overte-HifiExperiments/libraries
Anthony J. Thibault 4fa9af5534 Added items to the developer menu for debugging physics
Hooked up Bullet's internal debug draw functionality to our client.
Under the Developer > Physics Menu there are five new items:

  * Show Bullet Collision - will draw all collision shapes in wireframe. WARNING: can be slow on large scenes.
  * Show Bullet Bounding Boxes - will draw axis aligned bounding boxes around all physics shapes.
  * Show Bullet Contact Points - will draw all contact points where two or more objects are colliding.
  * Show Bullet Constraints - will render wire frame axes for each constraint connecting bodies together.
  * Show Bullet Constraint Limits - will render the joint limits for each constraint.
2018-05-02 10:51:00 -07:00
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animation
audio Changed "[[gnu::fallthrough]]" to "// FALLTHRU" 2018-05-02 07:06:47 +01:00
audio-client
auto-updater
avatars
avatars-renderer
baking
controllers
display-plugins
embedded-webserver
entities Merge pull request #13052 from kitely/fix-gcc-warnings 2018-05-02 06:43:32 -07:00
entities-renderer
fbx Merge pull request #12872 from huffman/fix/vertex-colors-fbx 2018-05-02 10:22:01 -07:00
gl
gpu
gpu-gl
gpu-gl-common
gpu-gles
graphics
graphics-scripting
image
input-plugins
ktx
midi
model-networking
networking Merge pull request #13052 from kitely/fix-gcc-warnings 2018-05-02 06:43:32 -07:00
octree
physics Added items to the developer menu for debugging physics 2018-05-02 10:51:00 -07:00
plugins
pointers
procedural
qml
recording
render
render-utils Added items to the developer menu for debugging physics 2018-05-02 10:51:00 -07:00
script-engine
shared Merge pull request #13052 from kitely/fix-gcc-warnings 2018-05-02 06:43:32 -07:00
task
trackers
ui
ui-plugins
workload