overte-HifiExperiments/libraries/gpu/CMakeLists.txt

46 lines
1.4 KiB
CMake

set(TARGET_NAME gpu)
setup_memory_debugger()
AUTOSCRIBE_SHADER_LIB(gpu)
# use setup_hifi_library macro to setup our project and link appropriate Qt modules
setup_hifi_library()
link_hifi_libraries(shared)
add_dependency_external_projects(glew)
find_package(GLEW REQUIRED)
add_definitions(-DGLEW_STATIC)
target_include_directories(${TARGET_NAME} PUBLIC ${GLEW_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${GLEW_LIBRARY})
if (APPLE)
# link in required OS X frameworks and include the right GL headers
find_library(OpenGL OpenGL)
target_link_libraries(${TARGET_NAME} ${OpenGL})
elseif (WIN32)
target_link_libraries(${TARGET_NAME} ${GLEW_LIBRARY} opengl32.lib)
if (USE_NSIGHT)
# try to find the Nsight package and add it to the build if we find it
# note that this will also enable NSIGHT profilers in all the projects linking gpu
find_package(NSIGHT)
if (NSIGHT_FOUND)
target_include_directories(${TARGET_NAME} PUBLIC ${NSIGHT_INCLUDE_DIRS})
target_compile_definitions(${TARGET_NAME} PUBLIC NSIGHT_FOUND)
target_link_libraries(${TARGET_NAME} "${NSIGHT_LIBRARIES}")
endif ()
endif()
elseif (ANDROID)
target_link_libraries(${TARGET_NAME} "-lGLESv3" "-lEGL")
else ()
find_package(OpenGL REQUIRED)
if (${OPENGL_INCLUDE_DIR})
include_directories(SYSTEM "${OPENGL_INCLUDE_DIR}")
endif ()
target_link_libraries(${TARGET_NAME} "${OPENGL_LIBRARY}")
endif (APPLE)