overte-HifiExperiments/libraries/render/src/render
2018-09-06 09:08:36 -07:00
..
Args.h clening up the code in LODmanager and the associated js/qml 2018-08-30 18:09:11 -07:00
blurGaussianDepthAwareH.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
blurGaussianDepthAwareH.slp Migrating to scribe program descriptors 2018-08-09 17:58:34 -07:00
blurGaussianDepthAwareV.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
blurGaussianDepthAwareV.slp Migrating to scribe program descriptors 2018-08-09 17:58:34 -07:00
blurGaussianH.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
blurGaussianH.slp Migrating to scribe program descriptors 2018-08-09 17:58:34 -07:00
blurGaussianV.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
blurGaussianV.slp Migrating to scribe program descriptors 2018-08-09 17:58:34 -07:00
BlurTask.cpp merge with master, fix uniform slots, use varyings for sigma 2018-08-08 22:27:22 -07:00
BlurTask.h merge with master, fix uniform slots, use varyings for sigma 2018-08-08 22:27:22 -07:00
BlurTask.slh Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
BlurTask_shared.slh Working bloom but still visually unstable with geometry aliasing 2017-10-09 19:17:51 +02:00
CullTask.cpp clening up the code in LODmanager and the associated js/qml 2018-08-30 18:09:11 -07:00
CullTask.h USing a simpler halfTan test for culling 2018-08-26 23:17:29 -07:00
drawCellBounds.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
drawCellBounds.slp Migrating to scribe program descriptors 2018-08-09 17:58:34 -07:00
drawCellBounds.slv Fixing shader implicit type conversions 2018-09-06 09:08:36 -07:00
drawItemBounds.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
drawItemBounds.slp Migrating to scribe program descriptors 2018-08-09 17:58:34 -07:00
drawItemBounds.slv Remove simple draw task uniforms 2018-09-06 08:59:05 -07:00
drawItemStatus.slf Remove all tabs from shaders 2018-09-06 08:59:07 -07:00
drawItemStatus.slp Migrating to scribe program descriptors 2018-08-09 17:58:34 -07:00
drawItemStatus.slv Remove uniforms from item status 2018-09-06 08:59:06 -07:00
drawLODReticle.slf Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
drawLODReticle.slp Migrating to scribe program descriptors 2018-08-09 17:58:34 -07:00
DrawSceneOctree.cpp Fix warnings 2018-09-06 08:59:06 -07:00
DrawSceneOctree.h Remove uniforms from drawCellBounds 2018-09-06 08:59:05 -07:00
DrawStatus.cpp Fix warnings 2018-09-06 08:59:06 -07:00
DrawStatus.h Remove uniforms from item status 2018-09-06 08:59:06 -07:00
DrawTask.cpp Remove simple draw task uniforms 2018-09-06 08:59:05 -07:00
DrawTask.h Remove simple draw task uniforms 2018-09-06 08:59:05 -07:00
Engine.cpp Renaming the render::Engine to render::RenderEngine so the instancied Engine class coming from the task namesapce from which it derives, is just named 'Engine' 2018-05-23 15:08:48 -07:00
Engine.h Renaming the render::Engine to render::RenderEngine so the instancied Engine class coming from the task namesapce from which it derives, is just named 'Engine' 2018-05-23 15:08:48 -07:00
EngineStats.cpp Introducing the renderview task 2017-06-06 18:00:41 -07:00
EngineStats.h Debugging the size problem and fixing the compression size evaluation 2017-05-22 01:00:34 -07:00
FilterTask.cpp Added OutlineStyleStage 2017-11-06 15:55:57 +01:00
FilterTask.h Added OutlineStyleStage 2017-11-06 15:55:57 +01:00
Forward.h Don't add items to the scene graph until they have a valid parent chain 2017-09-20 16:52:23 -07:00
HighlightStage.cpp extend the set of interface for multi highlight 2017-11-21 17:59:45 -08:00
HighlightStage.h extend the set of interface for multi highlight 2017-11-21 17:59:45 -08:00
HighlightStyle.h fix float literal syntax 2017-12-11 09:30:31 -08:00
IndexedContainer.h remove warning about signed/unsigned comparison 2017-11-14 15:57:17 -08:00
Item.cpp Re review adjustments 2018-05-31 12:16:57 -07:00
Item.h fix debug tools 2018-08-07 15:25:56 -07:00
Logging.cpp Add chrome tracing support 2016-12-16 01:14:01 -08:00
Logging.h Add chrome tracing support 2016-12-16 01:14:01 -08:00
RenderFetchCullSortTask.cpp Improvements to profiling data capture 2018-04-11 17:36:32 -07:00
RenderFetchCullSortTask.h Introducing the tag in lieu of the vsisiblity mask 2018-01-26 02:59:43 -08:00
ResampleTask.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
ResampleTask.h Separate scale between 3D rendering and HUD 2018-07-11 12:17:36 +02:00
Scene.cpp Working ring frame buffer with antialiasing but still issues with TAA on HMD 2018-02-20 09:22:19 +01:00
Scene.h Renaming the render::Engine to render::RenderEngine so the instancied Engine class coming from the task namesapce from which it derives, is just named 'Engine' 2018-05-23 15:08:48 -07:00
SceneOctree.slh fixing compilation on mac and a glsl error on mac 2016-01-31 17:19:47 -08:00
SceneTask.cpp Introducing the SCeneUpdtate job to the engine to take care of performing transactions and introducing the stages 2017-06-14 18:06:42 -07:00
SceneTask.h Introducing the SCeneUpdtate job to the engine to take care of performing transactions and introducing the stages 2017-06-14 18:06:42 -07:00
Selection.cpp And introduce a clean sorted select of the items so we keep the order of rendering of the boxes of the zone in the ZOne stack order, the color of box reflect the order (from red to blue) 2017-04-11 01:21:45 -07:00
Selection.h And introduce a clean sorted select of the items so we keep the order of rendering of the boxes of the zone in the ZOne stack order, the color of box reflect the order (from red to blue) 2017-04-11 01:21:45 -07:00
ShapePipeline.cpp Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
ShapePipeline.h Shader refactoring for explicit bindings 2018-08-03 14:58:11 -07:00
SortTask.cpp Small optimization by using squared distance and not distance in depth sort 2018-08-06 08:20:21 +02:00
SortTask.h pull task out of render and into its own lib 2018-02-13 08:56:11 -08:00
SpatialTree.cpp Orthographic octree selection seems to be working 2018-02-02 09:40:57 +01:00
SpatialTree.h Orthographic octree selection seems to be working 2018-02-02 09:40:57 +01:00
Stage.cpp Introducing the SCeneUpdtate job to the engine to take care of performing transactions and introducing the stages 2017-06-14 18:06:42 -07:00
Stage.h Introducing the SCeneUpdtate job to the engine to take care of performing transactions and introducing the stages 2017-06-14 18:06:42 -07:00
Transition.h Fade object params are now passed through uniform buffer 2018-07-10 10:53:38 +02:00
TransitionStage.cpp Fixed potential link errors on Mac 2017-11-09 11:26:08 +01:00
TransitionStage.h Fixed potential link errors on Mac 2017-11-09 11:26:08 +01:00