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118 lines
3.7 KiB
C++
118 lines
3.7 KiB
C++
//
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// Planar3DOverlay.cpp
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// interface/src/ui/overlays
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//
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// include this before QGLWidget, which includes an earlier version of OpenGL
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#include "InterfaceConfig.h"
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#include <QGLWidget>
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#include <PlaneShape.h>
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#include <RayIntersectionInfo.h>
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#include <SharedUtil.h>
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#include <StreamUtils.h>
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#include "Planar3DOverlay.h"
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const float DEFAULT_SIZE = 1.0f;
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Planar3DOverlay::Planar3DOverlay() :
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_dimensions(glm::vec2(DEFAULT_SIZE, DEFAULT_SIZE))
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{
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}
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Planar3DOverlay::Planar3DOverlay(const Planar3DOverlay* planar3DOverlay) :
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Base3DOverlay(planar3DOverlay),
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_dimensions(planar3DOverlay->_dimensions)
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{
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}
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Planar3DOverlay::~Planar3DOverlay() {
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}
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void Planar3DOverlay::setProperties(const QScriptValue& properties) {
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Base3DOverlay::setProperties(properties);
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QScriptValue dimensions = properties.property("dimensions");
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// if "dimensions" property was not there, check to see if they included aliases: scale
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if (!dimensions.isValid()) {
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dimensions = properties.property("scale");
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if (!dimensions.isValid()) {
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dimensions = properties.property("size");
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}
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}
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if (dimensions.isValid()) {
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bool validDimensions = false;
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glm::vec2 newDimensions;
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QScriptValue x = dimensions.property("x");
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QScriptValue y = dimensions.property("y");
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if (x.isValid() && y.isValid()) {
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newDimensions.x = x.toVariant().toFloat();
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newDimensions.y = y.toVariant().toFloat();
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validDimensions = true;
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} else {
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QScriptValue width = dimensions.property("width");
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QScriptValue height = dimensions.property("height");
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if (width.isValid() && height.isValid()) {
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newDimensions.x = width.toVariant().toFloat();
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newDimensions.y = height.toVariant().toFloat();
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validDimensions = true;
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}
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}
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// size, scale, dimensions is special, it might just be a single scalar, check that here
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if (!validDimensions && dimensions.isNumber()) {
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float size = dimensions.toVariant().toFloat();
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newDimensions.x = size;
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newDimensions.y = size;
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validDimensions = true;
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}
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if (validDimensions) {
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setDimensions(newDimensions);
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}
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}
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}
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QScriptValue Planar3DOverlay::getProperty(const QString& property) {
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if (property == "dimensions" || property == "scale" || property == "size") {
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return vec2toScriptValue(_scriptEngine, _dimensions);
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}
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return Base3DOverlay::getProperty(property);
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}
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bool Planar3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec3& direction,
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float& distance, BoxFace& face) const {
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RayIntersectionInfo rayInfo;
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rayInfo._rayStart = origin;
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rayInfo._rayDirection = direction;
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rayInfo._rayLength = std::numeric_limits<float>::max();
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PlaneShape plane;
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const glm::vec3 UNROTATED_NORMAL(0.0f, 0.0f, -1.0f);
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glm::vec3 normal = _rotation * UNROTATED_NORMAL;
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plane.setNormal(normal);
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plane.setPoint(_position); // the position is definitely a point on our plane
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bool intersects = plane.findRayIntersection(rayInfo);
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if (intersects) {
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distance = rayInfo._hitDistance;
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// TODO: if it intersects, we want to check to see if the intersection point is within our dimensions
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// glm::vec3 hitAt = origin + direction * distance;
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// _dimensions
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}
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return intersects;
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}
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