overte-HifiExperiments/interface/resources/shaders
Andrzej Kapolka 4f87524821 Switched back to using uniforms for light parameters, as using the fixed
function state killed my frame rate.  Also cleaned up some of the location
tracking.
2014-07-22 18:03:13 -07:00
..
ambient_occlusion.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
ambient_occlusion.vert add apache license to shader headers 2014-04-09 09:59:05 -07:00
cascaded_shadow_map.frag Cascaded shadow maps for models. 2014-05-29 15:30:40 -07:00
cascaded_shadow_map.vert Retain "simple" shadows, supply cascaded as option. 2014-05-29 12:48:41 -07:00
diffuse.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
glow_add.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
glow_add_separate.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
grid.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
horizontal_blur.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
metavoxel_point.vert add apache license to shader headers 2014-04-09 09:59:05 -07:00
model.frag Switched back to using uniforms for light parameters, as using the fixed 2014-07-22 18:03:13 -07:00
model.vert Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays. 2014-07-09 13:27:42 -07:00
model_cascaded_shadow_map.frag Switched back to using uniforms for light parameters, as using the fixed 2014-07-22 18:03:13 -07:00
model_cascaded_shadow_normal_map.frag Switched back to using uniforms for light parameters, as using the fixed 2014-07-22 18:03:13 -07:00
model_cascaded_shadow_normal_specular_map.frag Switched back to using uniforms for light parameters, as using the fixed 2014-07-22 18:03:13 -07:00
model_cascaded_shadow_specular_map.frag Switched back to using uniforms for light parameters, as using the fixed 2014-07-22 18:03:13 -07:00
model_normal_map.frag Switched back to using uniforms for light parameters, as using the fixed 2014-07-22 18:03:13 -07:00
model_normal_map.vert Basic support for shadows on models. 2014-05-23 16:35:51 -07:00
model_normal_specular_map.frag Switched back to using uniforms for light parameters, as using the fixed 2014-07-22 18:03:13 -07:00
model_shadow.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
model_shadow.vert add apache license to shader headers 2014-04-09 09:59:05 -07:00
model_shadow_map.frag Switched back to using uniforms for light parameters, as using the fixed 2014-07-22 18:03:13 -07:00
model_shadow_normal_map.frag Switched back to using uniforms for light parameters, as using the fixed 2014-07-22 18:03:13 -07:00
model_shadow_normal_specular_map.frag Switched back to using uniforms for light parameters, as using the fixed 2014-07-22 18:03:13 -07:00
model_shadow_specular_map.frag Switched back to using uniforms for light parameters, as using the fixed 2014-07-22 18:03:13 -07:00
model_specular_map.frag Switched back to using uniforms for light parameters, as using the fixed 2014-07-22 18:03:13 -07:00
occlusion_blur.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
oculus.frag Working 3.2 Oculus SDK 2014-06-26 09:56:19 -07:00
oculus.vert Properly use body orientation for Oculus camera 2014-06-27 09:53:31 -07:00
passthrough.vert add apache license to shader headers 2014-04-09 09:59:05 -07:00
perlin_modulate.frag Implemented Improved Perlin Noise in existing "textured voxels" option. 2014-07-02 13:09:16 -07:00
perlin_modulate.vert add apache license to shader headers 2014-04-09 09:59:05 -07:00
point_size.vert add apache license to shader headers 2014-04-09 09:59:05 -07:00
shadow_map.frag Retain "simple" shadows, supply cascaded as option. 2014-05-29 12:48:41 -07:00
shadow_map.vert Retain "simple" shadows, supply cascaded as option. 2014-05-29 12:48:41 -07:00
skin_model.vert Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays. 2014-07-09 13:27:42 -07:00
skin_model_normal_map.vert Basic support for shadows on models. 2014-05-23 16:35:51 -07:00
skin_model_shadow.vert add apache license to shader headers 2014-04-09 09:59:05 -07:00
SkyFromAtmosphere.frag Correct after blending. 2013-06-09 22:48:14 -04:00
SkyFromAtmosphere.vert #19351 - Atmosphere shaders should be handled per-pixel instead of per-vertex. 2013-05-30 15:02:11 -04:00
SkyFromSpace.frag Correct after blending. 2013-06-09 22:48:14 -04:00
SkyFromSpace.vert #19351 - Atmosphere shaders should be handled per-pixel instead of per-vertex. 2013-05-30 15:02:11 -04:00
vertical_blur.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
vertical_blur_add.frag add apache license to shader headers 2014-04-09 09:59:05 -07:00
voxel.geom add apache license to shader headers 2014-04-09 09:59:05 -07:00