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AvatarActionFarGrab.cpp
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clone spring action into one called tractor and use tractor is most places. this frees us to fix the math in spring so that it's actually a spring
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2017-05-08 16:36:51 -07:00 |
AvatarActionFarGrab.h
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clone spring action into one called tractor and use tractor is most places. this frees us to fix the math in spring so that it's actually a spring
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2017-05-08 16:36:51 -07:00 |
AvatarActionHold.cpp
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Refactored how controller poses are stored in MyAvatar.
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2017-07-13 15:01:14 -07:00 |
AvatarActionHold.h
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clone spring action into one called tractor and use tractor is most places. this frees us to fix the math in spring so that it's actually a spring
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2017-05-08 16:36:51 -07:00 |
AvatarManager.cpp
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rename qvector findRayIntersection to avoid script conflicts
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2017-08-15 18:03:52 -07:00 |
AvatarManager.h
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rename qvector findRayIntersection to avoid script conflicts
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2017-08-15 18:03:52 -07:00 |
AvatarMotionState.cpp
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support for variable avatar mass by size
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2017-05-16 16:03:51 -07:00 |
AvatarMotionState.h
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remove physics dependency from avatars-render lib
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2017-05-11 15:22:22 -07:00 |
MyAvatar.cpp
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Calculate jump speed based on canonical jump height.
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2017-08-25 15:34:51 -07:00 |
MyAvatar.h
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Fix for laser rendering and positioning with sensor scale
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2017-08-22 11:07:04 -07:00 |
MyCharacterController.cpp
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Crash fix for avatars that are missing "Hips", "Head" and other required joints.
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2017-08-04 11:19:09 -07:00 |
MyCharacterController.h
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support for variable avatar mass by size
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2017-05-16 16:03:51 -07:00 |
MyHead.cpp
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Merge branch 'master' into feature/secondary-pose-support
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2017-08-04 16:11:13 -07:00 |
MyHead.h
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work on fixing some head to eye offsets. MyHead::getHmdOrientation to MyHead::getHeadOrientation
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2017-06-02 15:29:20 -07:00 |
MySkeletonModel.cpp
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Use k-dop collision to prevent hands from entering body.
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2017-08-11 14:50:00 -07:00 |
MySkeletonModel.h
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Refactored how controller poses are stored in MyAvatar.
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2017-07-13 15:01:14 -07:00 |