
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hinge is sort-of working
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2017-04-12 07:12:05 -07:00 |
ObjectActionSpring.h
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remove extra qualification
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2016-05-04 11:33:41 -07:00 |
ObjectActionTravelOriented.cpp
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hinge is sort-of working
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2017-04-12 07:12:05 -07:00 |
ObjectActionTravelOriented.h
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action for arrow flight, etc
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2016-08-28 19:08:13 -07:00 |
ObjectConstraint.cpp
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rename base action classes to dynamics, start on constraints
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2017-04-11 20:39:13 -07:00 |
ObjectConstraint.h
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actions work again
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2017-04-11 21:11:03 -07:00 |
ObjectConstraintHinge.cpp
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fixed names of pivot and axis
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2017-04-12 07:22:27 -07:00 |
ObjectConstraintHinge.h
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fixed names of pivot and axis
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2017-04-12 07:22:27 -07:00 |
ObjectDynamic.cpp
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rename base action classes to dynamics, start on constraints
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2017-04-11 20:39:13 -07:00 |
ObjectDynamic.h
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rename base action classes to dynamics, start on constraints
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2017-04-11 20:39:13 -07:00 |
ObjectMotionState.cpp
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Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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2016-12-05 15:18:03 -08:00 |
ObjectMotionState.h
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only create collision events for owned entities
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2017-01-30 13:21:23 -08:00 |
PhysicalEntitySimulation.cpp
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rename base action classes to dynamics, start on constraints
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2017-04-11 20:39:13 -07:00 |
PhysicalEntitySimulation.h
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rename base action classes to dynamics, start on constraints
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2017-04-11 20:39:13 -07:00 |
PhysicsEngine.cpp
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rename base action classes to dynamics, start on constraints
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2017-04-11 20:39:13 -07:00 |
PhysicsEngine.h
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rename base action classes to dynamics, start on constraints
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2017-04-11 20:39:13 -07:00 |
PhysicsLogging.cpp
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PhysicsLogging.h
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ShapeFactory.cpp
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use fabsf() rather than fabs()
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2017-03-06 15:50:32 -08:00 |
ShapeFactory.h
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Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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2016-12-05 15:18:03 -08:00 |
ShapeManager.cpp
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Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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2016-12-05 15:18:03 -08:00 |
ShapeManager.h
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Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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2016-12-05 15:18:03 -08:00 |
ThreadSafeDynamicsWorld.cpp
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remove debug code
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2017-03-09 17:58:53 -08:00 |
ThreadSafeDynamicsWorld.h
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restore transform of deactivated entities
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2017-03-09 17:26:53 -08:00 |