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Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
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2015-07-20 13:51:51 -07:00 |
AbstractViewStateInterface.cpp
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Attempting to fix threading issues with web entities
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2015-05-13 14:00:41 -07:00 |
AbstractViewStateInterface.h
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merging my changes to remove cruff from application to AUstin;s latest
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2015-07-20 15:37:17 -07:00 |
AnimationHandle.cpp
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Conditionnal fixes.
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2015-07-10 15:36:17 -07:00 |
AnimationHandle.h
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Made Animations safe for resource reload
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2015-07-10 12:01:51 -07:00 |
deferred_light.slv
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Support include path to shaders from the hifi libraries to cmake
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2015-02-13 01:30:04 -08:00 |
deferred_light_limited.slv
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Dead code and disable debug info
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2015-07-09 09:37:35 -07:00 |
deferred_light_spot.slv
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FInally getting a nice spot light volume working for all angles
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2015-07-09 03:45:19 -07:00 |
DeferredBuffer.slh
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Refactoring the code from directional into DeferredLighting.slh
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2015-01-15 15:27:18 -08:00 |
DeferredBufferWrite.slh
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add type to shader include
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2015-07-23 15:37:56 -07:00 |
DeferredGlobalLight.slh
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Generating the SH from the cube map!
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2015-05-13 11:08:18 -07:00 |
DeferredLighting.slh
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Clean up comments
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2015-02-09 18:02:34 -08:00 |
DeferredLightingEffect.cpp
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FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
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2015-07-24 02:15:50 -07:00 |
DeferredLightingEffect.h
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Removing GL headers from most files, and some naked GL from application.cpp
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2015-07-18 00:46:09 -07:00 |
directional_ambient_light.slf
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Support include path to shaders from the hifi libraries to cmake
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2015-02-13 01:30:04 -08:00 |
directional_ambient_light_cascaded_shadow_map.slf
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Support include path to shaders from the hifi libraries to cmake
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2015-02-13 01:30:04 -08:00 |
directional_ambient_light_shadow_map.slf
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Trying to setup correctly the projection matrix for all the different cases...
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2015-02-23 17:06:46 -08:00 |
directional_light.slf
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Support include path to shaders from the hifi libraries to cmake
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2015-02-13 01:30:04 -08:00 |
directional_light_cascaded_shadow_map.slf
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Support include path to shaders from the hifi libraries to cmake
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2015-02-13 01:30:04 -08:00 |
directional_light_shadow_map.slf
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Support include path to shaders from the hifi libraries to cmake
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2015-02-13 01:30:04 -08:00 |
directional_skybox_light.slf
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Using the skybox cubemap for ambient lighting
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2015-05-09 11:40:46 -07:00 |
directional_skybox_light_cascaded_shadow_map.slf
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Using the skybox cubemap for ambient lighting
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2015-05-09 11:40:46 -07:00 |
directional_skybox_light_shadow_map.slf
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Using the skybox cubemap for ambient lighting
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2015-05-09 11:40:46 -07:00 |
Environment.cpp
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Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers
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2015-07-20 14:50:44 -07:00 |
Environment.h
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resolve conflicts on merge with upstream/master
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2015-07-20 12:29:38 -07:00 |
FboCache.cpp
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Fixing scale resolution issues
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2015-05-07 12:01:56 -07:00 |
FboCache.h
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Fixing scale resolution issues
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2015-05-07 12:01:56 -07:00 |
FramebufferCache.cpp
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On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resize
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2015-07-24 03:38:21 -07:00 |
FramebufferCache.h
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FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
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2015-07-24 02:15:50 -07:00 |
GeometryCache.cpp
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On mac cannot get ther erendering to properly display the overlay if the rear view mirror is active on resize
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2015-07-24 03:38:21 -07:00 |
GeometryCache.h
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Merged
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2015-07-23 15:10:42 -07:00 |
GlWindow.cpp
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CR comments
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2015-05-29 12:45:03 -07:00 |
GlWindow.h
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CR comments
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2015-05-29 12:45:03 -07:00 |
JointState.cpp
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quiet compiler, remove some trailing control-Ms
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2015-04-25 09:20:00 -07:00 |
JointState.h
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Render a different model when in first person view.
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2015-06-24 16:10:47 -07:00 |
Model.cpp
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remove non-batch versions of GeometryCache renderXYZ() methods
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2015-07-23 07:42:58 -07:00 |
Model.h
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remove non-batch versions of GeometryCache renderXYZ() methods
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2015-07-23 07:42:58 -07:00 |
model.slf
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FIxed the bug about the tga not loading by recognizing the file format type from the filename extension and passing the info to the QImage::fromData()
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2015-05-01 16:09:41 -07:00 |
model.slv
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fixing the wrong matrix used
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2015-06-08 03:07:17 -07:00 |
model_lightmap.slf
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fixing the shader not compiling
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2015-05-01 00:14:23 -07:00 |
model_lightmap.slv
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fixing the shader not compiling
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2015-05-01 00:14:23 -07:00 |
model_lightmap_normal_map.slf
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Fixing all the shaders for entities to work correctly with the now supported color attribute field
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2015-04-07 14:26:45 -07:00 |
model_lightmap_normal_map.slv
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Fixing all the shaders for entities to work correctly with the now supported color attribute field
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2015-04-07 14:26:45 -07:00 |
model_lightmap_normal_specular_map.slf
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Fixing all the shaders for entities to work correctly with the now supported color attribute field
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2015-04-07 14:26:45 -07:00 |
model_lightmap_specular_map.slf
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fixing the shader not compiling
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2015-05-01 00:14:23 -07:00 |
model_normal_map.slf
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Fixing all the shaders for entities to work correctly with the now supported color attribute field
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2015-04-07 14:26:45 -07:00 |
model_normal_map.slv
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Fixing compilation issues and shader issues on Mac, not fully fixing the transparency though
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2015-06-08 17:05:28 +02:00 |
model_normal_specular_map.slf
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Fixing all the shaders for entities to work correctly with the now supported color attribute field
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2015-04-07 14:26:45 -07:00 |
model_shadow.slf
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Support include path to shaders from the hifi libraries to cmake
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2015-02-13 01:30:04 -08:00 |
model_shadow.slv
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Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack
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2015-03-19 14:46:50 -07:00 |
model_specular_map.slf
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fixing the shader not compiling
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2015-05-01 00:14:23 -07:00 |
model_translucent.slf
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FIxing the transparent rendering on Mac
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2015-06-08 18:36:12 +02:00 |
OffscreenGlCanvas.cpp
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Removing GL headers from most files, and some naked GL from application.cpp
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2015-07-18 00:46:09 -07:00 |
OffscreenGlCanvas.h
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Removing GL headers from most files, and some naked GL from application.cpp
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2015-07-18 00:46:09 -07:00 |
OffscreenQmlSurface.cpp
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Removing GL headers from most files, and some naked GL from application.cpp
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2015-07-18 00:46:09 -07:00 |
OffscreenQmlSurface.h
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Removing GL headers from most files, and some naked GL from application.cpp
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2015-07-18 00:46:09 -07:00 |
OglplusHelpers.cpp
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Use make_shared/create to make shared pointers
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2015-07-01 19:46:06 -07:00 |
OglplusHelpers.h
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first cut and removing openGl dependency in shared
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2015-06-18 09:30:34 -07:00 |
overlay3D.slf
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polish before PR
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2015-06-17 17:09:33 +02:00 |
overlay3D.slv
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Solving the rendering of textured overlay3d
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2015-06-17 16:50:35 +02:00 |
PhysicsEntity.cpp
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move PhysicsEntity so that ModelEntityItem can initiate a model download
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2015-03-11 18:34:27 -07:00 |
PhysicsEntity.h
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move PhysicsEntity so that ModelEntityItem can initiate a model download
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2015-03-11 18:34:27 -07:00 |
point_light.slf
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Support include path to shaders from the hifi libraries to cmake
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2015-02-13 01:30:04 -08:00 |
RenderDeferredTask.cpp
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FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
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2015-07-24 02:15:50 -07:00 |
RenderDeferredTask.h
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FIund a nasty bug with the scissor which was the reason for many issues, tried to integrate the framebuffer setup and clear as part of the enginepipeline so calling display side is simpler
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2015-07-24 02:15:50 -07:00 |
RenderUtilsLogging.cpp
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fix filenames in comments
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2015-04-07 10:03:14 -07:00 |
RenderUtilsLogging.h
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logging group for render-utils
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2015-04-06 18:16:01 -07:00 |
sdf_text3D.slf
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Improve batched font rendering smoothing
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2015-07-09 14:34:33 -07:00 |
sdf_text3D.slv
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Transmit normal to text rendering shader
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2015-06-18 15:23:52 +02:00 |
Shadow.slh
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set the defines for GPU profile correctly AGAIN
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2015-03-17 16:51:59 -07:00 |
simple.slf
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CR feedback
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2015-07-23 14:56:52 -07:00 |
simple.slv
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more hacking
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2015-07-23 14:12:52 -07:00 |
simple_textured.slf
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CR feedback
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2015-07-23 14:56:52 -07:00 |
simple_textured_emisive.slf
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CR feedback
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2015-07-23 14:56:52 -07:00 |
skin_model.slv
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Fixing the skinning issue
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2015-06-08 11:22:16 -07:00 |
skin_model_normal_map.slv
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shuffling the rendering steps to get to render transparent and light it correctly
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2015-06-06 09:50:56 -07:00 |
skin_model_shadow.slv
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Using Scribe preprocessor @func@ instead of regular glsl function to solve the intel bug with the transform stack
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2015-03-19 14:46:50 -07:00 |
SkyFromAtmosphere.slf
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CR feedback
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2015-06-17 09:59:38 -07:00 |
SkyFromAtmosphere.slv
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cleanup
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2015-06-17 09:23:12 -07:00 |
SkyFromSpace.slf
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CR feedback
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2015-06-17 09:59:38 -07:00 |
SkyFromSpace.slv
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cleanup
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2015-06-17 09:23:12 -07:00 |
spot_light.slf
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Dead code and disable debug info
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2015-07-09 09:37:35 -07:00 |
standardDrawTexture.slf
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Revert "Revert "Merge pull request #5106 from jherico/render_cursor""
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2015-06-13 10:02:54 -07:00 |
standardTransformPNTC.slv
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Prep work for procedural stars & stuff
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2015-06-22 09:43:12 -07:00 |
stars.slf
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Restoring star size and color variation
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2015-07-21 19:22:10 -04:00 |
stars.slv
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Restoring star size and color variation
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2015-07-21 19:22:10 -04:00 |
starsGrid.slf
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Restoring star size and color variation
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2015-07-21 19:22:10 -04:00 |
TextRenderer3D.cpp
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fix a bunch of warnings
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2015-07-20 15:12:27 -07:00 |
TextRenderer3D.h
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fix a bunch of warnings
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2015-07-20 15:12:27 -07:00 |
TextureCache.cpp
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remove rescaling of textures
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2015-07-23 08:56:59 -07:00 |
TextureCache.h
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Removing code aroung the selfie fremebuffer
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2015-07-22 10:57:08 -07:00 |