Overte open source metaverse platform.
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2013-07-01 10:53:49 +02:00
animation-server Merge pull request #523 from PhilipRosedale/master 2013-06-13 12:07:06 -07:00
audio-mixer Merge remote-tracking branch 'upstream/master' 2013-06-28 15:26:34 -07:00
avatar-mixer ping reporter added to interface take 4 2013-06-28 15:10:45 -07:00
cmake resolve conflicts on merge with upstream master 2013-06-27 15:22:21 -07:00
domain-server clients not on EC2 box should be talked to at public address 2013-06-18 13:32:17 -07:00
eve Converted double timestamps to long long (64 bit integers), fixed bug with 2013-06-13 11:11:59 -07:00
externals
hardware/head_hand
injector change the trigger argument from d to t 2013-06-18 12:33:41 -07:00
interface makes bandwidth details dialog properly close (and reopen) on ESC key 2013-07-01 10:53:49 +02:00
jenkins replace just the script command instead of the full block 2013-06-26 14:25:03 -07:00
libraries adds code to show bandwidth details upon click and adds a checkbox to the menu to set visibility of the bandwidth bars 2013-06-30 17:08:01 +02:00
pairing-server
space-server
tools
voxel-edit CR feedback 2013-06-04 01:13:58 -07:00
voxel-server ping reporter added to interface 2013-06-28 11:07:01 -07:00
.gitignore Update .gitignore to exclude the Leap SDK files, but not the stub header 2013-06-27 13:55:16 -07:00
CMakeLists.txt
hifi.podspec an initial revision of the podspec for Base8 2013-06-28 13:01:21 -07:00
README.md

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.