mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-08-09 15:29:42 +02:00
111 lines
No EOL
3.6 KiB
JavaScript
111 lines
No EOL
3.6 KiB
JavaScript
//
|
|
// growingPlantEntityScript.js
|
|
// examples/homeContent/plant
|
|
//
|
|
// Created by Eric Levin on 2/10/16.
|
|
// Copyright 2016 High Fidelity, Inc.
|
|
//
|
|
// This entity script handles the logic for growing a plant when it has water poured on it
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
|
|
|
|
|
|
(function() {
|
|
Script.include("../../libraries/utils.js");
|
|
|
|
var _this;
|
|
GrowingPlant = function() {
|
|
_this = this;
|
|
_this.flowers = [];
|
|
// _this.STARTING_FLOWER_DIMENSIONS = {x: 0.1, y: 0.001, z: 0.1}
|
|
_this.STARTING_FLOWER_DIMENSIONS = {
|
|
x: 0.1,
|
|
y: 0.01,
|
|
z: 0.1
|
|
}
|
|
|
|
};
|
|
|
|
GrowingPlant.prototype = {
|
|
|
|
|
|
continueWatering: function(entityID, data) {
|
|
// we're being watered- every now and then spawn a new flower to add to our growing list
|
|
// If we don't have any flowers yet, immediately grow one
|
|
var data = JSON.parse(data[0]);
|
|
if (_this.flowers.length < 1000) {
|
|
|
|
_this.createFlower(data.position, data.surfaceNormal);
|
|
}
|
|
|
|
_this.flowers.forEach(function(flower) {
|
|
flower.grow();
|
|
});
|
|
|
|
|
|
},
|
|
|
|
createFlower: function(position, surfaceNormal) {
|
|
var flowerRotation = Quat.rotationBetween(Vec3.UNIT_Y, surfaceNormal);
|
|
var flowerEntityID = Entities.addEntity({
|
|
type: "Sphere",
|
|
name: "flower",
|
|
position: position,
|
|
collisionless: true,
|
|
rotation: flowerRotation,
|
|
dimensions: _this.STARTING_FLOWER_DIMENSIONS,
|
|
userData: JSON.stringify(_this.flowerUserData)
|
|
});
|
|
|
|
var flower = {
|
|
id: flowerEntityID,
|
|
dimensions: {x: _this.STARTING_FLOWER_DIMENSIONS.x, y: _this.STARTING_FLOWER_DIMENSIONS.y, z: _this.STARTING_FLOWER_DIMENSIONS.z},
|
|
startingPosition: position,
|
|
rotation: flowerRotation,
|
|
maxYDimension: randFloat(0.2, 1.5),
|
|
growthRate: randFloat(0.0001, 0.001)
|
|
};
|
|
print(_this.STARTING_FLOWER_DIMENSIONS.y)
|
|
flower.grow = function() {
|
|
// grow flower a bit
|
|
if (flower.dimensions.y > flower.maxYDimension) {
|
|
return;
|
|
}
|
|
flower.dimensions.y += flower.growthRate;
|
|
flower.position = Vec3.sum(flower.startingPosition, Vec3.multiply(Quat.getUp(flower.rotation), flower.dimensions.y / 2));
|
|
//As we grow we must also move ourselves in direction we grow!
|
|
Entities.editEntity(flower.id, {
|
|
dimensions: flower.dimensions,
|
|
position: flower.position
|
|
});
|
|
}
|
|
_this.flowers.push(flower);
|
|
},
|
|
|
|
preload: function(entityID) {
|
|
_this.entityID = entityID;
|
|
_this.flowerUserData = {
|
|
ProceduralEntity: {
|
|
shaderUrl: "https://s3-us-west-1.amazonaws.com/hifi-content/eric/shaders/flower.fs",
|
|
uniforms: {
|
|
iBloomPct: randFloat(0.4, 0.8),
|
|
hueTwerking: randFloat(10, 30)
|
|
}
|
|
}
|
|
};
|
|
},
|
|
|
|
unload: function() {
|
|
_this.flowers.forEach(function(flower) {
|
|
Entities.deleteEntity(flower.id);
|
|
})
|
|
|
|
|
|
}
|
|
|
|
};
|
|
|
|
// entity scripts always need to return a newly constructed object of our type
|
|
return new GrowingPlant();
|
|
}); |