.. |
Args.h
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clening up the code in LODmanager and the associated js/qml
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2018-08-30 18:09:11 -07:00 |
blurGaussianDepthAwareH.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
blurGaussianDepthAwareH.slp
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Migrating to scribe program descriptors
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2018-08-09 17:58:34 -07:00 |
blurGaussianDepthAwareV.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
blurGaussianDepthAwareV.slp
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Migrating to scribe program descriptors
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2018-08-09 17:58:34 -07:00 |
blurGaussianH.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
blurGaussianH.slp
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Migrating to scribe program descriptors
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2018-08-09 17:58:34 -07:00 |
blurGaussianV.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
blurGaussianV.slp
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Migrating to scribe program descriptors
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2018-08-09 17:58:34 -07:00 |
BlurTask.cpp
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merge with master, fix uniform slots, use varyings for sigma
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2018-08-08 22:27:22 -07:00 |
BlurTask.h
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merge with master, fix uniform slots, use varyings for sigma
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2018-08-08 22:27:22 -07:00 |
BlurTask.slh
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
BlurTask_shared.slh
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Working bloom but still visually unstable with geometry aliasing
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2017-10-09 19:17:51 +02:00 |
CullTask.cpp
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clening up the code in LODmanager and the associated js/qml
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2018-08-30 18:09:11 -07:00 |
CullTask.h
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USing a simpler halfTan test for culling
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2018-08-26 23:17:29 -07:00 |
drawCellBounds.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
drawCellBounds.slp
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Migrating to scribe program descriptors
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2018-08-09 17:58:34 -07:00 |
drawCellBounds.slv
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Fixing shader implicit type conversions
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2018-09-06 09:08:36 -07:00 |
drawItemBounds.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
drawItemBounds.slp
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Migrating to scribe program descriptors
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2018-08-09 17:58:34 -07:00 |
drawItemBounds.slv
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Remove simple draw task uniforms
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2018-09-06 08:59:05 -07:00 |
drawItemStatus.slf
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Remove all tabs from shaders
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2018-09-06 08:59:07 -07:00 |
drawItemStatus.slp
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Migrating to scribe program descriptors
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2018-08-09 17:58:34 -07:00 |
drawItemStatus.slv
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Remove uniforms from item status
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2018-09-06 08:59:06 -07:00 |
drawLODReticle.slf
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
drawLODReticle.slp
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Migrating to scribe program descriptors
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2018-08-09 17:58:34 -07:00 |
DrawSceneOctree.cpp
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Fix warnings
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2018-09-06 08:59:06 -07:00 |
DrawSceneOctree.h
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Remove uniforms from drawCellBounds
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2018-09-06 08:59:05 -07:00 |
DrawStatus.cpp
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Fix warnings
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2018-09-06 08:59:06 -07:00 |
DrawStatus.h
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Remove uniforms from item status
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2018-09-06 08:59:06 -07:00 |
DrawTask.cpp
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Remove simple draw task uniforms
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2018-09-06 08:59:05 -07:00 |
DrawTask.h
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Remove simple draw task uniforms
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2018-09-06 08:59:05 -07:00 |
Engine.cpp
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Renaming the render::Engine to render::RenderEngine so the instancied Engine class coming from the task namesapce from which it derives, is just named 'Engine'
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2018-05-23 15:08:48 -07:00 |
Engine.h
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Renaming the render::Engine to render::RenderEngine so the instancied Engine class coming from the task namesapce from which it derives, is just named 'Engine'
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2018-05-23 15:08:48 -07:00 |
EngineStats.cpp
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Introducing the renderview task
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2017-06-06 18:00:41 -07:00 |
EngineStats.h
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Debugging the size problem and fixing the compression size evaluation
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2017-05-22 01:00:34 -07:00 |
FilterTask.cpp
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Added OutlineStyleStage
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2017-11-06 15:55:57 +01:00 |
FilterTask.h
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Added OutlineStyleStage
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2017-11-06 15:55:57 +01:00 |
Forward.h
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Don't add items to the scene graph until they have a valid parent chain
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2017-09-20 16:52:23 -07:00 |
HighlightStage.cpp
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extend the set of interface for multi highlight
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2017-11-21 17:59:45 -08:00 |
HighlightStage.h
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extend the set of interface for multi highlight
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2017-11-21 17:59:45 -08:00 |
HighlightStyle.h
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fix float literal syntax
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2017-12-11 09:30:31 -08:00 |
IndexedContainer.h
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remove warning about signed/unsigned comparison
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2017-11-14 15:57:17 -08:00 |
Item.cpp
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Re review adjustments
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2018-05-31 12:16:57 -07:00 |
Item.h
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fix debug tools
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2018-08-07 15:25:56 -07:00 |
Logging.cpp
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Add chrome tracing support
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2016-12-16 01:14:01 -08:00 |
Logging.h
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Add chrome tracing support
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2016-12-16 01:14:01 -08:00 |
RenderFetchCullSortTask.cpp
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Improvements to profiling data capture
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2018-04-11 17:36:32 -07:00 |
RenderFetchCullSortTask.h
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Introducing the tag in lieu of the vsisiblity mask
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2018-01-26 02:59:43 -08:00 |
ResampleTask.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
ResampleTask.h
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Separate scale between 3D rendering and HUD
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2018-07-11 12:17:36 +02:00 |
Scene.cpp
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Working ring frame buffer with antialiasing but still issues with TAA on HMD
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2018-02-20 09:22:19 +01:00 |
Scene.h
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Renaming the render::Engine to render::RenderEngine so the instancied Engine class coming from the task namesapce from which it derives, is just named 'Engine'
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2018-05-23 15:08:48 -07:00 |
SceneOctree.slh
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fixing compilation on mac and a glsl error on mac
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2016-01-31 17:19:47 -08:00 |
SceneTask.cpp
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Introducing the SCeneUpdtate job to the engine to take care of performing transactions and introducing the stages
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2017-06-14 18:06:42 -07:00 |
SceneTask.h
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Introducing the SCeneUpdtate job to the engine to take care of performing transactions and introducing the stages
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2017-06-14 18:06:42 -07:00 |
Selection.cpp
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And introduce a clean sorted select of the items so we keep the order of rendering of the boxes of the zone in the ZOne stack order, the color of box reflect the order (from red to blue)
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2017-04-11 01:21:45 -07:00 |
Selection.h
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And introduce a clean sorted select of the items so we keep the order of rendering of the boxes of the zone in the ZOne stack order, the color of box reflect the order (from red to blue)
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2017-04-11 01:21:45 -07:00 |
ShapePipeline.cpp
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
ShapePipeline.h
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Shader refactoring for explicit bindings
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2018-08-03 14:58:11 -07:00 |
SortTask.cpp
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Small optimization by using squared distance and not distance in depth sort
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2018-08-06 08:20:21 +02:00 |
SortTask.h
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pull task out of render and into its own lib
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2018-02-13 08:56:11 -08:00 |
SpatialTree.cpp
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Orthographic octree selection seems to be working
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2018-02-02 09:40:57 +01:00 |
SpatialTree.h
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Orthographic octree selection seems to be working
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2018-02-02 09:40:57 +01:00 |
Stage.cpp
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Introducing the SCeneUpdtate job to the engine to take care of performing transactions and introducing the stages
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2017-06-14 18:06:42 -07:00 |
Stage.h
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Introducing the SCeneUpdtate job to the engine to take care of performing transactions and introducing the stages
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2017-06-14 18:06:42 -07:00 |
Transition.h
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Fade object params are now passed through uniform buffer
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2018-07-10 10:53:38 +02:00 |
TransitionStage.cpp
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Fixed potential link errors on Mac
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2017-11-09 11:26:08 +01:00 |
TransitionStage.h
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Fixed potential link errors on Mac
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2017-11-09 11:26:08 +01:00 |