overte-HifiExperiments/interface/src/renderer
2014-03-03 17:49:24 -08:00
..
AmbientOcclusionEffect.cpp The other part of the Oculus ambient occlusion fix. 2013-11-26 17:53:31 -08:00
AmbientOcclusionEffect.h The other part of the Oculus ambient occlusion fix. 2013-11-26 17:53:31 -08:00
FBXReader.cpp Use capsules for some joints and render them. 2014-03-03 17:49:24 -08:00
FBXReader.h Use capsules for some joints and render them. 2014-03-03 17:49:24 -08:00
GeometryCache.cpp Fixes for OS X warnings. 2014-02-13 17:07:57 -08:00
GeometryCache.h Fixes for OS X warnings. 2014-02-13 17:07:57 -08:00
GlowEffect.cpp initial newline removal from all QDebug calls 2014-01-14 13:09:22 -08:00
GlowEffect.h This should fix the erroneous persistence on startup. 2013-12-09 11:21:32 -08:00
Model.cpp Use capsules for some joints and render them. 2014-03-03 17:49:24 -08:00
Model.h Correcting a comment. 2014-03-03 17:35:52 -08:00
PointShader.cpp initial newline removal from all QDebug calls 2014-01-14 13:09:22 -08:00
PointShader.h fix thinning in voxels as points by using correct points to calculate width of voxel based on camera position relative to voxel 2013-11-03 11:10:00 -08:00
ProgramObject.cpp Now that we have a Qt context, we can use their shader classes. However, we 2013-05-15 13:27:37 -07:00
ProgramObject.h Now that we have a Qt context, we can use their shader classes. However, we 2013-05-15 13:27:37 -07:00
RenderUtil.cpp Fixed glow/ambient occlusion with Oculus. 2013-08-21 15:44:57 -07:00
RenderUtil.h Fixed glow/ambient occlusion with Oculus. 2013-08-21 15:44:57 -07:00
TextureCache.cpp Check for texture translucency, render translucent mesh parts after opaque 2014-01-28 12:01:32 -08:00
TextureCache.h Check for texture translucency, render translucent mesh parts after opaque 2014-01-28 12:01:32 -08:00
VoxelShader.cpp initial newline removal from all QDebug calls 2014-01-14 13:09:22 -08:00
VoxelShader.h rearranged menus, some hacking on voxel shader 2013-09-26 14:51:57 -07:00