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This options are for for developers only and might help debug animation related issues. * Enable Inverse Kinematics: this can be toggled to disable IK for the avatar. * Enable Anim Pre and Post Rotations: this option can be used to use FBX pre-rotations from source avatar animations, instead of the current default, which is to use them from the source model. This only effects FBX files loaded by the animation system, it does not affect changing model orientations via JavaScript. |
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src | ||
CMakeLists.txt |