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Base3DOverlay.cpp
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CR feedback
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2014-10-03 09:49:54 -07:00 |
Base3DOverlay.h
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add 3D text overlay support
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2014-10-21 08:20:15 -07:00 |
BillboardOverlay.cpp
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
BillboardOverlay.h
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
Circle3DOverlay.cpp
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
Circle3DOverlay.h
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
Cube3DOverlay.cpp
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
Cube3DOverlay.h
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
ImageOverlay.cpp
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
ImageOverlay.h
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
Line3DOverlay.cpp
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
Line3DOverlay.h
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
LocalModelsOverlay.cpp
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
LocalModelsOverlay.h
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
LocalVoxelsOverlay.cpp
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
LocalVoxelsOverlay.h
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
ModelOverlay.cpp
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
ModelOverlay.h
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
Overlay.cpp
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CR feedback
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2014-10-03 10:13:09 -07:00 |
Overlay.h
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
Overlay2D.cpp
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run regex header replacement on all cpp files
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2014-04-09 09:35:42 -07:00 |
Overlay2D.h
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add 3D text overlay support
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2014-10-21 08:20:15 -07:00 |
Overlays.cpp
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
Overlays.h
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Make overlays accessible from C++ code
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2014-10-04 19:31:52 -07:00 |
Planar3DOverlay.cpp
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implement basic support for planar overlay type intersections
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2014-10-08 20:29:53 -07:00 |
Planar3DOverlay.h
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implement basic support for planar overlay type intersections
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2014-10-08 20:29:53 -07:00 |
Rectangle3DOverlay.cpp
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
Rectangle3DOverlay.h
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
Sphere3DOverlay.cpp
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
Sphere3DOverlay.h
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
Text3DOverlay.cpp
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
Text3DOverlay.h
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
TextOverlay.cpp
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
TextOverlay.h
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
Volume3DOverlay.cpp
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fix some comments
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2014-10-17 16:07:08 -07:00 |
Volume3DOverlay.h
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add ray picking to 3D overlays
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2014-10-02 20:44:49 -07:00 |