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AmbientOcclusionEffect.cpp
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make headers coding standard compliant
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2014-03-06 16:24:58 -08:00 |
AmbientOcclusionEffect.h
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make sure InterfaceConfig is included before Qt headers
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2014-03-06 16:14:18 -08:00 |
FBXReader.cpp
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Further joint bits.
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2014-03-06 19:30:24 -08:00 |
FBXReader.h
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Further joint bits.
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2014-03-06 19:30:24 -08:00 |
GeometryCache.cpp
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Merge branch 'master' of https://github.com/highfidelity/hifi into external-glm
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2014-03-06 09:16:22 -08:00 |
GeometryCache.h
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Process geometry/textures in worker threads (via QThreadPool). Closes #2137.
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2014-02-28 16:14:02 -08:00 |
GlowEffect.cpp
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cleanup resources directory references by copying beside the executable
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2014-03-06 11:46:49 -08:00 |
GlowEffect.h
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This should fix the erroneous persistence on startup.
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2013-12-09 11:21:32 -08:00 |
Model.cpp
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Merge upstream/master
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2014-03-07 09:16:33 -08:00 |
Model.h
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Merge upstream/master
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2014-03-07 09:16:33 -08:00 |
PointShader.cpp
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cleanup resources directory references by copying beside the executable
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2014-03-06 11:46:49 -08:00 |
PointShader.h
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fix thinning in voxels as points by using correct points to calculate width of voxel based on camera position relative to voxel
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2013-11-03 11:10:00 -08:00 |
ProgramObject.cpp
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Now that we have a Qt context, we can use their shader classes. However, we
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2013-05-15 13:27:37 -07:00 |
ProgramObject.h
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Now that we have a Qt context, we can use their shader classes. However, we
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2013-05-15 13:27:37 -07:00 |
RenderUtil.cpp
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Fixed glow/ambient occlusion with Oculus.
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2013-08-21 15:44:57 -07:00 |
RenderUtil.h
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Fixed glow/ambient occlusion with Oculus.
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2013-08-21 15:44:57 -07:00 |
TextureCache.cpp
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resolve conflicts on merge with upstream master
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2014-03-06 14:47:58 -08:00 |
TextureCache.h
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Process geometry/textures in worker threads (via QThreadPool). Closes #2137.
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2014-02-28 16:14:02 -08:00 |
VoxelShader.cpp
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cleanup resources directory references by copying beside the executable
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2014-03-06 11:46:49 -08:00 |
VoxelShader.h
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rearranged menus, some hacking on voxel shader
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2013-09-26 14:51:57 -07:00 |