.. |
null
|
|
|
Batch.cpp
|
Apply the projection and deferred transform fixes found while working on spectator camera
|
2017-06-28 15:44:17 +02:00 |
Batch.h
|
move hud rendering to render thread, still need to separate out hud overlays
|
2017-09-29 09:49:08 -07:00 |
Buffer.cpp
|
Cleaning up counters and naming schemes...
|
2017-05-17 18:31:28 -07:00 |
Buffer.h
|
New android toolchain
|
2017-09-19 13:45:12 -07:00 |
Color.slh
|
|
|
Config.slh
|
|
|
Context.cpp
|
Introducing a way to prevent a frame to render in stereo accross batches
|
2017-06-08 17:38:26 -07:00 |
Context.h
|
Introducing a way to prevent a frame to render in stereo accross batches
|
2017-06-08 17:38:26 -07:00 |
DrawColor.slf
|
Added debug tool to view shadow & view frustums
|
2017-10-25 11:58:16 +02:00 |
DrawColoredTexture.slf
|
|
|
DrawTexcoordRectTransformUnitQuad.slv
|
New android toolchain
|
2017-09-19 13:45:12 -07:00 |
DrawTexture.slf
|
|
|
DrawTextureMirroredX.slf
|
fix backwards HUD in mirror mode
|
2017-10-24 13:24:09 -07:00 |
DrawTextureOpaque.slf
|
|
|
DrawTransformUnitQuad.slv
|
New android toolchain
|
2017-09-19 13:45:12 -07:00 |
DrawTransformVertexPosition.slv
|
Starting to add the stencil mask for hmd
|
2017-05-30 16:37:10 -07:00 |
DrawUnitQuadTexcoord.slv
|
New android toolchain
|
2017-09-19 13:45:12 -07:00 |
DrawVertexPosition.slv
|
Big cleanup of unecessary shaders and legacy from deferred lighting, and messing around with the stencil
|
2017-05-31 00:55:28 -07:00 |
DrawViewportQuadTransformTexcoord.slv
|
New android toolchain
|
2017-09-19 13:45:12 -07:00 |
DrawWhite.slf
|
Starting to add the stencil mask for hmd
|
2017-05-30 16:37:10 -07:00 |
Format.cpp
|
Preparing for support of multiple concurrent outlines by adding mask id buffer
|
2017-10-13 10:23:42 +02:00 |
Format.h
|
Preparing for support of multiple concurrent outlines by adding mask id buffer
|
2017-10-13 10:23:42 +02:00 |
Forward.h
|
New android toolchain
|
2017-09-19 13:45:12 -07:00 |
Frame.cpp
|
New android toolchain
|
2017-09-19 13:45:12 -07:00 |
Frame.h
|
move hud rendering to render thread, still need to separate out hud overlays
|
2017-09-29 09:49:08 -07:00 |
Framebuffer.cpp
|
Fixed fluttering highlight bug by attaching only stencil when drawing outline
|
2017-11-07 18:26:15 +01:00 |
Framebuffer.h
|
Fixed fluttering highlight bug by attaching only stencil when drawing outline
|
2017-11-07 18:26:15 +01:00 |
GPULogging.cpp
|
|
|
GPULogging.h
|
|
|
Inputs.slh
|
Working fade parameters through instanced draw calls
|
2017-07-18 17:01:17 +02:00 |
Metric.h
|
Cleaning up counters and naming schemes...
|
2017-05-17 18:31:28 -07:00 |
PackedNormal.slh
|
|
|
PageManager.cpp
|
|
|
PageManager.h
|
|
|
Paint.slh
|
|
|
Pipeline.cpp
|
|
|
Pipeline.h
|
|
|
Query.cpp
|
New android toolchain
|
2017-09-19 13:45:12 -07:00 |
Query.h
|
|
|
Resource.cpp
|
|
|
Resource.h
|
Cleaning up counters and naming schemes...
|
2017-05-17 18:31:28 -07:00 |
Shader.cpp
|
|
|
Shader.h
|
|
|
StandardShaderLib.cpp
|
Added debug tool to view shadow & view frustums
|
2017-10-25 11:58:16 +02:00 |
StandardShaderLib.h
|
Added debug tool to view shadow & view frustums
|
2017-10-25 11:58:16 +02:00 |
State.cpp
|
|
|
State.h
|
|
|
Stream.cpp
|
Added 3 more texture coord vec4f stream attributes
|
2017-07-18 10:58:49 +02:00 |
Stream.h
|
Added 3 more texture coord vec4f stream attributes
|
2017-07-18 10:58:49 +02:00 |
Sysmem.cpp
|
|
|
Sysmem.h
|
|
|
Texture.cpp
|
Fixed some coding standard issues
|
2017-09-21 09:32:34 +02:00 |
Texture.h
|
clear all _cacheFiles on recycle
|
2017-12-15 17:52:48 -08:00 |
Texture_ktx.cpp
|
clear all _cacheFiles on recycle
|
2017-12-15 17:52:48 -08:00 |
Transform.slh
|
Fixed highlight in stereo mode, including HMD (testing on simulator)
|
2017-11-08 13:49:18 +01:00 |