overte-HifiExperiments/libraries/entities/src/KeyLightPropertyGroup.cpp
2019-07-02 15:18:28 -07:00

232 lines
11 KiB
C++

//
// KeyLightPropertyGroup.cpp
// libraries/entities/src
//
// Created by Sam Gateau on 2015/10/23.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "KeyLightPropertyGroup.h"
#include <QJsonDocument>
#include <OctreePacketData.h>
#include "EntityItemProperties.h"
#include "EntityItemPropertiesMacros.h"
const glm::u8vec3 KeyLightPropertyGroup::DEFAULT_KEYLIGHT_COLOR = { 255, 255, 255 };
const float KeyLightPropertyGroup::DEFAULT_KEYLIGHT_INTENSITY = 1.0f;
const float KeyLightPropertyGroup::DEFAULT_KEYLIGHT_AMBIENT_INTENSITY = 0.5f;
const glm::vec3 KeyLightPropertyGroup::DEFAULT_KEYLIGHT_DIRECTION = { 0.0f, -1.0f, 0.0f };
const bool KeyLightPropertyGroup::DEFAULT_KEYLIGHT_CAST_SHADOWS { false };
const float KeyLightPropertyGroup::DEFAULT_KEYLIGHT_SHADOW_BIAS { 0.5f };
const float KeyLightPropertyGroup::DEFAULT_KEYLIGHT_SHADOW_MAX_DISTANCE { 40.0f };
void KeyLightPropertyGroup::copyToScriptValue(const EntityPropertyFlags& desiredProperties, QScriptValue& properties,
QScriptEngine* engine, bool skipDefaults, EntityItemProperties& defaultEntityProperties) const {
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE_TYPED(PROP_KEYLIGHT_COLOR, KeyLight, keyLight, Color, color, u8vec3Color);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_KEYLIGHT_INTENSITY, KeyLight, keyLight, Intensity, intensity);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_KEYLIGHT_DIRECTION, KeyLight, keyLight, Direction, direction);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_KEYLIGHT_CAST_SHADOW, KeyLight, keyLight, CastShadows, castShadows);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_KEYLIGHT_SHADOW_BIAS, KeyLight, keyLight, ShadowBias, shadowBias);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_KEYLIGHT_SHADOW_MAX_DISTANCE, KeyLight, keyLight, ShadowMaxDistance, shadowMaxDistance);
}
void KeyLightPropertyGroup::copyFromScriptValue(const QScriptValue& object, bool& _defaultSettings) {
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(keyLight, color, u8vec3Color, setColor);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(keyLight, intensity, float, setIntensity);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(keyLight, direction, vec3, setDirection);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(keyLight, castShadows, bool, setCastShadows);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(keyLight, shadowBias, float, setShadowBias);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(keyLight, shadowMaxDistance, float, setShadowMaxDistance);
// legacy property support
COPY_PROPERTY_FROM_QSCRIPTVALUE_GETTER(keyLightColor, u8vec3Color, setColor, getColor);
COPY_PROPERTY_FROM_QSCRIPTVALUE_GETTER(keyLightIntensity, float, setIntensity, getIntensity);
COPY_PROPERTY_FROM_QSCRIPTVALUE_GETTER(keyLightDirection, vec3, setDirection, getDirection);
COPY_PROPERTY_FROM_QSCRIPTVALUE_GETTER(keyLightCastShadows, bool, setCastShadows, getCastShadows);
}
void KeyLightPropertyGroup::merge(const KeyLightPropertyGroup& other) {
COPY_PROPERTY_IF_CHANGED(color);
COPY_PROPERTY_IF_CHANGED(intensity);
COPY_PROPERTY_IF_CHANGED(direction);
COPY_PROPERTY_IF_CHANGED(castShadows);
COPY_PROPERTY_IF_CHANGED(shadowBias);
COPY_PROPERTY_IF_CHANGED(shadowMaxDistance);
}
void KeyLightPropertyGroup::debugDump() const {
qCDebug(entities) << " KeyLightPropertyGroup: ---------------------------------------------";
qCDebug(entities) << " color:" << getColor();
qCDebug(entities) << " intensity:" << getIntensity();
qCDebug(entities) << " direction:" << getDirection();
qCDebug(entities) << " castShadows:" << getCastShadows();
qCDebug(entities) << " shadowBias:" << getShadowBias();
qCDebug(entities) << " shadowMaxDistance:" << getShadowMaxDistance();
}
void KeyLightPropertyGroup::listChangedProperties(QList<QString>& out) {
if (colorChanged()) {
out << "keyLight-color";
}
if (intensityChanged()) {
out << "keyLight-intensity";
}
if (directionChanged()) {
out << "keyLight-direction";
}
if (castShadowsChanged()) {
out << "keyLight-castShadows";
}
if (shadowBiasChanged()) {
out << "keyLight-shadowBias";
}
if (shadowMaxDistanceChanged()) {
out << "keyLight-shadowMaxDistance";
}
}
bool KeyLightPropertyGroup::appendToEditPacket(OctreePacketData* packetData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const {
bool successPropertyFits = true;
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_COLOR, getColor());
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_INTENSITY, getIntensity());
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_DIRECTION, getDirection());
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_CAST_SHADOW, getCastShadows());
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_SHADOW_BIAS, getShadowBias());
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_SHADOW_MAX_DISTANCE, getShadowMaxDistance());
return true;
}
bool KeyLightPropertyGroup::decodeFromEditPacket(EntityPropertyFlags& propertyFlags, const unsigned char*& dataAt,
int& processedBytes) {
int bytesRead = 0;
bool overwriteLocalData = true;
bool somethingChanged = false;
READ_ENTITY_PROPERTY(PROP_KEYLIGHT_COLOR, u8vec3Color, setColor);
READ_ENTITY_PROPERTY(PROP_KEYLIGHT_INTENSITY, float, setIntensity);
READ_ENTITY_PROPERTY(PROP_KEYLIGHT_DIRECTION, glm::vec3, setDirection);
READ_ENTITY_PROPERTY(PROP_KEYLIGHT_CAST_SHADOW, bool, setCastShadows);
READ_ENTITY_PROPERTY(PROP_KEYLIGHT_SHADOW_BIAS, float, setShadowBias);
READ_ENTITY_PROPERTY(PROP_KEYLIGHT_SHADOW_MAX_DISTANCE, float, setShadowMaxDistance);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_KEYLIGHT_COLOR, Color);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_KEYLIGHT_INTENSITY, Intensity);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_KEYLIGHT_DIRECTION, Direction);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_KEYLIGHT_CAST_SHADOW, CastShadows);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_KEYLIGHT_SHADOW_BIAS, ShadowBias);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_KEYLIGHT_SHADOW_MAX_DISTANCE, ShadowMaxDistance);
processedBytes += bytesRead;
Q_UNUSED(somethingChanged);
return true;
}
void KeyLightPropertyGroup::markAllChanged() {
_colorChanged = true;
_intensityChanged = true;
_directionChanged = true;
_castShadowsChanged = true;
_shadowBiasChanged = true;
_shadowMaxDistanceChanged = true;
}
EntityPropertyFlags KeyLightPropertyGroup::getChangedProperties() const {
EntityPropertyFlags changedProperties;
CHECK_PROPERTY_CHANGE(PROP_KEYLIGHT_COLOR, color);
CHECK_PROPERTY_CHANGE(PROP_KEYLIGHT_INTENSITY, intensity);
CHECK_PROPERTY_CHANGE(PROP_KEYLIGHT_DIRECTION, direction);
CHECK_PROPERTY_CHANGE(PROP_KEYLIGHT_CAST_SHADOW, castShadows);
CHECK_PROPERTY_CHANGE(PROP_KEYLIGHT_SHADOW_BIAS, shadowBias);
CHECK_PROPERTY_CHANGE(PROP_KEYLIGHT_SHADOW_MAX_DISTANCE, shadowMaxDistance);
return changedProperties;
}
void KeyLightPropertyGroup::getProperties(EntityItemProperties& properties) const {
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(KeyLight, Color, getColor);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(KeyLight, Intensity, getIntensity);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(KeyLight, Direction, getDirection);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(KeyLight, CastShadows, getCastShadows);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(KeyLight, ShadowBias, getShadowBias);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(KeyLight, ShadowMaxDistance, getShadowMaxDistance);
}
bool KeyLightPropertyGroup::setProperties(const EntityItemProperties& properties) {
bool somethingChanged = false;
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(KeyLight, Color, color, setColor);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(KeyLight, Intensity, intensity, setIntensity);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(KeyLight, Direction, direction, setDirection);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(KeyLight, CastShadows, castShadows, setCastShadows);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(KeyLight, ShadowBias, shadowBias, setShadowBias);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(KeyLight, ShadowMaxDistance, shadowMaxDistance, setShadowMaxDistance);
return somethingChanged;
}
EntityPropertyFlags KeyLightPropertyGroup::getEntityProperties(EncodeBitstreamParams& params) const {
EntityPropertyFlags requestedProperties;
requestedProperties += PROP_KEYLIGHT_COLOR;
requestedProperties += PROP_KEYLIGHT_INTENSITY;
requestedProperties += PROP_KEYLIGHT_DIRECTION;
requestedProperties += PROP_KEYLIGHT_CAST_SHADOW;
requestedProperties += PROP_KEYLIGHT_SHADOW_BIAS;
requestedProperties += PROP_KEYLIGHT_SHADOW_MAX_DISTANCE;
return requestedProperties;
}
void KeyLightPropertyGroup::appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeDataPointer entityTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const {
bool successPropertyFits = true;
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_COLOR, getColor());
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_INTENSITY, getIntensity());
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_DIRECTION, getDirection());
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_CAST_SHADOW, getCastShadows());
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_SHADOW_BIAS, getShadowBias());
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_SHADOW_MAX_DISTANCE, getShadowMaxDistance());
}
int KeyLightPropertyGroup::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged) {
int bytesRead = 0;
const unsigned char* dataAt = data;
READ_ENTITY_PROPERTY(PROP_KEYLIGHT_COLOR, u8vec3Color, setColor);
READ_ENTITY_PROPERTY(PROP_KEYLIGHT_INTENSITY, float, setIntensity);
READ_ENTITY_PROPERTY(PROP_KEYLIGHT_DIRECTION, glm::vec3, setDirection);
READ_ENTITY_PROPERTY(PROP_KEYLIGHT_CAST_SHADOW, bool, setCastShadows);
READ_ENTITY_PROPERTY(PROP_KEYLIGHT_SHADOW_BIAS, float, setShadowBias);
READ_ENTITY_PROPERTY(PROP_KEYLIGHT_SHADOW_MAX_DISTANCE, float, setShadowMaxDistance);
return bytesRead;
}