overte-HifiExperiments/libraries/render-utils/src
2015-07-24 03:38:21 -07:00
..
text Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-20 13:51:51 -07:00
AbstractViewStateInterface.cpp Attempting to fix threading issues with web entities 2015-05-13 14:00:41 -07:00
AbstractViewStateInterface.h merging my changes to remove cruff from application to AUstin;s latest 2015-07-20 15:37:17 -07:00
AnimationHandle.cpp Conditionnal fixes. 2015-07-10 15:36:17 -07:00
AnimationHandle.h Made Animations safe for resource reload 2015-07-10 12:01:51 -07:00
deferred_light.slv Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
deferred_light_limited.slv Dead code and disable debug info 2015-07-09 09:37:35 -07:00
deferred_light_spot.slv FInally getting a nice spot light volume working for all angles 2015-07-09 03:45:19 -07:00
DeferredBuffer.slh Refactoring the code from directional into DeferredLighting.slh 2015-01-15 15:27:18 -08:00
DeferredBufferWrite.slh add type to shader include 2015-07-23 15:37:56 -07:00
DeferredGlobalLight.slh Generating the SH from the cube map! 2015-05-13 11:08:18 -07:00
DeferredLighting.slh Clean up comments 2015-02-09 18:02:34 -08:00
DeferredLightingEffect.cpp FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler 2015-07-24 02:15:50 -07:00
DeferredLightingEffect.h Removing GL headers from most files, and some naked GL from application.cpp 2015-07-18 00:46:09 -07:00
directional_ambient_light.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
directional_ambient_light_cascaded_shadow_map.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
directional_ambient_light_shadow_map.slf Trying to setup correctly the projection matrix for all the different cases... 2015-02-23 17:06:46 -08:00
directional_light.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
directional_light_cascaded_shadow_map.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
directional_light_shadow_map.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
directional_skybox_light.slf Using the skybox cubemap for ambient lighting 2015-05-09 11:40:46 -07:00
directional_skybox_light_cascaded_shadow_map.slf Using the skybox cubemap for ambient lighting 2015-05-09 11:40:46 -07:00
directional_skybox_light_shadow_map.slf Using the skybox cubemap for ambient lighting 2015-05-09 11:40:46 -07:00
Environment.cpp Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-20 14:50:44 -07:00
Environment.h resolve conflicts on merge with upstream/master 2015-07-20 12:29:38 -07:00
FboCache.cpp Fixing scale resolution issues 2015-05-07 12:01:56 -07:00
FboCache.h Fixing scale resolution issues 2015-05-07 12:01:56 -07:00
FramebufferCache.cpp On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resize 2015-07-24 03:38:21 -07:00
FramebufferCache.h FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler 2015-07-24 02:15:50 -07:00
GeometryCache.cpp On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resize 2015-07-24 03:38:21 -07:00
GeometryCache.h Merged 2015-07-23 15:10:42 -07:00
GlWindow.cpp CR comments 2015-05-29 12:45:03 -07:00
GlWindow.h CR comments 2015-05-29 12:45:03 -07:00
JointState.cpp quiet compiler, remove some trailing control-Ms 2015-04-25 09:20:00 -07:00
JointState.h Render a different model when in first person view. 2015-06-24 16:10:47 -07:00
Model.cpp remove non-batch versions of GeometryCache renderXYZ() methods 2015-07-23 07:42:58 -07:00
Model.h remove non-batch versions of GeometryCache renderXYZ() methods 2015-07-23 07:42:58 -07:00
model.slf FIxed the bug about the tga not loading by recognizing the file format type from the filename extension and passing the info to the QImage::fromData() 2015-05-01 16:09:41 -07:00
model.slv fixing the wrong matrix used 2015-06-08 03:07:17 -07:00
model_lightmap.slf fixing the shader not compiling 2015-05-01 00:14:23 -07:00
model_lightmap.slv fixing the shader not compiling 2015-05-01 00:14:23 -07:00
model_lightmap_normal_map.slf Fixing all the shaders for entities to work correctly with the now supported color attribute field 2015-04-07 14:26:45 -07:00
model_lightmap_normal_map.slv Fixing all the shaders for entities to work correctly with the now supported color attribute field 2015-04-07 14:26:45 -07:00
model_lightmap_normal_specular_map.slf Fixing all the shaders for entities to work correctly with the now supported color attribute field 2015-04-07 14:26:45 -07:00
model_lightmap_specular_map.slf fixing the shader not compiling 2015-05-01 00:14:23 -07:00
model_normal_map.slf Fixing all the shaders for entities to work correctly with the now supported color attribute field 2015-04-07 14:26:45 -07:00
model_normal_map.slv Fixing compilation issues and shader issues on Mac, not fully fixing the transparency though 2015-06-08 17:05:28 +02:00
model_normal_specular_map.slf Fixing all the shaders for entities to work correctly with the now supported color attribute field 2015-04-07 14:26:45 -07:00
model_shadow.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
model_shadow.slv Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack 2015-03-19 14:46:50 -07:00
model_specular_map.slf fixing the shader not compiling 2015-05-01 00:14:23 -07:00
model_translucent.slf FIxing the transparent rendering on Mac 2015-06-08 18:36:12 +02:00
OffscreenGlCanvas.cpp Removing GL headers from most files, and some naked GL from application.cpp 2015-07-18 00:46:09 -07:00
OffscreenGlCanvas.h Removing GL headers from most files, and some naked GL from application.cpp 2015-07-18 00:46:09 -07:00
OffscreenQmlSurface.cpp Removing GL headers from most files, and some naked GL from application.cpp 2015-07-18 00:46:09 -07:00
OffscreenQmlSurface.h Removing GL headers from most files, and some naked GL from application.cpp 2015-07-18 00:46:09 -07:00
OglplusHelpers.cpp Use make_shared/create to make shared pointers 2015-07-01 19:46:06 -07:00
OglplusHelpers.h first cut and removing openGl dependency in shared 2015-06-18 09:30:34 -07:00
overlay3D.slf polish before PR 2015-06-17 17:09:33 +02:00
overlay3D.slv Solving the rendering of textured overlay3d 2015-06-17 16:50:35 +02:00
PhysicsEntity.cpp move PhysicsEntity so that ModelEntityItem can initiate a model download 2015-03-11 18:34:27 -07:00
PhysicsEntity.h move PhysicsEntity so that ModelEntityItem can initiate a model download 2015-03-11 18:34:27 -07:00
point_light.slf Support include path to shaders from the hifi libraries to cmake 2015-02-13 01:30:04 -08:00
RenderDeferredTask.cpp FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler 2015-07-24 02:15:50 -07:00
RenderDeferredTask.h FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler 2015-07-24 02:15:50 -07:00
RenderUtilsLogging.cpp fix filenames in comments 2015-04-07 10:03:14 -07:00
RenderUtilsLogging.h logging group for render-utils 2015-04-06 18:16:01 -07:00
sdf_text3D.slf Improve batched font rendering smoothing 2015-07-09 14:34:33 -07:00
sdf_text3D.slv Transmit normal to text rendering shader 2015-06-18 15:23:52 +02:00
Shadow.slh set the defines for GPU profile correctly AGAIN 2015-03-17 16:51:59 -07:00
simple.slf CR feedback 2015-07-23 14:56:52 -07:00
simple.slv more hacking 2015-07-23 14:12:52 -07:00
simple_textured.slf CR feedback 2015-07-23 14:56:52 -07:00
simple_textured_emisive.slf CR feedback 2015-07-23 14:56:52 -07:00
skin_model.slv Fixing the skinning issue 2015-06-08 11:22:16 -07:00
skin_model_normal_map.slv shuffling the rendering steps to get to render transparent and light it correctly 2015-06-06 09:50:56 -07:00
skin_model_shadow.slv Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack 2015-03-19 14:46:50 -07:00
SkyFromAtmosphere.slf CR feedback 2015-06-17 09:59:38 -07:00
SkyFromAtmosphere.slv cleanup 2015-06-17 09:23:12 -07:00
SkyFromSpace.slf CR feedback 2015-06-17 09:59:38 -07:00
SkyFromSpace.slv cleanup 2015-06-17 09:23:12 -07:00
spot_light.slf Dead code and disable debug info 2015-07-09 09:37:35 -07:00
standardDrawTexture.slf Revert "Revert "Merge pull request #5106 from jherico/render_cursor"" 2015-06-13 10:02:54 -07:00
standardTransformPNTC.slv Prep work for procedural stars & stuff 2015-06-22 09:43:12 -07:00
stars.slf Restoring star size and color variation 2015-07-21 19:22:10 -04:00
stars.slv Restoring star size and color variation 2015-07-21 19:22:10 -04:00
starsGrid.slf Restoring star size and color variation 2015-07-21 19:22:10 -04:00
TextRenderer3D.cpp fix a bunch of warnings 2015-07-20 15:12:27 -07:00
TextRenderer3D.h fix a bunch of warnings 2015-07-20 15:12:27 -07:00
TextureCache.cpp remove rescaling of textures 2015-07-23 08:56:59 -07:00
TextureCache.h Removing code aroung the selfie fremebuffer 2015-07-22 10:57:08 -07:00