overte-HifiExperiments/libraries/oculusMobilePlugin/src/OculusMobileDisplayPlugin.h
2019-04-03 13:43:39 -07:00

66 lines
2.1 KiB
C++

//
// Created by Bradley Austin Davis on 2018/11/15
// Copyright 2013-2018 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#include <display-plugins/hmd/HmdDisplayPlugin.h>
#include <EGL/egl.h>
#include <QTimer>
#include <QtPlatformHeaders/QEGLNativeContext>
#include <QtAndroidExtras/QAndroidJniObject>
#include <gl/Context.h>
#include <ovr/VrHandler.h>
typedef struct ovrTextureSwapChain ovrTextureSwapChain;
typedef struct ovrMobile ovrMobile;
typedef struct ANativeWindow ANativeWindow;
class OculusMobileDisplayPlugin : public HmdDisplayPlugin, public ovr::VrHandler {
using Parent = HmdDisplayPlugin;
public:
OculusMobileDisplayPlugin();
virtual ~OculusMobileDisplayPlugin();
bool isSupported() const override { return true; };
bool hasAsyncReprojection() const override { return true; }
bool getSupportsAutoSwitch() override final { return false; }
QThread::Priority getPresentPriority() override { return QThread::TimeCriticalPriority; }
glm::mat4 getEyeProjection(Eye eye, const glm::mat4& baseProjection) const override;
glm::mat4 getCullingProjection(const glm::mat4& baseProjection) const override;
// Stereo specific methods
void resetSensors() override final;
bool beginFrameRender(uint32_t frameIndex) override;
QRectF getPlayAreaRect() override;
float getTargetFrameRate() const override;
void init() override;
void deinit() override;
protected:
const QString getName() const override { return NAME; }
bool internalActivate() override;
void internalDeactivate() override;
void customizeContext() override;
void uncustomizeContext() override;
void updatePresentPose() override;
void internalPresent() override;
void hmdPresent() override { throw std::runtime_error("Unused"); }
bool isHmdMounted() const override;
bool alwaysPresent() const override { return true; }
static const char* NAME;
mutable gl::Context* _mainContext{ nullptr };
uint32_t _readFbo;
};