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127 lines
No EOL
5.5 KiB
C++
127 lines
No EOL
5.5 KiB
C++
//
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// SecondaryCamera.cpp
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// interface/src
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//
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// Created by Samuel Gateau, Howard Stearns, and Zach Fox on 2017-06-08.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "SecondaryCamera.h"
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#include <TextureCache.h>
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#include <gpu/Context.h>
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using RenderArgsPointer = std::shared_ptr<RenderArgs>;
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void MainRenderTask::build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor cullFunctor, bool isDeferred) {
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task.addJob<RenderShadowTask>("RenderShadowTask", cullFunctor);
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const auto items = task.addJob<RenderFetchCullSortTask>("FetchCullSort", cullFunctor);
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assert(items.canCast<RenderFetchCullSortTask::Output>());
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if (!isDeferred) {
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task.addJob<RenderForwardTask>("Forward", items);
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} else {
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task.addJob<RenderDeferredTask>("RenderDeferredTask", items);
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}
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}
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void SecondaryCameraRenderTaskConfig::resetSize(int width, int height) { // FIXME: Add an arg here for "destinationFramebuffer"
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bool wasEnabled = isEnabled();
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setEnabled(false);
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auto textureCache = DependencyManager::get<TextureCache>();
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textureCache->resetSpectatorCameraFramebuffer(width, height); // FIXME: Call the correct reset function based on the "destinationFramebuffer" arg
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setEnabled(wasEnabled);
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}
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void SecondaryCameraRenderTaskConfig::resetSizeSpectatorCamera(int width, int height) { // Carefully adjust the framebuffer / texture.
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resetSize(width, height);
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}
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class BeginSecondaryCameraFrame { // Changes renderContext for our framebuffer and and view.
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glm::vec3 _position{};
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glm::quat _orientation{};
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float _vFoV{};
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float _nearClipPlaneDistance{};
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float _farClipPlaneDistance{};
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public:
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using Config = BeginSecondaryCameraFrameConfig;
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using JobModel = render::Job::ModelO<BeginSecondaryCameraFrame, RenderArgsPointer, Config>;
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BeginSecondaryCameraFrame() {
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_cachedArgsPointer = std::make_shared<RenderArgs>(_cachedArgs);
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}
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void configure(const Config& config) {
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if (config.enabled || config.alwaysEnabled) {
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_position = config.position;
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_orientation = config.orientation;
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_vFoV = config.vFoV;
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_nearClipPlaneDistance = config.nearClipPlaneDistance;
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_farClipPlaneDistance = config.farClipPlaneDistance;
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}
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}
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void run(const render::RenderContextPointer& renderContext, RenderArgsPointer& cachedArgs) {
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auto args = renderContext->args;
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auto textureCache = DependencyManager::get<TextureCache>();
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gpu::FramebufferPointer destFramebuffer;
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destFramebuffer = textureCache->getSpectatorCameraFramebuffer(); // FIXME: Change the destination based on some unimplemented config var
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if (destFramebuffer) {
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_cachedArgsPointer->_blitFramebuffer = args->_blitFramebuffer;
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_cachedArgsPointer->_viewport = args->_viewport;
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_cachedArgsPointer->_displayMode = args->_displayMode;
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_cachedArgsPointer->_renderMode = args->_renderMode;
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args->_blitFramebuffer = destFramebuffer;
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args->_viewport = glm::ivec4(0, 0, destFramebuffer->getWidth(), destFramebuffer->getHeight());
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args->_displayMode = RenderArgs::MONO;
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args->_renderMode = RenderArgs::RenderMode::SECONDARY_CAMERA_RENDER_MODE;
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gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
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batch.disableContextStereo();
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batch.disableContextViewCorrection();
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});
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auto srcViewFrustum = args->getViewFrustum();
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srcViewFrustum.setPosition(_position);
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srcViewFrustum.setOrientation(_orientation);
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srcViewFrustum.setProjection(glm::perspective(glm::radians(_vFoV), ((float)args->_viewport.z / (float)args->_viewport.w), _nearClipPlaneDistance, _farClipPlaneDistance));
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// Without calculating the bound planes, the secondary camera will use the same culling frustum as the main camera,
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// which is not what we want here.
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srcViewFrustum.calculate();
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args->pushViewFrustum(srcViewFrustum);
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cachedArgs = _cachedArgsPointer;
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}
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}
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protected:
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RenderArgs _cachedArgs;
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RenderArgsPointer _cachedArgsPointer;
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};
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class EndSecondaryCameraFrame { // Restores renderContext.
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public:
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using JobModel = render::Job::ModelI<EndSecondaryCameraFrame, RenderArgsPointer>;
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void run(const render::RenderContextPointer& renderContext, const RenderArgsPointer& cachedArgs) {
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auto args = renderContext->args;
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args->_blitFramebuffer = cachedArgs->_blitFramebuffer;
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args->_viewport = cachedArgs->_viewport;
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args->popViewFrustum();
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args->_displayMode = cachedArgs->_displayMode;
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args->_renderMode = cachedArgs->_renderMode;
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gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
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batch.restoreContextStereo();
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batch.restoreContextViewCorrection();
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});
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}
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};
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void SecondaryCameraRenderTask::build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor cullFunctor) {
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const auto cachedArg = task.addJob<BeginSecondaryCameraFrame>("BeginSecondaryCamera");
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const auto items = task.addJob<RenderFetchCullSortTask>("FetchCullSort", cullFunctor);
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assert(items.canCast<RenderFetchCullSortTask::Output>());
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task.addJob<RenderDeferredTask>("RenderDeferredTask", items);
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task.addJob<EndSecondaryCameraFrame>("EndSecondaryCamera", cachedArg);
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} |