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AmbientOcclusionEffect.cpp
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The other part of the Oculus ambient occlusion fix.
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2013-11-26 17:53:31 -08:00 |
AmbientOcclusionEffect.h
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The other part of the Oculus ambient occlusion fix.
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2013-11-26 17:53:31 -08:00 |
FBXReader.cpp
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Use capsules for some joints and render them.
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2014-03-03 17:49:24 -08:00 |
FBXReader.h
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Use capsules for some joints and render them.
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2014-03-03 17:49:24 -08:00 |
GeometryCache.cpp
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Fixes for OS X warnings.
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2014-02-13 17:07:57 -08:00 |
GeometryCache.h
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Fixes for OS X warnings.
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2014-02-13 17:07:57 -08:00 |
GlowEffect.cpp
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initial newline removal from all QDebug calls
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2014-01-14 13:09:22 -08:00 |
GlowEffect.h
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This should fix the erroneous persistence on startup.
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2013-12-09 11:21:32 -08:00 |
Model.cpp
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Use capsules for some joints and render them.
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2014-03-03 17:49:24 -08:00 |
Model.h
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Correcting a comment.
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2014-03-03 17:35:52 -08:00 |
PointShader.cpp
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initial newline removal from all QDebug calls
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2014-01-14 13:09:22 -08:00 |
PointShader.h
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fix thinning in voxels as points by using correct points to calculate width of voxel based on camera position relative to voxel
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2013-11-03 11:10:00 -08:00 |
ProgramObject.cpp
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Now that we have a Qt context, we can use their shader classes. However, we
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2013-05-15 13:27:37 -07:00 |
ProgramObject.h
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Now that we have a Qt context, we can use their shader classes. However, we
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2013-05-15 13:27:37 -07:00 |
RenderUtil.cpp
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Fixed glow/ambient occlusion with Oculus.
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2013-08-21 15:44:57 -07:00 |
RenderUtil.h
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Fixed glow/ambient occlusion with Oculus.
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2013-08-21 15:44:57 -07:00 |
TextureCache.cpp
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Check for texture translucency, render translucent mesh parts after opaque
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2014-01-28 12:01:32 -08:00 |
TextureCache.h
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Check for texture translucency, render translucent mesh parts after opaque
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2014-01-28 12:01:32 -08:00 |
VoxelShader.cpp
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initial newline removal from all QDebug calls
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2014-01-14 13:09:22 -08:00 |
VoxelShader.h
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rearranged menus, some hacking on voxel shader
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2013-09-26 14:51:57 -07:00 |