overte-HifiExperiments/plugins/oculus/src/OculusControllerManager.cpp

533 lines
22 KiB
C++

//
// OculusControllerManager.cpp
// input-plugins/src/input-plugins
//
// Created by Bradley Austin Davis 2016/03/04.
// Copyright 2013-2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "OculusControllerManager.h"
#include <QtCore/QLoggingCategory>
#include <ui-plugins/PluginContainer.h>
#include <controllers/UserInputMapper.h>
#include <controllers/StandardControls.h>
#include <AvatarConstants.h>
#include <PerfStat.h>
#include <PathUtils.h>
#include <NumericalConstants.h>
#include <StreamUtils.h>
#include <ovr_capi.h>
#include "OculusHelpers.h"
using namespace hifi;
const char* OculusControllerManager::NAME = "Oculus";
const QString OCULUS_LAYOUT = "OculusConfiguration.qml";
const quint64 LOST_TRACKING_DELAY = 3000000;
bool OculusControllerManager::isSupported() const {
return hifi::ovr::available();
}
bool OculusControllerManager::activate() {
InputPlugin::activate();
checkForConnectedDevices();
return true;
}
QString OculusControllerManager::configurationLayout() {
return OCULUS_LAYOUT;
}
void OculusControllerManager::setConfigurationSettings(const QJsonObject configurationSettings) {
if (configurationSettings.contains("trackControllersInOculusHome")) {
_trackControllersInOculusHome.set(configurationSettings["trackControllersInOculusHome"].toBool());
}
}
QJsonObject OculusControllerManager::configurationSettings() {
QJsonObject configurationSettings;
configurationSettings["trackControllersInOculusHome"] = _trackControllersInOculusHome.get();
return configurationSettings;
}
void OculusControllerManager::checkForConnectedDevices() {
if (_touch && _remote) {
return;
}
ovr::withSession([&] (ovrSession session) {
unsigned int controllerConnected = ovr_GetConnectedControllerTypes(session);
if (!_remote && (controllerConnected & ovrControllerType_Remote) == ovrControllerType_Remote) {
if (OVR_SUCCESS(ovr_GetInputState(session, ovrControllerType_Remote, &_remoteInputState))) {
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
_remote = std::make_shared<RemoteDevice>(*this);
userInputMapper->registerDevice(_remote);
}
}
if (!_touch && (controllerConnected & ovrControllerType_Touch) != 0) {
if (OVR_SUCCESS(ovr_GetInputState(session, ovrControllerType_Touch, &_touchInputState))) {
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
_touch = std::make_shared<TouchDevice>(*this);
userInputMapper->registerDevice(_touch);
}
}
});
}
void OculusControllerManager::deactivate() {
InputPlugin::deactivate();
// unregister with UserInputMapper
auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
if (_touch) {
userInputMapper->removeDevice(_touch->getDeviceID());
}
if (_remote) {
userInputMapper->removeDevice(_remote->getDeviceID());
}
}
void OculusControllerManager::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
PerformanceTimer perfTimer("OculusControllerManager::TouchDevice::update");
checkForConnectedDevices();
bool updateRemote = false, updateTouch = false;
ovr::withSession([&](ovrSession session) {
if (_touch) {
updateTouch = OVR_SUCCESS(ovr_GetInputState(session, ovrControllerType_Touch, &_touchInputState));
if (!updateTouch) {
qCWarning(oculusLog) << "Unable to read Oculus touch input state" << ovr::getError();
}
}
if (_remote) {
updateRemote = OVR_SUCCESS(ovr_GetInputState(session, ovrControllerType_Remote, &_remoteInputState));
if (!updateRemote) {
qCWarning(oculusLog) << "Unable to read Oculus remote input state" << ovr::getError();
}
}
});
if (_touch && updateTouch) {
_touch->update(deltaTime, inputCalibrationData);
}
if (_remote && updateRemote) {
_remote->update(deltaTime, inputCalibrationData);
}
}
void OculusControllerManager::pluginFocusOutEvent() {
if (_touch) {
_touch->focusOutEvent();
}
if (_remote) {
_remote->focusOutEvent();
}
}
void OculusControllerManager::stopHapticPulse(bool leftHand) {
if (_touch) {
_touch->stopHapticPulse(leftHand);
}
}
QStringList OculusControllerManager::getSubdeviceNames() {
QStringList devices;
if (_touch) {
devices << _touch->getName();
}
if (_remote) {
devices << _remote->getName();
}
return devices;
}
using namespace controller;
static const std::vector<std::pair<ovrButton, StandardButtonChannel>> BUTTON_MAP { {
{ ovrButton_Up, DU },
{ ovrButton_Down, DD },
{ ovrButton_Left, DL },
{ ovrButton_Right, DR },
{ ovrButton_Enter, START },
{ ovrButton_Back, BACK },
{ ovrButton_X, X },
{ ovrButton_Y, Y },
{ ovrButton_A, A },
{ ovrButton_B, B },
{ ovrButton_LThumb, LS },
{ ovrButton_RThumb, RS },
//{ ovrButton_LShoulder, LB },
//{ ovrButton_RShoulder, RB },
} };
static const std::vector<std::pair<ovrTouch, StandardButtonChannel>> TOUCH_MAP { {
{ ovrTouch_X, LEFT_PRIMARY_THUMB_TOUCH },
{ ovrTouch_Y, LEFT_SECONDARY_THUMB_TOUCH },
{ ovrTouch_A, RIGHT_PRIMARY_THUMB_TOUCH },
{ ovrTouch_B, RIGHT_SECONDARY_THUMB_TOUCH },
{ ovrTouch_LIndexTrigger, LEFT_PRIMARY_INDEX_TOUCH },
{ ovrTouch_RIndexTrigger, RIGHT_PRIMARY_INDEX_TOUCH },
{ ovrTouch_LThumb, LS_TOUCH },
{ ovrTouch_RThumb, RS_TOUCH },
{ ovrTouch_LThumbUp, LEFT_THUMB_UP },
{ ovrTouch_RThumbUp, RIGHT_THUMB_UP },
{ ovrTouch_LIndexPointing, LEFT_INDEX_POINT },
{ ovrTouch_RIndexPointing, RIGHT_INDEX_POINT },
} };
controller::Input::NamedVector OculusControllerManager::RemoteDevice::getAvailableInputs() const {
using namespace controller;
QVector<Input::NamedPair> availableInputs {
makePair(DU, "DU"),
makePair(DD, "DD"),
makePair(DL, "DL"),
makePair(DR, "DR"),
makePair(START, "Start"),
makePair(BACK, "Back"),
};
return availableInputs;
}
QString OculusControllerManager::RemoteDevice::getDefaultMappingConfig() const {
static const QString MAPPING_JSON = PathUtils::resourcesPath() + "/controllers/oculus_remote.json";
return MAPPING_JSON;
}
void OculusControllerManager::RemoteDevice::update(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
_buttonPressedMap.clear();
const auto& inputState = _parent._remoteInputState;
for (const auto& pair : BUTTON_MAP) {
if (inputState.Buttons & pair.first) {
_buttonPressedMap.insert(pair.second);
}
}
}
void OculusControllerManager::RemoteDevice::focusOutEvent() {
_buttonPressedMap.clear();
}
void OculusControllerManager::TouchDevice::update(float deltaTime,
const controller::InputCalibrationData& inputCalibrationData) {
_buttonPressedMap.clear();
int numTrackedControllers = 0;
quint64 currentTime = usecTimestampNow();
static const auto REQUIRED_HAND_STATUS = ovrStatus_OrientationTracked | ovrStatus_PositionTracked;
bool hasInputFocus = ovr::hasInputFocus();
bool trackControllersInOculusHome = _parent._trackControllersInOculusHome.get();
auto tracking = ovr::getTrackingState(); // ovr_GetTrackingState(_parent._session, 0, false);
ovr::for_each_hand([&](ovrHandType hand) {
++numTrackedControllers;
int controller = (hand == ovrHand_Left ? controller::LEFT_HAND : controller::RIGHT_HAND);
// Disable hand tracking while in Oculus Dash (Dash renders it's own hands)
if (!hasInputFocus && !trackControllersInOculusHome) {
_poseStateMap.erase(controller);
_poseStateMap[controller].valid = false;
return;
}
if (REQUIRED_HAND_STATUS == (tracking.HandStatusFlags[hand] & REQUIRED_HAND_STATUS)) {
_poseStateMap.erase(controller);
handlePose(deltaTime, inputCalibrationData, hand, tracking.HandPoses[hand]);
_lostTracking[controller] = false;
_lastControllerPose[controller] = tracking.HandPoses[hand];
return;
}
if (_lostTracking[controller]) {
if (currentTime > _regainTrackingDeadline[controller]) {
_poseStateMap.erase(controller);
_poseStateMap[controller].valid = false;
return;
}
} else {
quint64 deadlineToRegainTracking = currentTime + LOST_TRACKING_DELAY;
_regainTrackingDeadline[controller] = deadlineToRegainTracking;
_lostTracking[controller] = true;
}
handleRotationForUntrackedHand(inputCalibrationData, hand, tracking.HandPoses[hand]);
});
if (ovr::hmdMounted()) {
handleHeadPose(deltaTime, inputCalibrationData, tracking.HeadPose);
} else {
_poseStateMap[controller::HEAD].valid = false;
}
using namespace controller;
// Axes
const auto& inputState = _parent._touchInputState;
_axisStateMap[LX].value = inputState.Thumbstick[ovrHand_Left].x;
_axisStateMap[LY].value = inputState.Thumbstick[ovrHand_Left].y;
_axisStateMap[LT].value = inputState.IndexTrigger[ovrHand_Left];
_axisStateMap[LEFT_GRIP].value = inputState.HandTrigger[ovrHand_Left];
_axisStateMap[RX].value = inputState.Thumbstick[ovrHand_Right].x;
_axisStateMap[RY].value = inputState.Thumbstick[ovrHand_Right].y;
_axisStateMap[RT].value = inputState.IndexTrigger[ovrHand_Right];
_axisStateMap[RIGHT_GRIP].value = inputState.HandTrigger[ovrHand_Right];
// Buttons
for (const auto& pair : BUTTON_MAP) {
if (inputState.Buttons & pair.first) {
_buttonPressedMap.insert(pair.second);
}
}
// Touches
for (const auto& pair : TOUCH_MAP) {
if (inputState.Touches & pair.first) {
_buttonPressedMap.insert(pair.second);
}
}
// Haptics
{
Locker locker(_lock);
if (_leftHapticDuration > 0.0f) {
_leftHapticDuration -= deltaTime * 1000.0f; // milliseconds
} else {
stopHapticPulse(true);
}
if (_rightHapticDuration > 0.0f) {
_rightHapticDuration -= deltaTime * 1000.0f; // milliseconds
} else {
stopHapticPulse(false);
}
}
}
void OculusControllerManager::TouchDevice::focusOutEvent() {
_axisStateMap.clear();
_buttonPressedMap.clear();
};
void OculusControllerManager::TouchDevice::handlePose(float deltaTime,
const controller::InputCalibrationData& inputCalibrationData,
ovrHandType hand, const ovrPoseStatef& handPose) {
auto poseId = hand == ovrHand_Left ? controller::LEFT_HAND : controller::RIGHT_HAND;
auto& pose = _poseStateMap[poseId];
pose = ovr::toControllerPose(hand, handPose);
// transform into avatar frame
glm::mat4 controllerToAvatar = glm::inverse(inputCalibrationData.avatarMat) * inputCalibrationData.sensorToWorldMat;
pose = pose.transform(controllerToAvatar);
}
void OculusControllerManager::TouchDevice::handleHeadPose(float deltaTime,
const controller::InputCalibrationData& inputCalibrationData,
const ovrPoseStatef& headPose) {
glm::mat4 mat = createMatFromQuatAndPos(ovr::toGlm(headPose.ThePose.Orientation),
ovr::toGlm(headPose.ThePose.Position));
//perform a 180 flip to make the HMD face the +z instead of -z, beacuse the head faces +z
glm::mat4 matYFlip = mat * Matrices::Y_180;
controller::Pose pose(extractTranslation(matYFlip),
glmExtractRotation(matYFlip),
ovr::toGlm(headPose.LinearVelocity), // XXX * matYFlip ?
ovr::toGlm(headPose.AngularVelocity));
glm::mat4 sensorToAvatar = glm::inverse(inputCalibrationData.avatarMat) * inputCalibrationData.sensorToWorldMat;
glm::mat4 defaultHeadOffset;
if (inputCalibrationData.hmdAvatarAlignmentType == controller::HmdAvatarAlignmentType::Eyes) {
// align the eyes of the user with the eyes of the avatar
defaultHeadOffset = glm::inverse(inputCalibrationData.defaultCenterEyeMat) * inputCalibrationData.defaultHeadMat;
} else {
// align the head of the user with the head of the avatar
defaultHeadOffset = createMatFromQuatAndPos(Quaternions::IDENTITY, -DEFAULT_AVATAR_HEAD_TO_MIDDLE_EYE_OFFSET);
}
pose.valid = true;
_poseStateMap[controller::HEAD] = pose.postTransform(defaultHeadOffset).transform(sensorToAvatar);
}
void OculusControllerManager::TouchDevice::handleRotationForUntrackedHand(const controller::InputCalibrationData& inputCalibrationData,
ovrHandType hand, const ovrPoseStatef& handPose) {
auto poseId = (hand == ovrHand_Left ? controller::LEFT_HAND : controller::RIGHT_HAND);
auto& pose = _poseStateMap[poseId];
auto lastHandPose = _lastControllerPose[poseId];
pose = ovr::toControllerPose(hand, handPose, lastHandPose);
glm::mat4 controllerToAvatar = glm::inverse(inputCalibrationData.avatarMat) * inputCalibrationData.sensorToWorldMat;
pose = pose.transform(controllerToAvatar);
}
bool OculusControllerManager::TouchDevice::triggerHapticPulse(float strength, float duration, controller::Hand hand) {
Locker locker(_lock);
bool toReturn = true;
ovr::withSession([&](ovrSession session) {
if (hand == controller::BOTH || hand == controller::LEFT) {
if (strength == 0.0f) {
_leftHapticStrength = 0.0f;
_leftHapticDuration = 0.0f;
} else {
_leftHapticStrength = (duration > _leftHapticDuration) ? strength : _leftHapticStrength;
if (ovr_SetControllerVibration(session, ovrControllerType_LTouch, 1.0f, _leftHapticStrength) != ovrSuccess) {
toReturn = false;
}
_leftHapticDuration = std::max(duration, _leftHapticDuration);
}
}
if (hand == controller::BOTH || hand == controller::RIGHT) {
if (strength == 0.0f) {
_rightHapticStrength = 0.0f;
_rightHapticDuration = 0.0f;
} else {
_rightHapticStrength = (duration > _rightHapticDuration) ? strength : _rightHapticStrength;
if (ovr_SetControllerVibration(session, ovrControllerType_RTouch, 1.0f, _rightHapticStrength) != ovrSuccess) {
toReturn = false;
}
_rightHapticDuration = std::max(duration, _rightHapticDuration);
}
}
});
return toReturn;
}
void OculusControllerManager::TouchDevice::stopHapticPulse(bool leftHand) {
auto handType = (leftHand ? ovrControllerType_LTouch : ovrControllerType_RTouch);
ovr::withSession([&](ovrSession session) {
ovr_SetControllerVibration(session, handType, 0.0f, 0.0f);
});
}
/**jsdoc
* <p>The <code>Controller.Hardware.OculusTouch</code> object has properties representing the Oculus Rift. The property values
* are integer IDs, uniquely identifying each output. <em>Read-only.</em></p>
* <p>These outputs can be mapped to actions or functions or <code>Controller.Standard</code> items in a {@link RouteObject}
* mapping.</p>
* <table>
* <thead>
* <tr><th>Property</th><th>Type</th><th>Data</th><th>Description</th></tr>
* </thead>
* <tbody>
* <tr><td colspan="4"><strong>Buttons</strong></td></tr>
* <tr><td><code>A</code></td><td>number</td><td>number</td><td>"A" button pressed.</td></tr>
* <tr><td><code>B</code></td><td>number</td><td>number</td><td>"B" button pressed.</td></tr>
* <tr><td><code>X</code></td><td>number</td><td>number</td><td>"X" button pressed.</td></tr>
* <tr><td><code>Y</code></td><td>number</td><td>number</td><td>"Y" button pressed.</td></tr>
* <tr><td><code>LeftApplicationMenu</code></td><td>number</td><td>number</td><td>Left application menu button pressed.
* </td></tr>
* <tr><td><code>RightApplicationMenu</code></td><td>number</td><td>number</td><td>Right application menu button pressed.
* </td></tr>
* <tr><td colspan="4"><strong>Sticks</strong></td></tr>
* <tr><td><code>LX</code></td><td>number</td><td>number</td><td>Left stick x-axis scale.</td></tr>
* <tr><td><code>LY</code></td><td>number</td><td>number</td><td>Left stick y-axis scale.</td></tr>
* <tr><td><code>RX</code></td><td>number</td><td>number</td><td>Right stick x-axis scale.</td></tr>
* <tr><td><code>RY</code></td><td>number</td><td>number</td><td>Right stick y-axis scale.</td></tr>
* <tr><td><code>LS</code></td><td>number</td><td>number</td><td>Left stick button pressed.</td></tr>
* <tr><td><code>RS</code></td><td>number</td><td>number</td><td>Right stick button pressed.</td></tr>
* <tr><td><code>LSTouch</code></td><td>number</td><td>number</td><td>Left stick is touched.</td></tr>
* <tr><td><code>RSTouch</code></td><td>number</td><td>number</td><td>Right stick is touched.</td></tr>
* <tr><td colspan="4"><strong>Triggers</strong></td></tr>
* <tr><td><code>LT</code></td><td>number</td><td>number</td><td>Left trigger scale.</td></tr>
* <tr><td><code>RT</code></td><td>number</td><td>number</td><td>Right trigger scale.</td></tr>
* <tr><td><code>LeftGrip</code></td><td>number</td><td>number</td><td>Left grip scale.</td></tr>
* <tr><td><code>RightGrip</code></td><td>number</td><td>number</td><td>Right grip scale.</td></tr>
* <tr><td colspan="4"><strong>Finger Abstractions</strong></td></tr>
* <tr><td><code>LeftPrimaryThumbTouch</code></td><td>number</td><td>number</td><td>Left thumb touching primary thumb
* button.</td></tr>
* <tr><td><code>LeftSecondaryThumbTouch</code></td><td>number</td><td>number</td><td>Left thumb touching secondary thumb
* button.</td></tr>
* <tr><td><code>LeftThumbUp</code></td><td>number</td><td>number</td><td>Left thumb not touching primary or secondary
* thumb buttons.</td></tr>
* <tr><td><code>RightPrimaryThumbTouch</code></td><td>number</td><td>number</td><td>Right thumb touching primary thumb
* button.</td></tr>
* <tr><td><code>RightSecondaryThumbTouch</code></td><td>number</td><td>number</td><td>Right thumb touching secondary thumb
* button.</td></tr>
* <tr><td><code>RightThumbUp</code></td><td>number</td><td>number</td><td>Right thumb not touching primary or secondary
* thumb buttons.</td></tr>
* <tr><td><code>LeftPrimaryIndexTouch</code></td><td>number</td><td>number</td><td>Left index finger is touching primary
* index finger control.</td></tr>
* <tr><td><code>LeftIndexPoint</code></td><td>number</td><td>number</td><td>Left index finger is pointing, not touching
* primary or secondary index finger controls.</td></tr>
* <tr><td><code>RightPrimaryIndexTouch</code></td><td>number</td><td>number</td><td>Right index finger is touching primary
* index finger control.</td></tr>
* <tr><td><code>RightIndexPoint</code></td><td>number</td><td>number</td><td>Right index finger is pointing, not touching
* primary or secondary index finger controls.</td></tr>
* <tr><td colspan="4"><strong>Avatar Skeleton</strong></td></tr>
* <tr><td><code>Head</code></td><td>number</td><td>{@link Pose}</td><td>Head pose.</td></tr>
* <tr><td><code>LeftHand</code></td><td>number</td><td>{@link Pose}</td><td>Left hand pose.</td></tr>
* <tr><td><code>RightHand</code></td><td>number</td><td>{@link Pose}</td><td>right hand pose.</td></tr>
* </tbody>
* </table>
* @typedef {object} Controller.Hardware-OculusTouch
*/
controller::Input::NamedVector OculusControllerManager::TouchDevice::getAvailableInputs() const {
using namespace controller;
QVector<Input::NamedPair> availableInputs{
// buttons
makePair(A, "A"),
makePair(B, "B"),
makePair(X, "X"),
makePair(Y, "Y"),
// trackpad analogs
makePair(LX, "LX"),
makePair(LY, "LY"),
makePair(RX, "RX"),
makePair(RY, "RY"),
// triggers
makePair(LT, "LT"),
makePair(RT, "RT"),
// trigger buttons
//makePair(LB, "LB"),
//makePair(RB, "RB"),
// side grip triggers
makePair(LEFT_GRIP, "LeftGrip"),
makePair(RIGHT_GRIP, "RightGrip"),
// joystick buttons
makePair(LS, "LS"),
makePair(RS, "RS"),
makePair(LEFT_HAND, "LeftHand"),
makePair(RIGHT_HAND, "RightHand"),
makePair(HEAD, "Head"),
makePair(LEFT_PRIMARY_THUMB_TOUCH, "LeftPrimaryThumbTouch"),
makePair(LEFT_SECONDARY_THUMB_TOUCH, "LeftSecondaryThumbTouch"),
makePair(RIGHT_PRIMARY_THUMB_TOUCH, "RightPrimaryThumbTouch"),
makePair(RIGHT_SECONDARY_THUMB_TOUCH, "RightSecondaryThumbTouch"),
makePair(LEFT_PRIMARY_INDEX_TOUCH, "LeftPrimaryIndexTouch"),
makePair(RIGHT_PRIMARY_INDEX_TOUCH, "RightPrimaryIndexTouch"),
makePair(LS_TOUCH, "LSTouch"),
makePair(RS_TOUCH, "RSTouch"),
makePair(LEFT_THUMB_UP, "LeftThumbUp"),
makePair(RIGHT_THUMB_UP, "RightThumbUp"),
makePair(LEFT_INDEX_POINT, "LeftIndexPoint"),
makePair(RIGHT_INDEX_POINT, "RightIndexPoint"),
makePair(BACK, "LeftApplicationMenu"),
makePair(START, "RightApplicationMenu"),
};
return availableInputs;
}
QString OculusControllerManager::TouchDevice::getDefaultMappingConfig() const {
static const QString MAPPING_JSON = PathUtils::resourcesPath() + "/controllers/oculus_touch.json";
return MAPPING_JSON;
}