overte-HifiExperiments/interface
Anthony J. Thibault 3e7a6fd490 Change to boom offset for 3rd person HMD camera.
Previously the boom offset was computed in HMD sensor space instead of
world space, so it did not play well with the vive, or the oculus
if you weren't facing the camera directly.

Now it is computed in world space, and is always behind the character's
position/orientation.  This can cause the boom to swing if the character
rotation changes but now the avatar rotation in HMD uses comfort mode.
It's not that disorienting.
2015-10-14 14:43:59 -07:00
..
external Update readme.txt 2015-09-15 00:29:12 +02:00
i18n moved translation efforts into subdir 2015-08-25 01:36:19 +02:00
icon
resources cleanup 2015-10-12 13:35:26 -07:00
src Change to boom offset for 3rd person HMD camera. 2015-10-14 14:43:59 -07:00
ui save sixense settings and some UI cleanup 2015-10-07 14:19:15 -07:00
CMakeLists.txt Cleanup CMake files 2015-10-11 00:01:03 -07:00