mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-07-22 16:53:42 +02:00
Much simpler and maintanable. * updateFromHMDSensorMatrix is called at start of Application::update() It moves the avatar forward taking into account head motion in the room. * all other avatar manipulation call setPosition and setOrientation normally * Then at the end of Application::update() updateSensorToWorldMatrix is called. This ensures that rendering will use the correct camera position w.r.t. the body. |
||
---|---|---|
.. | ||
external | ||
icon | ||
resources | ||
src | ||
ui | ||
CMakeLists.txt | ||
interface_en.ts | ||
InterfaceConfig.h.in | ||
InterfaceVersion.h.in |