overte-HifiExperiments/libraries/voxels/src
2013-07-10 16:12:13 -07:00
..
AABox.cpp naming cleanup and some optimizations 2013-06-19 13:45:13 -07:00
AABox.h naming cleanup and some optimizations 2013-06-19 13:45:13 -07:00
CoverageMap.cpp removed some comments 2013-07-10 11:17:23 -07:00
CoverageMap.h add version of recurse tree that uses pointer stack and allows timing breaks 2013-07-10 11:09:48 -07:00
CoverageMapV2.cpp cleaned up CoverageMapV2 recursion code, fixes crazy false occlusion 2013-06-29 00:15:57 -07:00
CoverageMapV2.h cleaned up CoverageMapV2 recursion code, fixes crazy false occlusion 2013-06-29 00:15:57 -07:00
EnvironmentData.cpp Restore the original floor behavior. 2013-05-23 10:32:12 -07:00
EnvironmentData.h Support for multiple environments, collisions with notional planet surfaces. 2013-05-21 21:33:08 -07:00
GeometryUtil.cpp removed some comments 2013-07-10 11:19:49 -07:00
GeometryUtil.h added support for clipping polygons to screen bounds, not yet enabled since it doesn't help performance, will use in future 2013-06-21 16:42:55 -07:00
Plane.cpp refactors logging 2013-05-21 01:00:10 +02:00
Plane.h Cleanup for coding standard fix bug in creation of plane from points 2013-04-21 15:18:17 -07:00
SceneUtils.cpp Added more SceneUtils support cleaned up voxel-edit to use scene utils 2013-05-08 02:15:39 -07:00
SceneUtils.h Added more SceneUtils support cleaned up voxel-edit to use scene utils 2013-05-08 02:15:39 -07:00
SquarePixelMap.cpp re #19385: CR changes 2013-07-02 23:04:06 +02:00
SquarePixelMap.h re #19385: CR changes 2013-07-02 23:04:06 +02:00
ViewFrustum.cpp removed some dead code 2013-07-10 11:21:38 -07:00
ViewFrustum.h add 'level' param to tree recursion 2013-07-09 13:17:21 -07:00
VoxelConstants.h Fixed merge issue with new orientation vectors, migrated to common identity names 2013-06-04 17:27:40 -07:00
VoxelNode.cpp Finished adding concept of density to the voxel server, objects now appear more visible at a distance in an appealing way. 2013-06-09 12:48:22 -07:00
VoxelNode.h add version of recurse tree that uses pointer stack and allows timing breaks 2013-07-10 11:09:48 -07:00
VoxelNodeBag.cpp added contains() and remove() methods 2013-05-08 14:22:03 -07:00
VoxelNodeBag.h added contains() and remove() methods 2013-05-08 14:22:03 -07:00
VoxelProjectedPolygon.cpp debug statistics for intersect calls 2013-07-03 10:58:30 -07:00
VoxelProjectedPolygon.h debug statistics for intersect calls 2013-07-03 10:58:30 -07:00
VoxelTree.cpp only get boundary distance once, since its the same for all grandchildren 2013-07-10 16:12:13 -07:00
VoxelTree.h add version of recurse tree that uses pointer stack and allows timing breaks 2013-07-10 11:09:48 -07:00