overte-HifiExperiments/libraries/avatars/src/HeadData.cpp
2017-04-18 12:20:03 -07:00

194 lines
6.9 KiB
C++

//
// HeadData.cpp
// libraries/avatars/src
//
// Created by Stephen Birarda on 5/20/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "HeadData.h"
#include <mutex>
#include <QtCore/QJsonObject>
#include <QtCore/QJsonArray>
#include <QVector>
#include <FaceshiftConstants.h>
#include <GLMHelpers.h>
#include <shared/JSONHelpers.h>
#include "AvatarData.h"
/// The names of the blendshapes expected by Faceshift, terminated with an empty string.
extern const char* FACESHIFT_BLENDSHAPES[];
/// The size of FACESHIFT_BLENDSHAPES
extern const int NUM_FACESHIFT_BLENDSHAPES;
HeadData::HeadData(AvatarData* owningAvatar) :
_baseYaw(0.0f),
_basePitch(0.0f),
_baseRoll(0.0f),
_lookAtPosition(0.0f, 0.0f, 0.0f),
_isFaceTrackerConnected(false),
_isEyeTrackerConnected(false),
_leftEyeBlink(0.0f),
_rightEyeBlink(0.0f),
_averageLoudness(0.0f),
_browAudioLift(0.0f),
_baseBlendshapeCoefficients(QVector<float>(0, 0.0f)),
_currBlendShapeCoefficients(QVector<float>(0, 0.0f)),
_owningAvatar(owningAvatar)
{
}
glm::quat HeadData::getRawOrientation() const {
return glm::quat(glm::radians(glm::vec3(_basePitch, _baseYaw, _baseRoll)));
}
void HeadData::setRawOrientation(const glm::quat& q) {
auto euler = glm::eulerAngles(q);
_basePitch = euler.x;
_baseYaw = euler.y;
_baseRoll = euler.z;
}
glm::quat HeadData::getOrientation() const {
return _owningAvatar->getOrientation() * getRawOrientation();
}
void HeadData::setOrientation(const glm::quat& orientation) {
// rotate body about vertical axis
glm::quat bodyOrientation = _owningAvatar->getOrientation();
glm::vec3 newForward = glm::inverse(bodyOrientation) * (orientation * IDENTITY_FORWARD);
bodyOrientation = bodyOrientation * glm::angleAxis(atan2f(-newForward.x, -newForward.z), glm::vec3(0.0f, 1.0f, 0.0f));
_owningAvatar->setOrientation(bodyOrientation);
// the rest goes to the head
glm::vec3 eulers = glm::degrees(safeEulerAngles(glm::inverse(bodyOrientation) * orientation));
_basePitch = eulers.x;
_baseYaw = eulers.y;
_baseRoll = eulers.z;
}
//Lazily construct a lookup map from the blendshapes
static const QMap<QString, int>& getBlendshapesLookupMap() {
static std::once_flag once;
static QMap<QString, int> blendshapeLookupMap;
std::call_once(once, [&] {
for (int i = 0; i < NUM_FACESHIFT_BLENDSHAPES; i++) {
blendshapeLookupMap[FACESHIFT_BLENDSHAPES[i]] = i;
}
});
return blendshapeLookupMap;
}
const QVector<float>& HeadData::getSummedBlendshapeCoefficients() {
int maxSize = std::max(_baseBlendshapeCoefficients.size(), _blendshapeCoefficients.size());
if (_currBlendShapeCoefficients.size() != maxSize) {
_currBlendShapeCoefficients.resize(maxSize);
}
for (int i = 0; i < maxSize; i++) {
if (i >= _baseBlendshapeCoefficients.size()) {
_currBlendShapeCoefficients[i] = _blendshapeCoefficients[i];
} else if (i >= _blendshapeCoefficients.size()) {
_currBlendShapeCoefficients[i] = _baseBlendshapeCoefficients[i];
} else {
_currBlendShapeCoefficients[i] = _baseBlendshapeCoefficients[i] + _blendshapeCoefficients[i];
}
}
return _currBlendShapeCoefficients;
}
void HeadData::setBlendshape(QString name, float val) {
const auto& blendshapeLookupMap = getBlendshapesLookupMap();
//Check to see if the named blendshape exists, and then set its value if it does
auto it = blendshapeLookupMap.find(name);
if (it != blendshapeLookupMap.end()) {
if (_blendshapeCoefficients.size() <= it.value()) {
_blendshapeCoefficients.resize(it.value() + 1);
}
if (_baseBlendshapeCoefficients.size() <= it.value()) {
_baseBlendshapeCoefficients.resize(it.value() + 1);
}
_baseBlendshapeCoefficients[it.value()] = val;
}
}
static const QString JSON_AVATAR_HEAD_ROTATION = QStringLiteral("rotation");
static const QString JSON_AVATAR_HEAD_BLENDSHAPE_COEFFICIENTS = QStringLiteral("blendShapes");
static const QString JSON_AVATAR_HEAD_LEAN_FORWARD = QStringLiteral("leanForward");
static const QString JSON_AVATAR_HEAD_LEAN_SIDEWAYS = QStringLiteral("leanSideways");
static const QString JSON_AVATAR_HEAD_LOOKAT = QStringLiteral("lookAt");
QJsonObject HeadData::toJson() const {
QJsonObject headJson;
const auto& blendshapeLookupMap = getBlendshapesLookupMap();
QJsonObject blendshapesJson;
for (auto name : blendshapeLookupMap.keys()) {
auto index = blendshapeLookupMap[name];
if (index >= _blendshapeCoefficients.size()) {
continue;
}
auto value = _blendshapeCoefficients[index];
if (value == 0.0f) {
continue;
}
blendshapesJson[name] = value;
}
if (!blendshapesJson.isEmpty()) {
headJson[JSON_AVATAR_HEAD_BLENDSHAPE_COEFFICIENTS] = blendshapesJson;
}
if (getRawOrientation() != quat()) {
headJson[JSON_AVATAR_HEAD_ROTATION] = toJsonValue(getRawOrientation());
}
auto lookat = getLookAtPosition();
if (lookat != vec3()) {
vec3 relativeLookAt = glm::inverse(_owningAvatar->getOrientation()) *
(getLookAtPosition() - _owningAvatar->getPosition());
headJson[JSON_AVATAR_HEAD_LOOKAT] = toJsonValue(relativeLookAt);
}
return headJson;
}
void HeadData::fromJson(const QJsonObject& json) {
if (json.contains(JSON_AVATAR_HEAD_BLENDSHAPE_COEFFICIENTS)) {
auto jsonValue = json[JSON_AVATAR_HEAD_BLENDSHAPE_COEFFICIENTS];
if (jsonValue.isArray()) {
QVector<float> blendshapeCoefficients;
QJsonArray blendshapeCoefficientsJson = jsonValue.toArray();
for (const auto& blendshapeCoefficient : blendshapeCoefficientsJson) {
blendshapeCoefficients.push_back((float)blendshapeCoefficient.toDouble());
setBlendshapeCoefficients(blendshapeCoefficients);
}
} else if (jsonValue.isObject()) {
QJsonObject blendshapeCoefficientsJson = jsonValue.toObject();
for (const QString& name : blendshapeCoefficientsJson.keys()) {
float value = (float)blendshapeCoefficientsJson[name].toDouble();
setBlendshape(name, value);
}
} else {
qWarning() << "Unable to deserialize head json: " << jsonValue;
}
}
if (json.contains(JSON_AVATAR_HEAD_ROTATION)) {
setOrientation(quatFromJsonValue(json[JSON_AVATAR_HEAD_ROTATION]));
}
if (json.contains(JSON_AVATAR_HEAD_LOOKAT)) {
auto relativeLookAt = vec3FromJsonValue(json[JSON_AVATAR_HEAD_LOOKAT]);
if (glm::length2(relativeLookAt) > 0.01f) {
setLookAtPosition((_owningAvatar->getOrientation() * relativeLookAt) + _owningAvatar->getPosition());
}
}
}