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These blendshapes are not present in ARKit and are not used by any of our procedural face animations (talking, blinking etc). This change should have been part of #16400 but was accidently left out.
78 lines
1.5 KiB
C++
78 lines
1.5 KiB
C++
//
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// BlendshapeConstants.cpp
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//
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//
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// Created by Clement on 1/23/15.
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "BlendshapeConstants.h"
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const char* FACESHIFT_BLENDSHAPES[] = {
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"EyeBlink_L",
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"EyeBlink_R",
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"EyeSquint_L",
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"EyeSquint_R",
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"EyeDown_L",
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"EyeDown_R",
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"EyeIn_L",
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"EyeIn_R",
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"EyeOpen_L",
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"EyeOpen_R",
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"EyeOut_L",
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"EyeOut_R",
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"EyeUp_L",
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"EyeUp_R",
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"BrowsD_L",
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"BrowsD_R",
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"BrowsU_C",
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"BrowsU_L",
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"BrowsU_R",
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"JawFwd",
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"JawLeft",
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"JawOpen",
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"JawRight",
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"MouthLeft",
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"MouthRight",
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"MouthFrown_L",
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"MouthFrown_R",
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"MouthSmile_L",
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"MouthSmile_R",
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"MouthDimple_L",
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"MouthDimple_R",
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"LipsStretch_L",
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"LipsStretch_R",
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"LipsUpperClose",
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"LipsLowerClose",
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"LipsFunnel",
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"LipsPucker",
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"Puff",
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"CheekSquint_L",
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"CheekSquint_R",
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"MouthClose",
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"MouthUpperUp_L",
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"MouthUpperUp_R",
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"MouthLowerDown_L",
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"MouthLowerDown_R",
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"MouthPress_L",
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"MouthPress_R",
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"MouthShrugLower",
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"MouthShrugUpper",
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"NoseSneer_L",
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"NoseSneer_R",
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"TongueOut",
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"UserBlendshape0",
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"UserBlendshape1",
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"UserBlendshape2",
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"UserBlendshape3",
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"UserBlendshape4",
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"UserBlendshape5",
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"UserBlendshape6",
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"UserBlendshape7",
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"UserBlendshape8",
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"UserBlendshape9",
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""
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};
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