overte-HifiExperiments/libraries/render-utils/src/model.slv
2016-12-13 14:36:41 -05:00

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<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
// model.slv
// vertex shader
//
// Created by Andrzej Kapolka on 10/14/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include gpu/Inputs.slh@>
<@include gpu/Color.slh@>
<@include gpu/Transform.slh@>
<$declareStandardTransform()$>
<@include MaterialTextures.slh@>
<$declareMaterialTexMapArrayBuffer()$>
out vec3 _color;
out float _alpha;
out vec2 _texCoord0;
out vec2 _texCoord1;
out vec4 _position;
out vec3 _normal;
void main(void) {
_color = colorToLinearRGB(inColor.xyz);
_alpha = inColor.w;
TexMapArray texMapArray = getTexMapArray();
<$evalTexMapArrayTexcoord0(texMapArray, inTexCoord0, _texCoord0)$>
<$evalTexMapArrayTexcoord1(texMapArray, inTexCoord0, _texCoord1)$>
// standard transform
TransformCamera cam = getTransformCamera();
TransformObject obj = getTransformObject();
<$transformModelToEyeAndClipPos(cam, obj, inPosition, _position, gl_Position)$>
<$transformModelToWorldDir(cam, obj, inNormal.xyz, _normal)$>
}