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70 lines
2.4 KiB
C++
70 lines
2.4 KiB
C++
//
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// SecondaryCamera.h
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// interface/src
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//
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// Created by Samuel Gateau, Howard Stearns, and Zach Fox on 2017-06-08.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#pragma once
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#ifndef hifi_SecondaryCamera_h
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#define hifi_SecondaryCamera_h
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#include <RenderShadowTask.h>
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#include <render/RenderFetchCullSortTask.h>
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#include <RenderDeferredTask.h>
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#include <RenderForwardTask.h>
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class MainRenderTask {
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public:
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using JobModel = render::Task::Model<MainRenderTask>;
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MainRenderTask() {}
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void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor cullFunctor, bool isDeferred = true);
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};
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class BeginSecondaryCameraFrameConfig : public render::Task::Config { // Exposes secondary camera parameters to JavaScript.
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Q_OBJECT
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Q_PROPERTY(glm::vec3 position MEMBER position NOTIFY dirty) // of viewpoint to render from
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Q_PROPERTY(glm::quat orientation MEMBER orientation NOTIFY dirty) // of viewpoint to render from
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Q_PROPERTY(float vFoV MEMBER vFoV NOTIFY dirty) // Secondary camera's vertical field of view. In degrees.
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Q_PROPERTY(float nearClipPlaneDistance MEMBER nearClipPlaneDistance NOTIFY dirty) // Secondary camera's near clip plane distance. In meters.
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Q_PROPERTY(float farClipPlaneDistance MEMBER farClipPlaneDistance NOTIFY dirty) // Secondary camera's far clip plane distance. In meters.
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public:
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glm::vec3 position{};
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glm::quat orientation{};
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float vFoV{ 45.0f };
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float nearClipPlaneDistance{ 0.1f };
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float farClipPlaneDistance{ 100.0f };
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BeginSecondaryCameraFrameConfig() : render::Task::Config(false) {}
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signals:
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void dirty();
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};
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class SecondaryCameraRenderTaskConfig : public render::Task::Config {
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Q_OBJECT
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public:
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SecondaryCameraRenderTaskConfig() : render::Task::Config(false) {}
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private:
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void resetSize(int width, int height);
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signals:
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void dirty();
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public slots:
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void resetSizeSpectatorCamera(int width, int height);
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};
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class SecondaryCameraRenderTask {
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public:
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using Config = SecondaryCameraRenderTaskConfig;
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using JobModel = render::Task::Model<SecondaryCameraRenderTask, Config>;
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SecondaryCameraRenderTask() {}
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void configure(const Config& config) {}
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void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor cullFunctor);
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};
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#endif
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