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475 lines
18 KiB
C++
475 lines
18 KiB
C++
//
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// SendQueue.cpp
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// libraries/networking/src/udt
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//
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// Created by Clement on 7/21/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "SendQueue.h"
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#include <algorithm>
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#include <thread>
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#include <QtCore/QCoreApplication>
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#include <QtCore/QDateTime>
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#include <QtCore/QThread>
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#include <SharedUtil.h>
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#include "../NetworkLogging.h"
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#include "ControlPacket.h"
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#include "Packet.h"
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#include "PacketList.h"
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#include "Socket.h"
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using namespace udt;
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template <typename Mutex1, typename Mutex2>
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class DoubleLock {
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public:
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using Lock = std::unique_lock<DoubleLock<Mutex1, Mutex2>>;
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DoubleLock(Mutex1& mutex1, Mutex2& mutex2) : _mutex1(mutex1), _mutex2(mutex2) { }
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DoubleLock(const DoubleLock&) = delete;
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DoubleLock& operator=(const DoubleLock&) = delete;
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// Either locks all the mutexes or none of them
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bool try_lock() { return (std::try_lock(_mutex1, _mutex2) == -1); }
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// Locks all the mutexes
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void lock() { std::lock(_mutex1, _mutex2); }
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// Undefined behavior if not locked
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void unlock() { _mutex1.unlock(); _mutex2.unlock(); }
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private:
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Mutex1& _mutex1;
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Mutex2& _mutex2;
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};
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std::unique_ptr<SendQueue> SendQueue::create(Socket* socket, HifiSockAddr destination, SequenceNumber currentSequenceNumber) {
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Q_ASSERT_X(socket, "SendQueue::create", "Must be called with a valid Socket*");
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auto queue = std::unique_ptr<SendQueue>(new SendQueue(socket, destination, currentSequenceNumber));
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// Setup queue private thread
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QThread* thread = new QThread;
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thread->setObjectName("Networking: SendQueue " + destination.objectName()); // Name thread for easier debug
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connect(thread, &QThread::started, queue.get(), &SendQueue::run);
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connect(queue.get(), &QObject::destroyed, thread, &QThread::quit); // Thread auto cleanup
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connect(thread, &QThread::finished, thread, &QThread::deleteLater); // Thread auto cleanup
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// Move queue to private thread and start it
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queue->moveToThread(thread);
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thread->start();
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return queue;
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}
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SendQueue::SendQueue(Socket* socket, HifiSockAddr dest, SequenceNumber currentSequenceNumber) :
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_socket(socket),
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_destination(dest),
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_currentSequenceNumber(currentSequenceNumber)
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{
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}
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void SendQueue::queuePacket(std::unique_ptr<Packet> packet) {
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_packets.queuePacket(std::move(packet));
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// call notify_one on the condition_variable_any in case the send thread is sleeping waiting for packets
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_emptyCondition.notify_one();
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if (!this->thread()->isRunning() && _state == State::NotStarted) {
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this->thread()->start();
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}
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}
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void SendQueue::queuePacketList(std::unique_ptr<PacketList> packetList) {
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_packets.queuePacketList(std::move(packetList));
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// call notify_one on the condition_variable_any in case the send thread is sleeping waiting for packets
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_emptyCondition.notify_one();
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if (!this->thread()->isRunning() && _state == State::NotStarted) {
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this->thread()->start();
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}
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}
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void SendQueue::stop() {
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_state = State::Stopped;
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// Notify all conditions in case we're waiting somewhere
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_handshakeACKCondition.notify_one();
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_emptyCondition.notify_one();
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}
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void SendQueue::sendPacket(const Packet& packet) {
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_socket->writeDatagram(packet.getData(), packet.getDataSize(), _destination);
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}
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void SendQueue::ack(SequenceNumber ack) {
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// this is a response from the client, re-set our timeout expiry and our last response time
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_timeoutExpiryCount = 0;
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_lastReceiverResponse = uint64_t(QDateTime::currentMSecsSinceEpoch());
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if (_lastACKSequenceNumber == (uint32_t) ack) {
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return;
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}
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{
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// remove any ACKed packets from the map of sent packets
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QWriteLocker locker(&_sentLock);
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for (auto seq = SequenceNumber { (uint32_t) _lastACKSequenceNumber }; seq <= ack; ++seq) {
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_sentPackets.erase(seq);
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}
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}
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{ // remove any sequence numbers equal to or lower than this ACK in the loss list
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std::lock_guard<std::mutex> nakLocker(_naksLock);
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if (!_naks.isEmpty() && _naks.getFirstSequenceNumber() <= ack) {
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_naks.remove(_naks.getFirstSequenceNumber(), ack);
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}
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}
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_lastACKSequenceNumber = (uint32_t) ack;
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}
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void SendQueue::nak(SequenceNumber start, SequenceNumber end) {
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// this is a response from the client, re-set our timeout expiry
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_timeoutExpiryCount = 0;
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_lastReceiverResponse = uint64_t(QDateTime::currentMSecsSinceEpoch());
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{
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std::lock_guard<std::mutex> nakLocker(_naksLock);
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_naks.insert(start, end);
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}
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// call notify_one on the condition_variable_any in case the send thread is sleeping waiting for losses to re-send
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_emptyCondition.notify_one();
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}
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void SendQueue::overrideNAKListFromPacket(ControlPacket& packet) {
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// this is a response from the client, re-set our timeout expiry
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_timeoutExpiryCount = 0;
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_lastReceiverResponse = uint64_t(QDateTime::currentMSecsSinceEpoch());
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{
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std::lock_guard<std::mutex> nakLocker(_naksLock);
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_naks.clear();
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SequenceNumber first, second;
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while (packet.bytesLeftToRead() >= (qint64)(2 * sizeof(SequenceNumber))) {
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packet.readPrimitive(&first);
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packet.readPrimitive(&second);
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if (first == second) {
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_naks.append(first);
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} else {
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_naks.append(first, second);
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}
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}
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}
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// call notify_one on the condition_variable_any in case the send thread is sleeping waiting for losses to re-send
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_emptyCondition.notify_one();
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}
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void SendQueue::sendHandshake() {
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std::unique_lock<std::mutex> handshakeLock { _handshakeMutex };
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if (!_hasReceivedHandshakeACK) {
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// we haven't received a handshake ACK from the client, send another now
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static const auto handshakePacket = ControlPacket::create(ControlPacket::Handshake, 0);
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_socket->writeBasePacket(*handshakePacket, _destination);
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// we wait for the ACK or the re-send interval to expire
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static const auto HANDSHAKE_RESEND_INTERVAL = std::chrono::milliseconds(100);
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_handshakeACKCondition.wait_for(handshakeLock, HANDSHAKE_RESEND_INTERVAL);
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}
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}
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void SendQueue::handshakeACK() {
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{
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std::lock_guard<std::mutex> locker { _handshakeMutex };
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_hasReceivedHandshakeACK = true;
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}
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// Notify on the handshake ACK condition
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_handshakeACKCondition.notify_one();
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}
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SequenceNumber SendQueue::getNextSequenceNumber() {
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_atomicCurrentSequenceNumber = (SequenceNumber::Type)++_currentSequenceNumber;
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return _currentSequenceNumber;
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}
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void SendQueue::sendNewPacketAndAddToSentList(std::unique_ptr<Packet> newPacket, SequenceNumber sequenceNumber) {
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// write the sequence number and send the packet
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newPacket->writeSequenceNumber(sequenceNumber);
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sendPacket(*newPacket);
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// Save packet/payload size before we move it
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auto packetSize = newPacket->getDataSize();
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auto payloadSize = newPacket->getPayloadSize();
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{
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// Insert the packet we have just sent in the sent list
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QWriteLocker locker(&_sentLock);
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_sentPackets[newPacket->getSequenceNumber()].swap(newPacket);
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}
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Q_ASSERT_X(!newPacket, "SendQueue::sendNewPacketAndAddToSentList()", "Overriden packet in sent list");
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emit packetSent(packetSize, payloadSize);
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}
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void SendQueue::run() {
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if (_state == State::Stopped) {
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// we've already been asked to stop before we even got a chance to start
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// don't start now
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#ifdef UDT_CONNECTION_DEBUG
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qDebug() << "SendQueue asked to run after being told to stop. Will not run.";
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#endif
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return;
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} else if (_state == State::Running) {
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#ifdef UDT_CONNECTION_DEBUG
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qDebug() << "SendQueue asked to run but is already running (according to state). Will not re-run.";
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#endif
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return;
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}
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_state = State::Running;
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// Wait for handshake to be complete
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while (_state == State::Running && !_hasReceivedHandshakeACK) {
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sendHandshake();
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// Keep processing events
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QCoreApplication::sendPostedEvents(this);
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// Once we're here we've either received the handshake ACK or it's going to be time to re-send a handshake.
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// Either way let's continue processing - no packets will be sent if no handshake ACK has been received.
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}
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while (_state == State::Running) {
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// Record how long the loop takes to execute
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const auto loopStartTimestamp = p_high_resolution_clock::now();
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bool sentAPacket = maybeResendPacket();
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// if we didn't find a packet to re-send AND we think we can fit a new packet on the wire
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// (this is according to the current flow window size) then we send out a new packet
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if (!sentAPacket) {
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sentAPacket = maybeSendNewPacket();
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}
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// since we're a while loop, give the thread a chance to process events
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QCoreApplication::sendPostedEvents(this);
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// we just processed events so check now if we were just told to stop
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// If the send queue has been innactive, skip the sleep for
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// Either _isRunning will have been set to false and we'll break
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// Or something happened and we'll keep going
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if (_state != State::Running || isInactive(sentAPacket)) {
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return;
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}
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// sleep as long as we need until next packet send, if we can
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const auto loopEndTimestamp = p_high_resolution_clock::now();
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const auto timeToSleep = (loopStartTimestamp + std::chrono::microseconds(_packetSendPeriod)) - loopEndTimestamp;
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std::this_thread::sleep_for(timeToSleep);
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}
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}
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bool SendQueue::maybeSendNewPacket() {
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if (seqlen(SequenceNumber { (uint32_t) _lastACKSequenceNumber }, _currentSequenceNumber) <= _flowWindowSize) {
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// we didn't re-send a packet, so time to send a new one
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if (!_packets.isEmpty()) {
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SequenceNumber nextNumber = getNextSequenceNumber();
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// grab the first packet we will send
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std::unique_ptr<Packet> firstPacket = _packets.takePacket();
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Q_ASSERT(firstPacket);
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std::unique_ptr<Packet> secondPacket;
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bool shouldSendPairTail = false;
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if (((uint32_t) nextNumber & 0xF) == 0) {
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// the first packet is the first in a probe pair - every 16 (rightmost 16 bits = 0) packets
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// pull off a second packet if we can before we unlock
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shouldSendPairTail = true;
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secondPacket = _packets.takePacket();
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}
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// definitely send the first packet
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sendNewPacketAndAddToSentList(move(firstPacket), nextNumber);
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// do we have a second in a pair to send as well?
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if (secondPacket) {
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sendNewPacketAndAddToSentList(move(secondPacket), getNextSequenceNumber());
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} else if (shouldSendPairTail) {
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// we didn't get a second packet to send in the probe pair
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// send a control packet of type ProbePairTail so the receiver can still do
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// proper bandwidth estimation
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static auto pairTailPacket = ControlPacket::create(ControlPacket::ProbeTail);
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_socket->writeBasePacket(*pairTailPacket, _destination);
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}
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// We sent our packet(s), return here
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return true;
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}
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}
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// No packets were sent
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return false;
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}
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bool SendQueue::maybeResendPacket() {
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// the following while makes sure that we find a packet to re-send, if there is one
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while (true) {
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std::unique_lock<std::mutex> naksLocker(_naksLock);
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if (!_naks.isEmpty()) {
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// pull the sequence number we need to re-send
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SequenceNumber resendNumber = _naks.popFirstSequenceNumber();
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naksLocker.unlock();
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// pull the packet to re-send from the sent packets list
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QReadLocker sentLocker(&_sentLock);
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// see if we can find the packet to re-send
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auto it = _sentPackets.find(resendNumber);
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if (it != _sentPackets.end()) {
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// we found the packet - grab it
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auto& resendPacket = *(it->second);
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// send it off
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sendPacket(resendPacket);
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// unlock the sent packets
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sentLocker.unlock();
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emit packetRetransmitted();
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// Signal that we did resend a packet
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return true;
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} else {
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// we didn't find this packet in the sentPackets queue - assume this means it was ACKed
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// we'll fire the loop again to see if there is another to re-send
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continue;
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}
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}
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// break from the while, we didn't resend a packet
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break;
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}
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// No packet was resent
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return false;
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}
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bool SendQueue::isInactive(bool sentAPacket) {
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if (!sentAPacket) {
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// check if it is time to break this connection
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// that will be the case if we have had 16 timeouts since hearing back from the client, and it has been
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// at least 5 seconds
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static const int NUM_TIMEOUTS_BEFORE_INACTIVE = 16;
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static const int MIN_SECONDS_BEFORE_INACTIVE_MS = 5 * 1000;
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if (_timeoutExpiryCount >= NUM_TIMEOUTS_BEFORE_INACTIVE &&
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_lastReceiverResponse > 0 &&
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(QDateTime::currentMSecsSinceEpoch() - _lastReceiverResponse) > MIN_SECONDS_BEFORE_INACTIVE_MS) {
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// If the flow window has been full for over CONSIDER_INACTIVE_AFTER,
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// then signal the queue is inactive and return so it can be cleaned up
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#ifdef UDT_CONNECTION_DEBUG
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qCDebug(networking) << "SendQueue to" << _destination << "reached" << NUM_TIMEOUTS_BEFORE_INACTIVE << "timeouts"
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<< "and 5s before receiving any ACK/NAK and is now inactive. Stopping.";
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#endif
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deactivate();
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return true;
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}
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// During our processing above we didn't send any packets
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// If that is still the case we should use a condition_variable_any to sleep until we have data to handle.
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// To confirm that the queue of packets and the NAKs list are still both empty we'll need to use the DoubleLock
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using DoubleLock = DoubleLock<std::recursive_mutex, std::mutex>;
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DoubleLock doubleLock(_packets.getLock(), _naksLock);
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DoubleLock::Lock locker(doubleLock, std::try_to_lock);
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if (locker.owns_lock() && _packets.isEmpty() && _naks.isEmpty()) {
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// The packets queue and loss list mutexes are now both locked and they're both empty
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if (uint32_t(_lastACKSequenceNumber) == uint32_t(_currentSequenceNumber)) {
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// we've sent the client as much data as we have (and they've ACKed it)
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// either wait for new data to send or 5 seconds before cleaning up the queue
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static const auto EMPTY_QUEUES_INACTIVE_TIMEOUT = std::chrono::seconds(5);
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// use our condition_variable_any to wait
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auto cvStatus = _emptyCondition.wait_for(locker, EMPTY_QUEUES_INACTIVE_TIMEOUT);
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// we have the lock again - Make sure to unlock it
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locker.unlock();
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if (cvStatus == std::cv_status::timeout) {
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#ifdef UDT_CONNECTION_DEBUG
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qCDebug(networking) << "SendQueue to" << _destination << "has been empty for"
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<< EMPTY_QUEUES_INACTIVE_TIMEOUT.count()
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<< "seconds and receiver has ACKed all packets."
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<< "The queue is now inactive and will be stopped.";
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#endif
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// Deactivate queue
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deactivate();
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return true;
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}
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} else {
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// We think the client is still waiting for data (based on the sequence number gap)
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// Let's wait either for a response from the client or until the estimated timeout
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// (plus the sync interval to allow the client to respond) has elapsed
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auto waitDuration = std::chrono::microseconds(_estimatedTimeout + _syncInterval);
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// use our condition_variable_any to wait
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auto cvStatus = _emptyCondition.wait_for(locker, waitDuration);
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if (cvStatus == std::cv_status::timeout) {
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// increase the number of timeouts
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++_timeoutExpiryCount;
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if (SequenceNumber(_lastACKSequenceNumber) < _currentSequenceNumber) {
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// after a timeout if we still have sent packets that the client hasn't ACKed we
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// add them to the loss list
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// Note that thanks to the DoubleLock we have the _naksLock right now
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_naks.append(SequenceNumber(_lastACKSequenceNumber) + 1, _currentSequenceNumber);
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}
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}
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}
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}
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}
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return false;
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}
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void SendQueue::deactivate() {
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// this queue is inactive - emit that signal and stop the while
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emit queueInactive();
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_state = State::Stopped;
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}
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