overte-HifiExperiments/plugins/oculus/src/OculusProvider.cpp

70 lines
2.2 KiB
C++

//
// Created by Bradley Austin Davis on 2015/10/25
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <mutex>
#include <QtCore/QObject>
#include <QtCore/QtPlugin>
#include <QtCore/QStringList>
#include <plugins/RuntimePlugin.h>
#include <plugins/DisplayPlugin.h>
#include <plugins/InputPlugin.h>
#include "OculusDisplayPlugin.h"
#include "OculusDebugDisplayPlugin.h"
#include "OculusControllerManager.h"
class OculusProvider : public QObject, public DisplayProvider, InputProvider
{
Q_OBJECT
Q_PLUGIN_METADATA(IID DisplayProvider_iid FILE "oculus.json")
Q_INTERFACES(DisplayProvider)
Q_PLUGIN_METADATA(IID InputProvider_iid FILE "oculus.json")
Q_INTERFACES(InputProvider)
public:
OculusProvider(QObject* parent = nullptr) : QObject(parent) {}
virtual ~OculusProvider() {}
virtual DisplayPluginList getDisplayPlugins() override {
static std::once_flag once;
std::call_once(once, [&] {
DisplayPluginPointer plugin(new OculusDisplayPlugin());
if (plugin->isSupported()) {
_displayPlugins.push_back(plugin);
}
// Windows Oculus Simulator... uses head tracking and the same rendering
// as the connected hardware, but without using the SDK to display to the
// Rift. Useful for debugging Rift performance with nSight.
plugin = DisplayPluginPointer(new OculusDebugDisplayPlugin());
if (plugin->isSupported()) {
_displayPlugins.push_back(plugin);
}
});
return _displayPlugins;
}
virtual InputPluginList getInputPlugins() override {
static std::once_flag once;
std::call_once(once, [&] {
InputPluginPointer plugin(new OculusControllerManager());
if (plugin->isSupported()) {
_inputPlugins.push_back(plugin);
}
});
return _inputPlugins;
}
private:
DisplayPluginList _displayPlugins;
InputPluginList _inputPlugins;
};
#include "OculusProvider.moc"