overte-HifiExperiments/libraries/shared/src/SimulationEngine.h
Andrew Meadows 417a7def07 SimulationEngine::enforceConstraints() takes args
...for limiting simulation costs
2014-06-13 11:10:32 -07:00

56 lines
1.5 KiB
C++

//
// SimulationEngine.h
// interface/src/avatar
//
// Created by Andrew Meadows 2014.06.06
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_SimulationEngine_h
#define hifi_SimulationEngine_h
#include <QVector>
#include "CollisionInfo.h"
#include "RagDoll.h"
class SimulationEngine {
public:
SimulationEngine();
~SimulationEngine();
/// \return true if doll was added to, or already in the list
bool addRagDoll(RagDoll* doll);
void removeRagDoll(RagDoll* doll);
/// \param minError constraint motion below this value is considered "close enough"
/// \param maxIterations max number of iterations before giving up
/// \param maxUsec max number of usec to spend enforcing constraints
/// \return distance of largest movement
void enforceConstraints(float minError, int maxIterations, quint64 maxUsec);
int getEnforementIterations() const { return _enforcementIterations; }
float getEnforcementError() const { return _enforcementError; }
quint64 getEnforcementTime() const { return _enforcementTime; }
/// \return number of collisions
int computeCollisions();
void processCollisions();
private:
CollisionList _collisionList;
QVector<RagDoll*> _dolls;
// some stats for performance queries
int _enforcementIterations;
float _enforcementError;
quint64 _enforcementTime;
};
#endif // hifi_SimulationEngine_h