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64 lines
2.2 KiB
C++
64 lines
2.2 KiB
C++
//
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// AssignmentAction.h
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// assignment-client/src/
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//
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// Created by Seth Alves 2015-6-19
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// http://bulletphysics.org/Bullet/BulletFull/classbtActionInterface.html
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#ifndef hifi_AssignmentAction_h
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#define hifi_AssignmentAction_h
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#include <QUuid>
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#include <EntityItem.h>
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#include "EntityActionInterface.h"
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class AssignmentAction : public EntityActionInterface {
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public:
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AssignmentAction(EntityActionType type, QUuid id, EntityItemPointer ownerEntity);
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virtual ~AssignmentAction();
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const QUuid& getID() const { return _id; }
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virtual EntityActionType getType() { return _type; }
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virtual void removeFromSimulation(EntitySimulation* simulation) const;
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virtual const EntityItemPointer& getOwnerEntity() const { return _ownerEntity; }
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virtual void setOwnerEntity(const EntityItemPointer ownerEntity) { _ownerEntity = ownerEntity; }
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virtual bool updateArguments(QVariantMap arguments) { assert(false); return false; }
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virtual QByteArray serialize();
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virtual void deserialize(QByteArray serializedArguments);
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private:
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QUuid _id;
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EntityActionType _type;
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// QReadWriteLock _lock;
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QByteArray _data;
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protected:
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// bool tryLockForRead() { return _lock.tryLockForRead(); }
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// void lockForWrite() { _lock.lockForWrite(); }
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// bool tryLockForWrite() { return _lock.tryLockForWrite(); }
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// void unlock() { _lock.unlock(); }
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virtual glm::vec3 getPosition() { assert(false); return glm::vec3(0.0f); }
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virtual void setPosition(glm::vec3 position) { assert(false); }
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virtual glm::quat getRotation() { assert(false); return glm::quat(); }
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virtual void setRotation(glm::quat rotation) { assert(false); }
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virtual glm::vec3 getLinearVelocity() { assert(false); return glm::vec3(0.0f); }
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virtual void setLinearVelocity(glm::vec3 linearVelocity) { assert(false); }
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virtual glm::vec3 getAngularVelocity() { assert(false); return glm::vec3(0.0f); }
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virtual void setAngularVelocity(glm::vec3 angularVelocity) { assert(false); }
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bool _active;
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EntityItemPointer _ownerEntity;
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};
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#endif // hifi_AssignmentAction_h
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