overte-HifiExperiments/interface/src/Camera.h

63 lines
1.5 KiB
C++
Executable file

//-----------------------------------------------------------
//
// Created by Jeffrey Ventrella and added as a utility
// class for High Fidelity Code base, April 2013
//
//-----------------------------------------------------------
#ifndef __interface__camera__
#define __interface__camera__
#include "Vector3D.h"
#include "Orientation.h"
#include <glm/glm.hpp>
enum CameraMode
{
CAMERA_MODE_NULL = -1,
CAMERA_MODE_FIRST_PERSON,
CAMERA_MODE_THIRD_PERSON,
CAMERA_MODE_MY_OWN_FACE,
NUM_CAMERA_MODES
};
class Camera
{
public:
Camera();
void update();
void setMode ( CameraMode m ) { mode = m; }
void setYaw ( float y ) { yaw = y; }
void setPitch ( float p ) { pitch = p; }
void setRoll ( float r ) { roll = r; }
void setUp ( float u ) { up = u; }
void setDistance ( float d ) { distance = d; }
void setTargetPosition ( glm::vec3 t ) { targetPosition = t; };
void setPosition ( glm::vec3 p ) { position = p; };
void setOrientation ( Orientation o ) { orientation.set(o); }
float getYaw () { return yaw; }
float getPitch () { return pitch; }
float getRoll () { return roll; }
glm::vec3 getPosition () { return position; }
Orientation getOrientation () { return orientation; }
CameraMode getMode () { return mode; }
private:
CameraMode mode;
glm::vec3 position;
glm::vec3 targetPosition;
float fieldOfView;
float yaw;
float pitch;
float roll;
float up;
float distance;
Orientation orientation;
};
#endif