overte-HifiExperiments/libraries/entities-renderer/src
2016-09-10 10:41:18 -07:00
..
EntitiesRendererLogging.cpp put entities-renderer logging into its own QLoggingCategory 2015-04-06 16:30:20 -07:00
EntitiesRendererLogging.h try again without macro 2015-04-07 09:59:04 -07:00
EntityTreeRenderer.cpp Merge pull request #8552 from AndrewMeadows/invoke-updateModel 2016-09-02 09:17:57 -07:00
EntityTreeRenderer.h Merge pull request #8552 from AndrewMeadows/invoke-updateModel 2016-09-02 09:17:57 -07:00
paintStroke.slf fade polylines (needs testing) 2016-08-03 17:03:52 -07:00
paintStroke.slv fixed ravestick, merged 2015-12-22 12:03:03 -08:00
polyvox.slf remove polyvox fade, possibly fix web fade 2016-08-05 10:36:48 -07:00
polyvox.slv fix normals in shader 2015-08-31 15:24:30 -07:00
RenderableEntityItem.cpp polyvox fade WIP 2016-08-04 10:55:37 -07:00
RenderableEntityItem.h performance optimization to minimize calling usecTimestampNow 2016-08-09 13:10:02 -07:00
RenderableLightEntityItem.cpp Fixing the vizualisation shader for world to cluster space 2016-09-10 10:41:18 -07:00
RenderableLightEntityItem.h CLeaning up the code for the RenderableLightEntityItem 2016-09-06 12:39:48 -07:00
RenderableLineEntityItem.cpp Move primitive rendering out of DeferredLightingEffect 2016-01-13 11:47:43 -08:00
RenderableLineEntityItem.h fix the last of the current override warnings for OS X 2016-02-03 11:08:41 -08:00
RenderableModelEntityItem.cpp GLM update and GLI integration 2016-09-09 10:18:15 -07:00
RenderableModelEntityItem.h fix collision mesh for non-trivial registration 2016-08-24 22:26:56 -07:00
RenderableParticleEffectEntityItem.cpp PR feedback 2016-05-14 08:28:51 -07:00
RenderableParticleEffectEntityItem.h avoid loop where bullet moves an entity and then an entity tells bullet that it has moved. 2016-04-09 22:18:43 -07:00
RenderablePolyLineEntityItem.cpp performance optimization to minimize calling usecTimestampNow 2016-08-09 13:10:02 -07:00
RenderablePolyLineEntityItem.h refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes 2016-08-04 12:34:46 -07:00
RenderablePolyVoxEntityItem.cpp GLM update and GLI integration 2016-09-09 10:18:15 -07:00
RenderablePolyVoxEntityItem.h remove polyvox fade, possibly fix web fade 2016-08-05 10:36:48 -07:00
RenderableShapeEntityItem.cpp Fix transparency on procedural shapes 2016-08-16 15:42:17 -07:00
RenderableShapeEntityItem.h fixed procedural entity fade 2016-08-05 16:15:10 -07:00
RenderableTextEntityItem.cpp performance optimization to minimize calling usecTimestampNow 2016-08-09 13:10:02 -07:00
RenderableTextEntityItem.h refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes 2016-08-04 12:34:46 -07:00
RenderableWebEntityItem.cpp coding standard fixes 2016-09-08 11:53:23 -07:00
RenderableWebEntityItem.h coding standard fixes 2016-09-08 11:53:23 -07:00
RenderableZoneEntityItem.cpp cleanup logic around creating RenderItems 2016-08-24 22:26:56 -07:00
RenderableZoneEntityItem.h Annotate all virtual fns with override 2016-04-30 13:48:59 -07:00
textured_particle.slf Start moving update to shader 2015-11-24 11:51:56 -08:00
textured_particle.slv misc fixes from particles branch 2016-07-29 15:36:32 -07:00
untextured_particle.slf Core profile shader work and test code 2015-08-01 14:43:52 -07:00
untextured_particle.slv Fixing the material names 2016-02-16 09:33:24 -08:00