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3f705f3172
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Seth Alves
3f705f3172
keep track of the number of simulation steps each entity has been accelerated at nearly its gravity. if we get 4 in a row, start sending acceleration equal to gravity to the entity server, so it will include gravity in its estimates
2015-04-22 10:39:13 -07:00
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keep track of the number of simulation steps each entity has been accelerated at nearly its gravity. if we get 4 in a row, start sending acceleration equal to gravity to the entity server, so it will include gravity in its estimates
2015-04-22 10:39:13 -07:00
CMakeLists.txt
bump shape stuff from ModelEntityItem down to RenderableModelEntityItem
2015-03-17 18:55:13 -07:00