mirror of
https://github.com/HifiExperiments/overte.git
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385 lines
12 KiB
C++
385 lines
12 KiB
C++
//
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// ResourceCache.h
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// libraries/shared/src
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//
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// Created by Andrzej Kapolka on 2/27/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_ResourceCache_h
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#define hifi_ResourceCache_h
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#include <atomic>
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#include <mutex>
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#include <QtCore/QHash>
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#include <QtCore/QList>
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#include <QtCore/QObject>
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#include <QtCore/QPointer>
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#include <QtCore/QSharedPointer>
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#include <QtCore/QUrl>
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#include <QtCore/QWeakPointer>
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#include <QtCore/QReadWriteLock>
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#include <QtCore/QQueue>
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#include <QtNetwork/QNetworkReply>
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#include <QtNetwork/QNetworkRequest>
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#include <QScriptEngine>
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#include <DependencyManager.h>
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#include "ResourceManager.h"
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Q_DECLARE_METATYPE(size_t)
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class QNetworkReply;
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class QTimer;
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class Resource;
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static const qint64 BYTES_PER_MEGABYTES = 1024 * 1024;
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static const qint64 BYTES_PER_GIGABYTES = 1024 * BYTES_PER_MEGABYTES;
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static const qint64 MAXIMUM_CACHE_SIZE = 10 * BYTES_PER_GIGABYTES; // 10GB
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// Windows can have troubles allocating that much memory in ram sometimes
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// so default cache size at 100 MB on windows (1GB otherwise)
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#ifdef Q_OS_WIN32
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static const qint64 DEFAULT_UNUSED_MAX_SIZE = 100 * BYTES_PER_MEGABYTES;
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#else
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static const qint64 DEFAULT_UNUSED_MAX_SIZE = 1024 * BYTES_PER_MEGABYTES;
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#endif
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static const qint64 MIN_UNUSED_MAX_SIZE = 0;
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static const qint64 MAX_UNUSED_MAX_SIZE = MAXIMUM_CACHE_SIZE;
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// We need to make sure that these items are available for all instances of
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// ResourceCache derived classes. Since we can't count on the ordering of
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// static members destruction, we need to use this Dependency manager implemented
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// object instead
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class ResourceCacheSharedItems : public Dependency {
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SINGLETON_DEPENDENCY
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using Mutex = std::mutex;
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using Lock = std::unique_lock<Mutex>;
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public:
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void appendPendingRequest(QWeakPointer<Resource> newRequest);
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void appendActiveRequest(QWeakPointer<Resource> newRequest);
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void removeRequest(QWeakPointer<Resource> doneRequest);
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QList<QSharedPointer<Resource>> getPendingRequests();
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uint32_t getPendingRequestsCount() const;
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QList<QSharedPointer<Resource>> getLoadingRequests();
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QSharedPointer<Resource> getHighestPendingRequest();
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private:
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ResourceCacheSharedItems() = default;
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mutable Mutex _mutex;
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QList<QWeakPointer<Resource>> _pendingRequests;
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QList<QWeakPointer<Resource>> _loadingRequests;
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};
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/// Wrapper to expose resources to JS/QML
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class ScriptableResource : public QObject {
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Q_OBJECT
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Q_PROPERTY(QUrl url READ getUrl)
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Q_PROPERTY(int state READ getState NOTIFY stateChanged)
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public:
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enum State {
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QUEUED,
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LOADING,
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LOADED,
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FINISHED,
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FAILED,
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};
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Q_ENUM(State)
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ScriptableResource(const QUrl& url);
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virtual ~ScriptableResource() = default;
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Q_INVOKABLE void release();
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const QUrl& getUrl() const { return _url; }
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int getState() const { return (int)_state; }
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const QSharedPointer<Resource>& getResource() const { return _resource; }
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bool isInScript() const;
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void setInScript(bool isInScript);
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signals:
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void progressChanged(uint64_t bytesReceived, uint64_t bytesTotal);
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void stateChanged(int state);
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private slots:
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void loadingChanged();
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void loadedChanged();
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void finished(bool success);
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private:
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void disconnectHelper();
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friend class ResourceCache;
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// Holds a ref to the resource to keep it in scope
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QSharedPointer<Resource> _resource;
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QMetaObject::Connection _progressConnection;
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QMetaObject::Connection _loadingConnection;
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QMetaObject::Connection _loadedConnection;
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QMetaObject::Connection _finishedConnection;
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QUrl _url;
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State _state{ QUEUED };
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};
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Q_DECLARE_METATYPE(ScriptableResource*);
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/// Base class for resource caches.
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class ResourceCache : public QObject {
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Q_OBJECT
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Q_PROPERTY(size_t numTotal READ getNumTotalResources NOTIFY dirty)
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Q_PROPERTY(size_t numCached READ getNumCachedResources NOTIFY dirty)
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Q_PROPERTY(size_t sizeTotal READ getSizeTotalResources NOTIFY dirty)
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Q_PROPERTY(size_t sizeCached READ getSizeCachedResources NOTIFY dirty)
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public:
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size_t getNumTotalResources() const { return _numTotalResources; }
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size_t getSizeTotalResources() const { return _totalResourcesSize; }
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size_t getNumCachedResources() const { return _numUnusedResources; }
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size_t getSizeCachedResources() const { return _unusedResourcesSize; }
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Q_INVOKABLE QVariantList getResourceList();
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static void setRequestLimit(int limit);
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static int getRequestLimit() { return _requestLimit; }
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static int getRequestsActive() { return _requestsActive; }
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void setUnusedResourceCacheSize(qint64 unusedResourcesMaxSize);
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qint64 getUnusedResourceCacheSize() const { return _unusedResourcesMaxSize; }
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static QList<QSharedPointer<Resource>> getLoadingRequests();
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static int getPendingRequestCount();
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ResourceCache(QObject* parent = nullptr);
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virtual ~ResourceCache();
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void refreshAll();
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void refresh(const QUrl& url);
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signals:
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void dirty();
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public slots:
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void checkAsynchronousGets();
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protected slots:
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void updateTotalSize(const qint64& deltaSize);
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// Prefetches a resource to be held by the QScriptEngine.
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// Left as a protected member so subclasses can overload prefetch
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// and delegate to it (see TextureCache::prefetch(const QUrl&, int).
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ScriptableResource* prefetch(const QUrl& url, void* extra);
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private slots:
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void clearATPAssets();
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protected:
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// Prefetches a resource to be held by the QScriptEngine.
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// Pointers created through this method should be owned by the caller,
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// which should be a QScriptEngine with ScriptableResource registered, so that
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// the QScriptEngine will delete the pointer when it is garbage collected.
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Q_INVOKABLE ScriptableResource* prefetch(const QUrl& url) { return prefetch(url, nullptr); }
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/// Loads a resource from the specified URL.
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/// \param fallback a fallback URL to load if the desired one is unavailable
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/// \param delayLoad if true, don't load the resource immediately; wait until load is first requested
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/// \param extra extra data to pass to the creator, if appropriate
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QSharedPointer<Resource> getResource(const QUrl& url, const QUrl& fallback = QUrl(),
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bool delayLoad = false, void* extra = NULL);
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/// Creates a new resource.
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virtual QSharedPointer<Resource> createResource(const QUrl& url,
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const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) = 0;
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void addUnusedResource(const QSharedPointer<Resource>& resource);
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void removeUnusedResource(const QSharedPointer<Resource>& resource);
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/// Attempt to load a resource if requests are below the limit, otherwise queue the resource for loading
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/// \return true if the resource began loading, otherwise false if the resource is in the pending queue
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static bool attemptRequest(QSharedPointer<Resource> resource);
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static void requestCompleted(QWeakPointer<Resource> resource);
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static bool attemptHighestPriorityRequest();
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private:
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friend class Resource;
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void reserveUnusedResource(qint64 resourceSize);
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void clearUnusedResource();
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void resetResourceCounters();
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void removeResource(const QUrl& url, qint64 size = 0);
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QReadWriteLock _resourcesLock { QReadWriteLock::Recursive };
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QHash<QUrl, QWeakPointer<Resource>> _resources;
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int _lastLRUKey = 0;
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static int _requestLimit;
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static int _requestsActive;
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void getResourceAsynchronously(const QUrl& url);
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QReadWriteLock _resourcesToBeGottenLock { QReadWriteLock::Recursive };
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QQueue<QUrl> _resourcesToBeGotten;
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std::atomic<size_t> _numTotalResources { 0 };
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std::atomic<size_t> _numUnusedResources { 0 };
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std::atomic<qint64> _totalResourcesSize { 0 };
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std::atomic<qint64> _unusedResourcesSize { 0 };
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qint64 _unusedResourcesMaxSize = DEFAULT_UNUSED_MAX_SIZE;
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QReadWriteLock _unusedResourcesLock { QReadWriteLock::Recursive };
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QMap<int, QSharedPointer<Resource>> _unusedResources;
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};
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/// Base class for resources.
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class Resource : public QObject {
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Q_OBJECT
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public:
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Resource(const QUrl& url, bool delayLoad = false);
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~Resource();
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/// Returns the key last used to identify this resource in the unused map.
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int getLRUKey() const { return _lruKey; }
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/// Makes sure that the resource has started loading.
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void ensureLoading();
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/// Sets the load priority for one owner.
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virtual void setLoadPriority(const QPointer<QObject>& owner, float priority);
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/// Sets a set of priorities at once.
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virtual void setLoadPriorities(const QHash<QPointer<QObject>, float>& priorities);
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/// Clears the load priority for one owner.
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virtual void clearLoadPriority(const QPointer<QObject>& owner);
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/// Returns the highest load priority across all owners.
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float getLoadPriority();
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/// Checks whether the resource has loaded.
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virtual bool isLoaded() const { return _loaded; }
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/// For loading resources, returns the number of bytes received.
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qint64 getBytesReceived() const { return _bytesReceived; }
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/// For loading resources, returns the number of total bytes (<= zero if unknown).
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qint64 getBytesTotal() const { return _bytesTotal; }
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/// For loaded resources, returns the number of actual bytes (defaults to total bytes if not explicitly set).
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qint64 getBytes() const { return _bytes; }
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/// For loading resources, returns the load progress.
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float getProgress() const { return (_bytesTotal <= 0) ? 0.0f : (float)_bytesReceived / _bytesTotal; }
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/// Refreshes the resource.
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void refresh();
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void setSelf(const QWeakPointer<Resource>& self) { _self = self; }
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void setCache(ResourceCache* cache) { _cache = cache; }
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virtual void deleter() { allReferencesCleared(); }
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const QUrl& getURL() const { return _url; }
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signals:
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/// Fired when the resource begins downloading.
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void loading();
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/// Fired when the resource has been downloaded.
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/// This can be used instead of downloadFinished to access data before it is processed.
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void loaded(const QByteArray request);
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/// Fired when the resource has finished loading.
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void finished(bool success);
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/// Fired when the resource failed to load.
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void failed(QNetworkReply::NetworkError error);
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/// Fired when the resource is refreshed.
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void onRefresh();
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/// Fired on progress updates.
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void onProgress(uint64_t bytesReceived, uint64_t bytesTotal);
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/// Fired when the size changes (through setSize).
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void updateSize(qint64 deltaSize);
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protected slots:
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void attemptRequest();
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protected:
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virtual void init();
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/// Checks whether the resource is cacheable.
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virtual bool isCacheable() const { return true; }
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/// Called when the download has finished.
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/// This should be overridden by subclasses that need to process the data once it is downloaded.
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virtual void downloadFinished(const QByteArray& data) { finishedLoading(true); }
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/// Called when the download is finished and processed, sets the number of actual bytes.
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void setSize(const qint64& bytes);
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/// Called when the download is finished and processed.
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/// This should be called by subclasses that override downloadFinished to mark the end of processing.
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Q_INVOKABLE void finishedLoading(bool success);
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Q_INVOKABLE void allReferencesCleared();
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QUrl _url;
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QUrl _activeUrl;
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bool _startedLoading = false;
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bool _failedToLoad = false;
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bool _loaded = false;
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QHash<QPointer<QObject>, float> _loadPriorities;
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QWeakPointer<Resource> _self;
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QPointer<ResourceCache> _cache;
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private slots:
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void handleDownloadProgress(uint64_t bytesReceived, uint64_t bytesTotal);
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void handleReplyFinished();
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private:
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friend class ResourceCache;
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friend class ScriptableResource;
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void setLRUKey(int lruKey) { _lruKey = lruKey; }
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void makeRequest();
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void retry();
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void reinsert();
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bool isInScript() const { return _isInScript; }
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void setInScript(bool isInScript) { _isInScript = isInScript; }
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ResourceRequest* _request{ nullptr };
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int _lruKey{ 0 };
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QTimer* _replyTimer{ nullptr };
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qint64 _bytesReceived{ 0 };
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qint64 _bytesTotal{ 0 };
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qint64 _bytes{ 0 };
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int _attempts{ 0 };
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bool _isInScript{ false };
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};
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uint qHash(const QPointer<QObject>& value, uint seed = 0);
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#endif // hifi_ResourceCache_h
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