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525 lines
19 KiB
C++
525 lines
19 KiB
C++
//
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// main.cpp
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// Animation Server
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//
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// Created by Brad Hefta-Gaub on 05/16/2013
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// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
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//
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#include <cmath>
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#include <cstdlib>
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#include <cstring>
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#include <cstdio>
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#include <OctalCode.h>
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#include <AgentList.h>
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#include <AgentTypes.h>
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#include <EnvironmentData.h>
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#include <VoxelTree.h>
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#include <SharedUtil.h>
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#include <PacketHeaders.h>
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#include <SceneUtils.h>
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#ifdef _WIN32
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#include "Syssocket.h"
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#include "Systime.h"
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#else
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#include <sys/time.h>
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#include <arpa/inet.h>
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#include <ifaddrs.h>
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#endif
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bool shouldShowPacketsPerSecond = false; // do we want to debug packets per second
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bool includeBillboard = true;
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bool includeBorderTracer = true;
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bool includeMovingBug = true;
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bool includeBlinkingVoxel = false;
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const int ANIMATION_LISTEN_PORT = 40107;
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const int ACTUAL_FPS = 60;
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const double OUR_FPS_IN_MILLISECONDS = 1000.0/ACTUAL_FPS; // determines FPS from our desired FPS
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const int ANIMATE_VOXELS_INTERVAL_USECS = OUR_FPS_IN_MILLISECONDS * 1000.0; // converts from milliseconds to usecs
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bool wantLocalDomain = false;
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unsigned long packetsSent = 0;
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unsigned long bytesSent = 0;
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static void sendVoxelEditMessage(PACKET_HEADER header, VoxelDetail& detail) {
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unsigned char* bufferOut;
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int sizeOut;
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if (createVoxelEditMessage(header, 0, 1, &detail, bufferOut, sizeOut)){
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::packetsSent++;
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::bytesSent += sizeOut;
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if (::shouldShowPacketsPerSecond) {
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printf("sending packet of size=%d\n",sizeOut);
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}
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AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
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delete[] bufferOut;
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}
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}
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const float BUG_VOXEL_SIZE = 0.125f /*0.0625f*/ / TREE_SCALE;
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glm::vec3 bugPosition = glm::vec3(BUG_VOXEL_SIZE * 10.0, BUG_VOXEL_SIZE * 30.0, 0);
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glm::vec3 bugDirection = glm::vec3(0, 0, 0);
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const unsigned char bugColor[3] = {0, 255, 255};
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const int VOXELS_PER_BUG = 14;
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const glm::vec3 bugParts[VOXELS_PER_BUG] = {
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// body
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glm::vec3(0, 0, -3),
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glm::vec3(0, 0, -2),
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glm::vec3(0, 0, -1),
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glm::vec3(0, 0, 0),
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glm::vec3(0, 0, 1),
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glm::vec3(0, 0, 2),
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// eyes
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glm::vec3(1, 0, 3),
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glm::vec3(-1, 0, 3),
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// wings
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glm::vec3(1, 0, 1),
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glm::vec3(2, 0, 1),
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glm::vec3(3, 0, 1),
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glm::vec3(-1, 0, 1),
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glm::vec3(-2, 0, 1),
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glm::vec3(-3, 0, 1),
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};
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bool positionA = true;
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static void renderMovingBug() {
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VoxelDetail details[VOXELS_PER_BUG];
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unsigned char* bufferOut;
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int sizeOut;
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// Generate voxels for where bug used to be
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for (int i = 0; i < VOXELS_PER_BUG; i++) {
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details[i].s = BUG_VOXEL_SIZE;
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details[i].x = bugPosition.x + (bugParts[i].x * BUG_VOXEL_SIZE * (bugDirection.x < 0 ? -1 : 1));
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details[i].y = bugPosition.y + (bugParts[i].y * BUG_VOXEL_SIZE * (bugDirection.y < 0 ? -1 : 1));
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details[i].z = bugPosition.z + (bugParts[i].z * BUG_VOXEL_SIZE * (bugDirection.z < 0 ? -1 : 1));
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details[i].red = bugColor[0];
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details[i].green = bugColor[1];
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details[i].blue = bugColor[2];
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}
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// send the "erase message" first...
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PACKET_HEADER message = PACKET_HEADER_ERASE_VOXEL;
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if (createVoxelEditMessage(message, 0, VOXELS_PER_BUG, (VoxelDetail*)&details, bufferOut, sizeOut)){
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::packetsSent++;
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::bytesSent += sizeOut;
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if (::shouldShowPacketsPerSecond) {
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printf("sending packet of size=%d\n", sizeOut);
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}
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AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
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delete[] bufferOut;
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}
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// Move the bug...
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bugPosition.x += (bugDirection.x * BUG_VOXEL_SIZE);
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bugPosition.y += (bugDirection.y * BUG_VOXEL_SIZE);
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bugPosition.z += (bugDirection.z * BUG_VOXEL_SIZE);
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// Check boundaries
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if (bugPosition.z > 1.0) {
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bugDirection.z = -1;
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}
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if (bugPosition.z < BUG_VOXEL_SIZE) {
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bugDirection.z = 1;
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}
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//printf("bugPosition=(%f,%f,%f)\n", bugPosition.x, bugPosition.y, bugPosition.z);
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//printf("bugDirection=(%f,%f,%f)\n", bugDirection.x, bugDirection.y, bugDirection.z);
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// would be nice to add some randomness here...
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// Generate voxels for where bug is going to
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for (int i = 0; i < VOXELS_PER_BUG; i++) {
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details[i].s = BUG_VOXEL_SIZE;
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details[i].x = bugPosition.x + (bugParts[i].x * BUG_VOXEL_SIZE * (bugDirection.x < 0 ? -1 : 1));
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details[i].y = bugPosition.y + (bugParts[i].y * BUG_VOXEL_SIZE * (bugDirection.y < 0 ? -1 : 1));
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details[i].z = bugPosition.z + (bugParts[i].z * BUG_VOXEL_SIZE * (bugDirection.z < 0 ? -1 : 1));
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details[i].red = bugColor[0];
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details[i].green = bugColor[1];
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details[i].blue = bugColor[2];
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}
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// send the "create message" ...
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message = PACKET_HEADER_SET_VOXEL_DESTRUCTIVE;
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if (createVoxelEditMessage(message, 0, VOXELS_PER_BUG, (VoxelDetail*)&details, bufferOut, sizeOut)){
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::packetsSent++;
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::bytesSent += sizeOut;
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if (::shouldShowPacketsPerSecond) {
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printf("sending packet of size=%d\n", sizeOut);
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}
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AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
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delete[] bufferOut;
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}
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}
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float intensity = 0.5f;
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float intensityIncrement = 0.1f;
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const float MAX_INTENSITY = 1.0f;
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const float MIN_INTENSITY = 0.5f;
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const float BEACON_SIZE = 0.25f / TREE_SCALE; // approximately 1/4th meter
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static void sendVoxelBlinkMessage() {
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VoxelDetail detail;
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detail.s = BEACON_SIZE;
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glm::vec3 position = glm::vec3(0, 0, detail.s);
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detail.x = detail.s * floor(position.x / detail.s);
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detail.y = detail.s * floor(position.y / detail.s);
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detail.z = detail.s * floor(position.z / detail.s);
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::intensity += ::intensityIncrement;
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if (::intensity >= MAX_INTENSITY) {
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::intensity = MAX_INTENSITY;
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::intensityIncrement = -::intensityIncrement;
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}
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if (::intensity <= MIN_INTENSITY) {
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::intensity = MIN_INTENSITY;
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::intensityIncrement = -::intensityIncrement;
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}
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detail.red = 255 * ::intensity;
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detail.green = 0 * ::intensity;
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detail.blue = 0 * ::intensity;
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PACKET_HEADER message = PACKET_HEADER_SET_VOXEL_DESTRUCTIVE;
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sendVoxelEditMessage(message, detail);
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}
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bool stringOfLightsInitialized = false;
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int currentLight = 0;
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int lightMovementDirection = 1;
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const int SEGMENT_COUNT = 4;
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const int LIGHTS_PER_SEGMENT = 80;
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const int LIGHT_COUNT = LIGHTS_PER_SEGMENT * SEGMENT_COUNT;
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glm::vec3 stringOfLights[LIGHT_COUNT];
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unsigned char offColor[3] = { 240, 240, 240 };
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unsigned char onColor[3] = { 0, 255, 255 };
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const float STRING_OF_LIGHTS_SIZE = 0.125f / TREE_SCALE; // approximately 1/8th meter
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static void sendBlinkingStringOfLights() {
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PACKET_HEADER message = PACKET_HEADER_SET_VOXEL_DESTRUCTIVE; // we're a bully!
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float lightScale = STRING_OF_LIGHTS_SIZE;
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static VoxelDetail details[LIGHTS_PER_SEGMENT];
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unsigned char* bufferOut;
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int sizeOut;
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// first initialized the string of lights if needed...
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if (!stringOfLightsInitialized) {
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for (int segment = 0; segment < SEGMENT_COUNT; segment++) {
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for (int indexInSegment = 0; indexInSegment < LIGHTS_PER_SEGMENT; indexInSegment++) {
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int i = (segment * LIGHTS_PER_SEGMENT) + indexInSegment;
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// four different segments on sides of initial platform
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switch (segment) {
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case 0:
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// along x axis
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stringOfLights[i] = glm::vec3(indexInSegment * lightScale, 0, 0);
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break;
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case 1:
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// parallel to Z axis at outer X edge
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stringOfLights[i] = glm::vec3(LIGHTS_PER_SEGMENT * lightScale, 0, indexInSegment * lightScale);
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break;
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case 2:
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// parallel to X axis at outer Z edge
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stringOfLights[i] = glm::vec3((LIGHTS_PER_SEGMENT-indexInSegment) * lightScale, 0,
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LIGHTS_PER_SEGMENT * lightScale);
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break;
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case 3:
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// on Z axis
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stringOfLights[i] = glm::vec3(0, 0, (LIGHTS_PER_SEGMENT-indexInSegment) * lightScale);
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break;
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}
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details[indexInSegment].s = STRING_OF_LIGHTS_SIZE;
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details[indexInSegment].x = stringOfLights[i].x;
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details[indexInSegment].y = stringOfLights[i].y;
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details[indexInSegment].z = stringOfLights[i].z;
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details[indexInSegment].red = offColor[0];
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details[indexInSegment].green = offColor[1];
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details[indexInSegment].blue = offColor[2];
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}
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// send entire segment at once
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if (createVoxelEditMessage(message, 0, LIGHTS_PER_SEGMENT, (VoxelDetail*)&details, bufferOut, sizeOut)){
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::packetsSent++;
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::bytesSent += sizeOut;
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if (::shouldShowPacketsPerSecond) {
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printf("sending packet of size=%d\n",sizeOut);
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}
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AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
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delete[] bufferOut;
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}
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}
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stringOfLightsInitialized = true;
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} else {
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// turn off current light
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details[0].x = stringOfLights[currentLight].x;
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details[0].y = stringOfLights[currentLight].y;
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details[0].z = stringOfLights[currentLight].z;
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details[0].red = offColor[0];
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details[0].green = offColor[1];
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details[0].blue = offColor[2];
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// move current light...
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// if we're at the end of our string, then change direction
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if (currentLight == LIGHT_COUNT-1) {
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lightMovementDirection = -1;
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}
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if (currentLight == 0) {
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lightMovementDirection = 1;
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}
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currentLight += lightMovementDirection;
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// turn on new current light
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details[1].x = stringOfLights[currentLight].x;
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details[1].y = stringOfLights[currentLight].y;
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details[1].z = stringOfLights[currentLight].z;
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details[1].red = onColor[0];
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details[1].green = onColor[1];
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details[1].blue = onColor[2];
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// send both changes in same message
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if (createVoxelEditMessage(message, 0, 2, (VoxelDetail*)&details, bufferOut, sizeOut)){
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::packetsSent++;
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::bytesSent += sizeOut;
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if (::shouldShowPacketsPerSecond) {
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printf("sending packet of size=%d\n",sizeOut);
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}
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AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
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delete[] bufferOut;
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}
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}
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}
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bool billboardInitialized = false;
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const int BILLBOARD_HEIGHT = 9;
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const int BILLBOARD_WIDTH = 45;
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glm::vec3 billboardPosition((0.125f / TREE_SCALE),(0.125f / TREE_SCALE),0);
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glm::vec3 billboardLights[BILLBOARD_HEIGHT][BILLBOARD_WIDTH];
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unsigned char billboardOffColor[3] = { 240, 240, 240 };
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unsigned char billboardOnColorA[3] = { 0, 0, 255 };
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unsigned char billboardOnColorB[3] = { 0, 255, 0 };
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float billboardGradient = 0.5f;
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float billboardGradientIncrement = 0.01f;
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const float BILLBOARD_MAX_GRADIENT = 1.0f;
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const float BILLBOARD_MIN_GRADIENT = 0.0f;
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const float BILLBOARD_LIGHT_SIZE = 0.125f / TREE_SCALE; // approximately 1/8 meter per light
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const int VOXELS_PER_PACKET = 135;
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const int PACKETS_PER_BILLBOARD = VOXELS_PER_PACKET / (BILLBOARD_HEIGHT * BILLBOARD_WIDTH);
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// top to bottom...
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bool billboardMessage[BILLBOARD_HEIGHT][BILLBOARD_WIDTH] = {
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{ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
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{ 0,0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,1,1,1,1,0,0,0,0,0,1,0,1,1,1,0,1,0,1,0,0,1,0,0,0,0,0,0 },
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{ 0,0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,1,1,0,0,0,0,0 },
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{ 0,0,1,1,1,1,0,1,0,1,1,1,0,1,1,1,0,0,1,1,1,0,0,0,0,1,1,1,0,1,1,1,0,1,0,1,0,0,1,0,0,1,0,1,0 },
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{ 0,0,1,0,0,1,0,1,0,1,0,1,0,1,0,1,0,0,1,0,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,1,0,0,1,0,1,0 },
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{ 0,0,1,0,0,1,0,1,0,1,1,1,0,1,0,1,0,0,1,0,0,0,0,1,0,1,1,1,0,1,1,1,0,1,0,1,0,0,1,0,0,1,1,1,0 },
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{ 0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0 },
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{ 0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0 },
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{ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }
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};
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static void sendBillboard() {
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PACKET_HEADER message = PACKET_HEADER_SET_VOXEL_DESTRUCTIVE; // we're a bully!
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float lightScale = BILLBOARD_LIGHT_SIZE;
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static VoxelDetail details[VOXELS_PER_PACKET];
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unsigned char* bufferOut;
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int sizeOut;
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// first initialized the billboard of lights if needed...
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if (!billboardInitialized) {
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for (int i = 0; i < BILLBOARD_HEIGHT; i++) {
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for (int j = 0; j < BILLBOARD_WIDTH; j++) {
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billboardLights[i][j] = billboardPosition + glm::vec3(j * lightScale, (float)((BILLBOARD_HEIGHT - i) * lightScale), 0);
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}
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}
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billboardInitialized = true;
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}
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::billboardGradient += ::billboardGradientIncrement;
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if (::billboardGradient >= BILLBOARD_MAX_GRADIENT) {
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::billboardGradient = BILLBOARD_MAX_GRADIENT;
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::billboardGradientIncrement = -::billboardGradientIncrement;
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}
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if (::billboardGradient <= BILLBOARD_MIN_GRADIENT) {
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::billboardGradient = BILLBOARD_MIN_GRADIENT;
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::billboardGradientIncrement = -::billboardGradientIncrement;
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}
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for (int i = 0; i < BILLBOARD_HEIGHT; i++) {
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for (int j = 0; j < BILLBOARD_WIDTH; j++) {
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int nthVoxel = ((i * BILLBOARD_WIDTH) + j);
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int item = nthVoxel % VOXELS_PER_PACKET;
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billboardLights[i][j] = billboardPosition + glm::vec3(j * lightScale, (float)((BILLBOARD_HEIGHT - i) * lightScale), 0);
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details[item].s = lightScale;
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details[item].x = billboardLights[i][j].x;
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details[item].y = billboardLights[i][j].y;
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details[item].z = billboardLights[i][j].z;
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if (billboardMessage[i][j]) {
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details[item].red = (billboardOnColorA[0] + ((billboardOnColorB[0] - billboardOnColorA[0]) * ::billboardGradient));
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details[item].green = (billboardOnColorA[1] + ((billboardOnColorB[1] - billboardOnColorA[1]) * ::billboardGradient));
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details[item].blue = (billboardOnColorA[2] + ((billboardOnColorB[2] - billboardOnColorA[2]) * ::billboardGradient));
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} else {
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details[item].red = billboardOffColor[0];
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details[item].green = billboardOffColor[1];
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details[item].blue = billboardOffColor[2];
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}
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if (item == VOXELS_PER_PACKET - 1) {
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if (createVoxelEditMessage(message, 0, VOXELS_PER_PACKET, (VoxelDetail*)&details, bufferOut, sizeOut)){
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::packetsSent++;
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::bytesSent += sizeOut;
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if (::shouldShowPacketsPerSecond) {
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printf("sending packet of size=%d\n", sizeOut);
|
|
}
|
|
AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
|
|
delete[] bufferOut;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
double start = 0;
|
|
|
|
|
|
void* animateVoxels(void* args) {
|
|
|
|
timeval lastSendTime;
|
|
|
|
while (true) {
|
|
gettimeofday(&lastSendTime, NULL);
|
|
|
|
// some animations
|
|
//sendVoxelBlinkMessage();
|
|
|
|
if (::includeBillboard) {
|
|
sendBillboard();
|
|
}
|
|
if (::includeBorderTracer) {
|
|
sendBlinkingStringOfLights();
|
|
}
|
|
if (::includeMovingBug) {
|
|
renderMovingBug();
|
|
}
|
|
if (::includeBlinkingVoxel) {
|
|
sendVoxelBlinkMessage();
|
|
}
|
|
|
|
double end = usecTimestampNow();
|
|
double elapsedSeconds = (end - ::start) / 1000000.0;
|
|
if (::shouldShowPacketsPerSecond) {
|
|
printf("packetsSent=%ld, bytesSent=%ld pps=%f bps=%f\n",packetsSent,bytesSent,
|
|
(float)(packetsSent/elapsedSeconds),(float)(bytesSent/elapsedSeconds));
|
|
}
|
|
// dynamically sleep until we need to fire off the next set of voxels
|
|
double usecToSleep = ANIMATE_VOXELS_INTERVAL_USECS - (usecTimestampNow() - usecTimestamp(&lastSendTime));
|
|
|
|
if (usecToSleep > 0) {
|
|
usleep(usecToSleep);
|
|
} else {
|
|
std::cout << "Last send took too much time, not sleeping!\n";
|
|
}
|
|
}
|
|
|
|
pthread_exit(0);
|
|
}
|
|
|
|
|
|
int main(int argc, const char * argv[])
|
|
{
|
|
::start = usecTimestampNow();
|
|
|
|
AgentList* agentList = AgentList::createInstance(AGENT_TYPE_ANIMATION_SERVER, ANIMATION_LISTEN_PORT);
|
|
setvbuf(stdout, NULL, _IOLBF, 0);
|
|
|
|
// Handle Local Domain testing with the --local command line
|
|
const char* NO_BILLBOARD = "--NoBillboard";
|
|
::includeBillboard = !cmdOptionExists(argc, argv, NO_BILLBOARD);
|
|
|
|
const char* NO_BORDER_TRACER = "--NoBorderTracer";
|
|
::includeBorderTracer = !cmdOptionExists(argc, argv, NO_BORDER_TRACER);
|
|
|
|
const char* NO_MOVING_BUG = "--NoMovingBug";
|
|
::includeMovingBug = !cmdOptionExists(argc, argv, NO_MOVING_BUG);
|
|
|
|
const char* INCLUDE_BLINKING_VOXEL = "--includeBlinkingVoxel";
|
|
::includeBlinkingVoxel = cmdOptionExists(argc, argv, INCLUDE_BLINKING_VOXEL);
|
|
|
|
// Handle Local Domain testing with the --local command line
|
|
const char* showPPS = "--showPPS";
|
|
::shouldShowPacketsPerSecond = cmdOptionExists(argc, argv, showPPS);
|
|
|
|
// Handle Local Domain testing with the --local command line
|
|
const char* local = "--local";
|
|
::wantLocalDomain = cmdOptionExists(argc, argv,local);
|
|
if (::wantLocalDomain) {
|
|
printf("Local Domain MODE!\n");
|
|
int ip = getLocalAddress();
|
|
sprintf(DOMAIN_IP,"%d.%d.%d.%d", (ip & 0xFF), ((ip >> 8) & 0xFF),((ip >> 16) & 0xFF), ((ip >> 24) & 0xFF));
|
|
}
|
|
|
|
agentList->linkedDataCreateCallback = NULL; // do we need a callback?
|
|
agentList->startSilentAgentRemovalThread();
|
|
agentList->startDomainServerCheckInThread();
|
|
|
|
srand((unsigned)time(0));
|
|
|
|
pthread_t animateVoxelThread;
|
|
pthread_create(&animateVoxelThread, NULL, animateVoxels, NULL);
|
|
|
|
sockaddr agentPublicAddress;
|
|
|
|
unsigned char* packetData = new unsigned char[MAX_PACKET_SIZE];
|
|
ssize_t receivedBytes;
|
|
|
|
// loop to send to agents requesting data
|
|
while (true) {
|
|
// Agents sending messages to us...
|
|
if (agentList->getAgentSocket()->receive(&agentPublicAddress, packetData, &receivedBytes)) {
|
|
switch (packetData[0]) {
|
|
default: {
|
|
AgentList::getInstance()->processAgentData(&agentPublicAddress, packetData, receivedBytes);
|
|
} break;
|
|
}
|
|
}
|
|
}
|
|
|
|
pthread_join(animateVoxelThread, NULL);
|
|
|
|
return 0;
|
|
}
|