overte-HifiExperiments/interface/src/avatar
2017-08-25 15:34:51 -07:00
..
AvatarActionFarGrab.cpp clone spring action into one called tractor and use tractor is most places. this frees us to fix the math in spring so that it's actually a spring 2017-05-08 16:36:51 -07:00
AvatarActionFarGrab.h clone spring action into one called tractor and use tractor is most places. this frees us to fix the math in spring so that it's actually a spring 2017-05-08 16:36:51 -07:00
AvatarActionHold.cpp Refactored how controller poses are stored in MyAvatar. 2017-07-13 15:01:14 -07:00
AvatarActionHold.h clone spring action into one called tractor and use tractor is most places. this frees us to fix the math in spring so that it's actually a spring 2017-05-08 16:36:51 -07:00
AvatarManager.cpp rename qvector findRayIntersection to avoid script conflicts 2017-08-15 18:03:52 -07:00
AvatarManager.h rename qvector findRayIntersection to avoid script conflicts 2017-08-15 18:03:52 -07:00
AvatarMotionState.cpp support for variable avatar mass by size 2017-05-16 16:03:51 -07:00
AvatarMotionState.h remove physics dependency from avatars-render lib 2017-05-11 15:22:22 -07:00
MyAvatar.cpp Calculate jump speed based on canonical jump height. 2017-08-25 15:34:51 -07:00
MyAvatar.h Fix for laser rendering and positioning with sensor scale 2017-08-22 11:07:04 -07:00
MyCharacterController.cpp Crash fix for avatars that are missing "Hips", "Head" and other required joints. 2017-08-04 11:19:09 -07:00
MyCharacterController.h support for variable avatar mass by size 2017-05-16 16:03:51 -07:00
MyHead.cpp Merge branch 'master' into feature/secondary-pose-support 2017-08-04 16:11:13 -07:00
MyHead.h work on fixing some head to eye offsets. MyHead::getHmdOrientation to MyHead::getHeadOrientation 2017-06-02 15:29:20 -07:00
MySkeletonModel.cpp Use k-dop collision to prevent hands from entering body. 2017-08-11 14:50:00 -07:00
MySkeletonModel.h Refactored how controller poses are stored in MyAvatar. 2017-07-13 15:01:14 -07:00