mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-06-19 00:40:39 +02:00
33 lines
1 KiB
C++
33 lines
1 KiB
C++
//
|
|
// PhysicsBoundary.h
|
|
//
|
|
// Created by Andrew Meadows 2018.04.05
|
|
// Copyright 2018 High Fidelity, Inc.
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
//
|
|
|
|
#include "PhysicsBoundary.h"
|
|
|
|
#include <PhysicsLogging.h>
|
|
#include <workload/Space.h>
|
|
|
|
#include "workload/GameWorkload.h"
|
|
|
|
void PhysicsBoundary::run(const workload::WorkloadContextPointer& context, const Inputs& inputs) {
|
|
auto space = context->_space;
|
|
if (!space) {
|
|
return;
|
|
}
|
|
GameWorkloadContext* gameContext = static_cast<GameWorkloadContext*>(context.get());
|
|
PhysicalEntitySimulationPointer simulation = gameContext->_simulation;
|
|
const auto& regionChanges = inputs.get0();
|
|
for (uint32_t i = 0; i < (uint32_t)regionChanges.size(); ++i) {
|
|
const workload::Space::Change& change = regionChanges[i];
|
|
auto entity = space->getOwner(change.proxyId).get<EntityItemPointer>();
|
|
if (entity) {
|
|
simulation->changeEntity(entity);
|
|
}
|
|
}
|
|
}
|