overte-HifiExperiments/interface/src/Cloud.cpp
2013-10-09 23:26:44 -07:00

85 lines
2.8 KiB
C++

//
// Cloud.cpp
// interface
//
// Created by Philip Rosedale on 11/17/12.
// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
//
#include <iostream>
#include <InterfaceConfig.h>
#include "Cloud.h"
#include "Util.h"
#include "Field.h"
const int NUM_PARTICLES = 100000;
const float FIELD_COUPLE = 0.001f;
const bool RENDER_FIELD = false;
Cloud::Cloud() {
glm::vec3 box = glm::vec3(PARTICLE_WORLD_SIZE);
_bounds = box;
_count = NUM_PARTICLES;
_particles = new Particle[_count];
_field = new Field(PARTICLE_WORLD_SIZE, FIELD_COUPLE);
for (int i = 0; i < _count; i++) {
_particles[i].position = randVector() * box;
const float INIT_VEL_SCALE = 0.03f;
_particles[i].velocity = randVector() * ((float)PARTICLE_WORLD_SIZE * INIT_VEL_SCALE);
_particles[i].color = randVector();
}
}
void Cloud::render() {
if (RENDER_FIELD) {
_field->render();
}
glPointSize(3.0f);
glDisable(GL_TEXTURE_2D);
glEnable(GL_POINT_SMOOTH);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(3, GL_FLOAT, 3 * sizeof(glm::vec3), &_particles[0].position);
glColorPointer(3, GL_FLOAT, 3 * sizeof(glm::vec3), &_particles[0].color);
glDrawArrays(GL_POINTS, 0, NUM_PARTICLES);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
}
void Cloud::simulate (float deltaTime) {
unsigned int i;
_field->simulate(deltaTime);
for (i = 0; i < _count; ++i) {
// Update position
_particles[i].position += _particles[i].velocity * deltaTime;
// Decay Velocity (Drag)
const float CONSTANT_DAMPING = 0.15f;
_particles[i].velocity *= (1.f - CONSTANT_DAMPING * deltaTime);
// Interact with Field
_field->interact(deltaTime, _particles[i].position, _particles[i].velocity);
// Update color to velocity
_particles[i].color = (glm::normalize(_particles[i].velocity) * 0.5f) + 0.5f;
// Bounce at bounds
if ((_particles[i].position.x > _bounds.x) || (_particles[i].position.x < 0.f)) {
_particles[i].position.x = glm::clamp(_particles[i].position.x, 0.f, _bounds.x);
_particles[i].velocity.x *= -1.f;
}
if ((_particles[i].position.y > _bounds.y) || (_particles[i].position.y < 0.f)) {
_particles[i].position.y = glm::clamp(_particles[i].position.y, 0.f, _bounds.y);
_particles[i].velocity.y *= -1.f;
}
if ((_particles[i].position.z > _bounds.z) || (_particles[i].position.z < 0.f)) {
_particles[i].position.z = glm::clamp(_particles[i].position.z, 0.f, _bounds.z);
_particles[i].velocity.z *= -1.f;
}
}
}