overte-HifiExperiments/libraries/physics/src
2017-04-12 07:22:27 -07:00
..
BulletUtil.h Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
CharacterController.cpp Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
CharacterController.h Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
CollisionRenderMeshCache.cpp Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
CollisionRenderMeshCache.h Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
ContactInfo.cpp more correct CONTINUE collision event filter 2017-01-30 13:21:23 -08:00
ContactInfo.h more correct CONTINUE collision event filter 2017-01-30 13:21:23 -08:00
EntityMotionState.cpp rename base action classes to dynamics, start on constraints 2017-04-11 20:39:13 -07:00
EntityMotionState.h restore transform of deactivated entities 2017-03-09 17:26:53 -08:00
MeshMassProperties.cpp Fix warnings on windows 64bit 2015-12-11 15:42:15 -08:00
MeshMassProperties.h
ObjectAction.cpp rename base action classes to dynamics, start on constraints 2017-04-11 20:39:13 -07:00
ObjectAction.h actions work again 2017-04-11 21:11:03 -07:00
ObjectActionOffset.cpp hinge is sort-of working 2017-04-12 07:12:05 -07:00
ObjectActionOffset.h call a method on actions before each physics simulation step. use this to attempt to dejitter held objects 2015-12-16 14:00:04 -08:00
ObjectActionSpring.cpp hinge is sort-of working 2017-04-12 07:12:05 -07:00
ObjectActionSpring.h remove extra qualification 2016-05-04 11:33:41 -07:00
ObjectActionTravelOriented.cpp hinge is sort-of working 2017-04-12 07:12:05 -07:00
ObjectActionTravelOriented.h action for arrow flight, etc 2016-08-28 19:08:13 -07:00
ObjectConstraint.cpp rename base action classes to dynamics, start on constraints 2017-04-11 20:39:13 -07:00
ObjectConstraint.h actions work again 2017-04-11 21:11:03 -07:00
ObjectConstraintHinge.cpp fixed names of pivot and axis 2017-04-12 07:22:27 -07:00
ObjectConstraintHinge.h fixed names of pivot and axis 2017-04-12 07:22:27 -07:00
ObjectDynamic.cpp rename base action classes to dynamics, start on constraints 2017-04-11 20:39:13 -07:00
ObjectDynamic.h rename base action classes to dynamics, start on constraints 2017-04-11 20:39:13 -07:00
ObjectMotionState.cpp Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
ObjectMotionState.h only create collision events for owned entities 2017-01-30 13:21:23 -08:00
PhysicalEntitySimulation.cpp rename base action classes to dynamics, start on constraints 2017-04-11 20:39:13 -07:00
PhysicalEntitySimulation.h rename base action classes to dynamics, start on constraints 2017-04-11 20:39:13 -07:00
PhysicsEngine.cpp rename base action classes to dynamics, start on constraints 2017-04-11 20:39:13 -07:00
PhysicsEngine.h rename base action classes to dynamics, start on constraints 2017-04-11 20:39:13 -07:00
PhysicsLogging.cpp
PhysicsLogging.h
ShapeFactory.cpp use fabsf() rather than fabs() 2017-03-06 15:50:32 -08:00
ShapeFactory.h Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
ShapeManager.cpp Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
ShapeManager.h Revert "Merge pull request #8691 from highfidelity/out-of-body-experience" 2016-12-05 15:18:03 -08:00
ThreadSafeDynamicsWorld.cpp remove debug code 2017-03-09 17:58:53 -08:00
ThreadSafeDynamicsWorld.h restore transform of deactivated entities 2017-03-09 17:26:53 -08:00