overte-HifiExperiments/interface/src/ui/overlays/OverlaysPayload.cpp
2018-01-12 12:16:58 +13:00

80 lines
2.4 KiB
C++

//
// OverlaysPayload.cpp
// interface/src/ui/overlays
//
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <limits>
#include <typeinfo>
#include <avatar/AvatarManager.h>
#include <avatar/MyAvatar.h>
#include <LODManager.h>
#include <render/Scene.h>
#include "Image3DOverlay.h"
#include "Circle3DOverlay.h"
#include "Cube3DOverlay.h"
#include "ImageOverlay.h"
#include "Line3DOverlay.h"
#include "ModelOverlay.h"
#include "Overlays.h"
#include "Rectangle3DOverlay.h"
#include "Sphere3DOverlay.h"
#include "Grid3DOverlay.h"
#include "TextOverlay.h"
#include "Text3DOverlay.h"
namespace render {
template <> const ItemKey payloadGetKey(const Overlay::Pointer& overlay) {
auto builder = ItemKey::Builder().withTypeShape();
if (overlay->is3D()) {
auto overlay3D = std::static_pointer_cast<Base3DOverlay>(overlay);
if (overlay3D->getDrawInFront() || overlay3D->getDrawHUDLayer()) {
builder.withLayered();
}
if (overlay->isTransparent()) {
builder.withTransparent();
}
} else {
builder.withViewSpace();
}
return builder.build();
}
template <> const Item::Bound payloadGetBound(const Overlay::Pointer& overlay) {
return overlay->getBounds();
}
template <> int payloadGetLayer(const Overlay::Pointer& overlay) {
if (overlay->is3D()) {
auto overlay3D = std::dynamic_pointer_cast<Base3DOverlay>(overlay);
if (overlay3D->getDrawInFront()) {
return Item::LAYER_3D_FRONT;
} else if (overlay3D->getDrawHUDLayer()) {
return Item::LAYER_3D_HUD;
} else {
return Item::LAYER_3D;
}
} else {
return Item::LAYER_2D;
}
}
template <> void payloadRender(const Overlay::Pointer& overlay, RenderArgs* args) {
if (args) {
overlay->render(args);
}
}
template <> const ShapeKey shapeGetShapeKey(const Overlay::Pointer& overlay) {
return overlay->getShapeKey();
}
template <> uint32_t metaFetchMetaSubItems(const Overlay::Pointer& overlay, ItemIDs& subItems) {
return overlay->fetchMetaSubItems(subItems);
}
}