overte-HifiExperiments/interface/src/ui/overlays
2014-10-29 10:19:04 -07:00
..
Base3DOverlay.cpp CR feedback 2014-10-03 09:49:54 -07:00
Base3DOverlay.h add 3D text overlay support 2014-10-21 08:20:15 -07:00
BillboardOverlay.cpp moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
BillboardOverlay.h moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
Circle3DOverlay.cpp moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
Circle3DOverlay.h moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
Cube3DOverlay.cpp moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
Cube3DOverlay.h moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
ImageOverlay.cpp moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
ImageOverlay.h moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
Line3DOverlay.cpp moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
Line3DOverlay.h moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
LocalModelsOverlay.cpp moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
LocalModelsOverlay.h moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
LocalVoxelsOverlay.cpp moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
LocalVoxelsOverlay.h moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
ModelOverlay.cpp moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
ModelOverlay.h moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
Overlay.cpp CR feedback 2014-10-03 10:13:09 -07:00
Overlay.h moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
Overlay2D.cpp run regex header replacement on all cpp files 2014-04-09 09:35:42 -07:00
Overlay2D.h add 3D text overlay support 2014-10-21 08:20:15 -07:00
Overlays.cpp moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
Overlays.h Make overlays accessible from C++ code 2014-10-04 19:31:52 -07:00
Planar3DOverlay.cpp implement basic support for planar overlay type intersections 2014-10-08 20:29:53 -07:00
Planar3DOverlay.h implement basic support for planar overlay type intersections 2014-10-08 20:29:53 -07:00
Rectangle3DOverlay.cpp moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
Rectangle3DOverlay.h moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
Sphere3DOverlay.cpp moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
Sphere3DOverlay.h moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
Text3DOverlay.cpp moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
Text3DOverlay.h moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
TextOverlay.cpp moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
TextOverlay.h moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
Volume3DOverlay.cpp fix some comments 2014-10-17 16:07:08 -07:00
Volume3DOverlay.h add ray picking to 3D overlays 2014-10-02 20:44:49 -07:00