overte-HifiExperiments/domain-server/src/DomainGatekeeper.cpp
2016-03-01 17:02:34 -08:00

639 lines
28 KiB
C++

//
// DomainGatekeeper.cpp
// domain-server/src
//
// Created by Stephen Birarda on 2015-08-24.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "DomainGatekeeper.h"
#include <openssl/err.h>
#include <openssl/rsa.h>
#include <openssl/x509.h>
#include <AccountManager.h>
#include <Assignment.h>
#include "DomainServer.h"
#include "DomainServerNodeData.h"
using SharedAssignmentPointer = QSharedPointer<Assignment>;
DomainGatekeeper::DomainGatekeeper(DomainServer* server) :
_server(server)
{
}
void DomainGatekeeper::addPendingAssignedNode(const QUuid& nodeUUID, const QUuid& assignmentUUID,
const QUuid& walletUUID, const QString& nodeVersion) {
_pendingAssignedNodes.emplace(std::piecewise_construct,
std::forward_as_tuple(nodeUUID),
std::forward_as_tuple(assignmentUUID, walletUUID, nodeVersion));
}
QUuid DomainGatekeeper::assignmentUUIDForPendingAssignment(const QUuid& tempUUID) {
auto it = _pendingAssignedNodes.find(tempUUID);
if (it != _pendingAssignedNodes.end()) {
return it->second.getAssignmentUUID();
} else {
return QUuid();
}
}
const NodeSet STATICALLY_ASSIGNED_NODES = NodeSet() << NodeType::AudioMixer
<< NodeType::AvatarMixer << NodeType::EntityServer
<< NodeType::AssetServer
<< NodeType::MessagesMixer;
void DomainGatekeeper::processConnectRequestPacket(QSharedPointer<ReceivedMessage> message) {
if (message->getSize() == 0) {
return;
}
QDataStream packetStream(message->getMessage());
// read a NodeConnectionData object from the packet so we can pass around this data while we're inspecting it
NodeConnectionData nodeConnection = NodeConnectionData::fromDataStream(packetStream, message->getSenderSockAddr());
if (nodeConnection.localSockAddr.isNull() || nodeConnection.publicSockAddr.isNull()) {
qDebug() << "Unexpected data received for node local socket or public socket. Will not allow connection.";
return;
}
static const NodeSet VALID_NODE_TYPES {
NodeType::AudioMixer, NodeType::AvatarMixer, NodeType::AssetServer, NodeType::EntityServer, NodeType::Agent, NodeType::MessagesMixer
};
if (!VALID_NODE_TYPES.contains(nodeConnection.nodeType)) {
qDebug() << "Received an invalid node type with connect request. Will not allow connection from"
<< nodeConnection.senderSockAddr << ": " << nodeConnection.nodeType;
return;
}
// check if this connect request matches an assignment in the queue
auto pendingAssignment = _pendingAssignedNodes.find(nodeConnection.connectUUID);
SharedNodePointer node;
if (pendingAssignment != _pendingAssignedNodes.end()) {
node = processAssignmentConnectRequest(nodeConnection, pendingAssignment->second);
} else if (!STATICALLY_ASSIGNED_NODES.contains(nodeConnection.nodeType)) {
QString username;
QByteArray usernameSignature;
if (message->getBytesLeftToRead() > 0) {
// read username from packet
packetStream >> username;
if (message->getBytesLeftToRead() > 0) {
// read user signature from packet
packetStream >> usernameSignature;
}
}
node = processAgentConnectRequest(nodeConnection, username, usernameSignature);
}
if (node) {
// set the sending sock addr and node interest set on this node
DomainServerNodeData* nodeData = reinterpret_cast<DomainServerNodeData*>(node->getLinkedData());
nodeData->setSendingSockAddr(message->getSenderSockAddr());
nodeData->setNodeInterestSet(nodeConnection.interestList.toSet());
// signal that we just connected a node so the DomainServer can get it a list
// and broadcast its presence right away
emit connectedNode(node);
} else {
qDebug() << "Refusing connection from node at" << message->getSenderSockAddr();
}
}
SharedNodePointer DomainGatekeeper::processAssignmentConnectRequest(const NodeConnectionData& nodeConnection,
const PendingAssignedNodeData& pendingAssignment) {
// make sure this matches an assignment the DS told us we sent out
auto it = _pendingAssignedNodes.find(nodeConnection.connectUUID);
SharedAssignmentPointer matchingQueuedAssignment = SharedAssignmentPointer();
if (it != _pendingAssignedNodes.end()) {
// find the matching queued static assignment in DS queue
matchingQueuedAssignment = _server->dequeueMatchingAssignment(it->second.getAssignmentUUID(), nodeConnection.nodeType);
if (matchingQueuedAssignment) {
qDebug() << "Assignment deployed with" << uuidStringWithoutCurlyBraces(nodeConnection.connectUUID)
<< "matches unfulfilled assignment"
<< uuidStringWithoutCurlyBraces(matchingQueuedAssignment->getUUID());
} else {
// this is a node connecting to fulfill an assignment that doesn't exist
// don't reply back to them so they cycle back and re-request an assignment
qDebug() << "No match for assignment deployed with" << uuidStringWithoutCurlyBraces(nodeConnection.connectUUID);
return SharedNodePointer();
}
} else {
qDebug() << "No assignment was deployed with UUID" << uuidStringWithoutCurlyBraces(nodeConnection.connectUUID);
return SharedNodePointer();
}
// add the new node
SharedNodePointer newNode = addVerifiedNodeFromConnectRequest(nodeConnection);
DomainServerNodeData* nodeData = reinterpret_cast<DomainServerNodeData*>(newNode->getLinkedData());
// set assignment related data on the linked data for this node
nodeData->setAssignmentUUID(matchingQueuedAssignment->getUUID());
nodeData->setWalletUUID(it->second.getWalletUUID());
nodeData->setNodeVersion(it->second.getNodeVersion());
// cleanup the PendingAssignedNodeData for this assignment now that it's connecting
_pendingAssignedNodes.erase(it);
// always allow assignment clients to create and destroy entities
newNode->setIsAllowedEditor(true);
newNode->setCanRez(true);
return newNode;
}
const QString MAXIMUM_USER_CAPACITY = "security.maximum_user_capacity";
const QString ALLOWED_EDITORS_SETTINGS_KEYPATH = "security.allowed_editors";
const QString EDITORS_ARE_REZZERS_KEYPATH = "security.editors_are_rezzers";
SharedNodePointer DomainGatekeeper::processAgentConnectRequest(const NodeConnectionData& nodeConnection,
const QString& username,
const QByteArray& usernameSignature) {
auto limitedNodeList = DependencyManager::get<LimitedNodeList>();
bool isRestrictingAccess =
_server->_settingsManager.valueOrDefaultValueForKeyPath(RESTRICTED_ACCESS_SETTINGS_KEYPATH).toBool();
// check if this user is on our local machine - if this is true they are always allowed to connect
QHostAddress senderHostAddress = nodeConnection.senderSockAddr.getAddress();
bool isLocalUser =
(senderHostAddress == limitedNodeList->getLocalSockAddr().getAddress() || senderHostAddress == QHostAddress::LocalHost);
// if we're using restricted access and this user is not local make sure we got a user signature
if (isRestrictingAccess && !isLocalUser) {
if (!username.isEmpty()) {
if (usernameSignature.isEmpty()) {
// if user didn't include usernameSignature in connect request, send a connectionToken packet
sendConnectionTokenPacket(username, nodeConnection.senderSockAddr);
// ask for their public key right now to make sure we have it
requestUserPublicKey(username);
return SharedNodePointer();
}
}
}
bool verifiedUsername = false;
// if we do not have a local user we need to subject them to our verification and capacity checks
if (!isLocalUser) {
// check if we need to look at the username signature
if (isRestrictingAccess) {
if (isVerifiedAllowedUser(username, usernameSignature, nodeConnection.senderSockAddr)) {
// we verified the user via their username and signature - set the verifiedUsername
// so we don't re-decrypt their sig if we're trying to exempt them from max capacity check (due to
// being in the allowed editors list)
verifiedUsername = true;
} else {
// failed to verify user - return a null shared ptr
return SharedNodePointer();
}
}
if (!isWithinMaxCapacity(username, usernameSignature, verifiedUsername, nodeConnection.senderSockAddr)) {
// we can't allow this user to connect because we are at max capacity (and they either aren't an allowed editor
// or couldn't be verified as one)
return SharedNodePointer();
}
}
// if this user is in the editors list (or if the editors list is empty) set the user's node's isAllowedEditor to true
const QVariant* allowedEditorsVariant =
valueForKeyPath(_server->_settingsManager.getSettingsMap(), ALLOWED_EDITORS_SETTINGS_KEYPATH);
QStringList allowedEditors = allowedEditorsVariant ? allowedEditorsVariant->toStringList() : QStringList();
// if the allowed editors list is empty then everyone can adjust locks
bool isAllowedEditor = allowedEditors.empty();
if (allowedEditors.contains(username, Qt::CaseInsensitive)) {
// we have a non-empty allowed editors list - check if this user is verified to be in it
if (!verifiedUsername) {
if (!verifyUserSignature(username, usernameSignature, HifiSockAddr())) {
// failed to verify a user that is in the allowed editors list
// TODO: fix public key refresh in interface/metaverse and force this check
qDebug() << "Could not verify user" << username << "as allowed editor. In the interim this user"
<< "will be given edit rights to avoid a thrasing of public key requests and connect requests.";
}
isAllowedEditor = true;
} else {
// already verified this user and they are in the allowed editors list
isAllowedEditor = true;
}
}
// check if only editors should be able to rez entities
const QVariant* editorsAreRezzersVariant =
valueForKeyPath(_server->_settingsManager.getSettingsMap(), EDITORS_ARE_REZZERS_KEYPATH);
bool onlyEditorsAreRezzers = false;
if (editorsAreRezzersVariant) {
onlyEditorsAreRezzers = editorsAreRezzersVariant->toBool();
}
bool canRez = true;
if (onlyEditorsAreRezzers) {
canRez = isAllowedEditor;
}
QUuid hintNodeID;
// in case this is a node that's failing to connect
// double check we don't have a node whose sockets match exactly already in the list
limitedNodeList->eachNodeBreakable([&nodeConnection, &hintNodeID](const SharedNodePointer& node){
if (node->getPublicSocket() == nodeConnection.publicSockAddr
&& node->getLocalSocket() == nodeConnection.localSockAddr) {
// we have a node that already has these exact sockets - this occurs if a node
// is unable to connect to the domain
hintNodeID = node->getUUID();
return false;
}
return true;
});
// add the connecting node (or re-use the matched one from eachNodeBreakable above)
SharedNodePointer newNode = addVerifiedNodeFromConnectRequest(nodeConnection, hintNodeID);
// set the edit rights for this user
newNode->setIsAllowedEditor(isAllowedEditor);
newNode->setCanRez(canRez);
// grab the linked data for our new node so we can set the username
DomainServerNodeData* nodeData = reinterpret_cast<DomainServerNodeData*>(newNode->getLinkedData());
// if we have a username from the connect request, set it on the DomainServerNodeData
nodeData->setUsername(username);
// also add an interpolation to DomainServerNodeData so that servers can get username in stats
nodeData->addOverrideForKey(USERNAME_UUID_REPLACEMENT_STATS_KEY,
uuidStringWithoutCurlyBraces(newNode->getUUID()), username);
return newNode;
}
SharedNodePointer DomainGatekeeper::addVerifiedNodeFromConnectRequest(const NodeConnectionData& nodeConnection,
QUuid nodeID) {
HifiSockAddr discoveredSocket = nodeConnection.senderSockAddr;
SharedNetworkPeer connectedPeer = _icePeers.value(nodeConnection.connectUUID);
if (connectedPeer) {
// this user negotiated a connection with us via ICE, so re-use their ICE client ID
nodeID = nodeConnection.connectUUID;
if (connectedPeer->getActiveSocket()) {
// set their discovered socket to whatever the activated socket on the network peer object was
discoveredSocket = *connectedPeer->getActiveSocket();
}
} else {
// we got a connectUUID we didn't recognize, either use the hinted node ID or randomly generate a new one
if (nodeID.isNull()) {
nodeID = QUuid::createUuid();
}
}
auto limitedNodeList = DependencyManager::get<LimitedNodeList>();
SharedNodePointer newNode = limitedNodeList->addOrUpdateNode(nodeID, nodeConnection.nodeType,
nodeConnection.publicSockAddr, nodeConnection.localSockAddr);
// So that we can send messages to this node at will - we need to activate the correct socket on this node now
newNode->activateMatchingOrNewSymmetricSocket(discoveredSocket);
return newNode;
}
bool DomainGatekeeper::verifyUserSignature(const QString& username,
const QByteArray& usernameSignature,
const HifiSockAddr& senderSockAddr) {
// it's possible this user can be allowed to connect, but we need to check their username signature
QByteArray publicKeyArray = _userPublicKeys.value(username);
const QUuid& connectionToken = _connectionTokenHash.value(username.toLower());
if (!publicKeyArray.isEmpty() && !connectionToken.isNull()) {
// if we do have a public key for the user, check for a signature match
const unsigned char* publicKeyData = reinterpret_cast<const unsigned char*>(publicKeyArray.constData());
// first load up the public key into an RSA struct
RSA* rsaPublicKey = d2i_RSA_PUBKEY(NULL, &publicKeyData, publicKeyArray.size());
QByteArray lowercaseUsername = username.toLower().toUtf8();
QByteArray usernameWithToken = QCryptographicHash::hash(lowercaseUsername.append(connectionToken.toRfc4122()),
QCryptographicHash::Sha256);
if (rsaPublicKey) {
int decryptResult = RSA_verify(NID_sha256,
reinterpret_cast<const unsigned char*>(usernameWithToken.constData()),
usernameWithToken.size(),
reinterpret_cast<const unsigned char*>(usernameSignature.constData()),
usernameSignature.size(),
rsaPublicKey);
if (decryptResult == 1) {
qDebug() << "Username signature matches for" << username << "- allowing connection.";
// free up the public key and remove connection token before we return
RSA_free(rsaPublicKey);
_connectionTokenHash.remove(username);
return true;
} else {
if (!senderSockAddr.isNull()) {
qDebug() << "Error decrypting username signature for " << username << "- denying connection.";
sendConnectionDeniedPacket("Error decrypting username signature.", senderSockAddr);
}
// free up the public key, we don't need it anymore
RSA_free(rsaPublicKey);
}
} else {
// we can't let this user in since we couldn't convert their public key to an RSA key we could use
if (!senderSockAddr.isNull()) {
qDebug() << "Couldn't convert data to RSA key for" << username << "- denying connection.";
sendConnectionDeniedPacket("Couldn't convert data to RSA key.", senderSockAddr);
}
}
} else {
if (!senderSockAddr.isNull()) {
qDebug() << "Insufficient data to decrypt username signature - denying connection.";
sendConnectionDeniedPacket("Insufficient data", senderSockAddr);
}
}
requestUserPublicKey(username); // no joy. maybe next time?
return false;
}
bool DomainGatekeeper::isVerifiedAllowedUser(const QString& username, const QByteArray& usernameSignature,
const HifiSockAddr& senderSockAddr) {
if (username.isEmpty()) {
qDebug() << "Connect request denied - no username provided.";
sendConnectionDeniedPacket("No username provided", senderSockAddr);
return false;
}
QStringList allowedUsers =
_server->_settingsManager.valueOrDefaultValueForKeyPath(ALLOWED_USERS_SETTINGS_KEYPATH).toStringList();
if (allowedUsers.contains(username, Qt::CaseInsensitive)) {
if (!verifyUserSignature(username, usernameSignature, senderSockAddr)) {
return false;
}
} else {
qDebug() << "Connect request denied for user" << username << "- not in allowed users list.";
sendConnectionDeniedPacket("User not on whitelist.", senderSockAddr);
return false;
}
return true;
}
bool DomainGatekeeper::isWithinMaxCapacity(const QString& username, const QByteArray& usernameSignature,
bool& verifiedUsername,
const HifiSockAddr& senderSockAddr) {
// find out what our maximum capacity is
const QVariant* maximumUserCapacityVariant = valueForKeyPath(_server->_settingsManager.getSettingsMap(), MAXIMUM_USER_CAPACITY);
unsigned int maximumUserCapacity = maximumUserCapacityVariant ? maximumUserCapacityVariant->toUInt() : 0;
if (maximumUserCapacity > 0) {
unsigned int connectedUsers = _server->countConnectedUsers();
if (connectedUsers >= maximumUserCapacity) {
// too many users, deny the new connection unless this user is an allowed editor
const QVariant* allowedEditorsVariant =
valueForKeyPath(_server->_settingsManager.getSettingsMap(), ALLOWED_EDITORS_SETTINGS_KEYPATH);
QStringList allowedEditors = allowedEditorsVariant ? allowedEditorsVariant->toStringList() : QStringList();
if (allowedEditors.contains(username)) {
if (verifiedUsername || verifyUserSignature(username, usernameSignature, senderSockAddr)) {
verifiedUsername = true;
qDebug() << "Above maximum capacity -" << connectedUsers << "/" << maximumUserCapacity <<
"but user" << username << "is in allowed editors list so will be allowed to connect.";
return true;
}
}
// deny connection from this user
qDebug() << connectedUsers << "/" << maximumUserCapacity << "users connected, denying new connection.";
sendConnectionDeniedPacket("Too many connected users.", senderSockAddr);
return false;
}
qDebug() << connectedUsers << "/" << maximumUserCapacity << "users connected, allowing new connection.";
}
return true;
}
void DomainGatekeeper::preloadAllowedUserPublicKeys() {
const QVariant* allowedUsersVariant = valueForKeyPath(_server->_settingsManager.getSettingsMap(), ALLOWED_USERS_SETTINGS_KEYPATH);
QStringList allowedUsers = allowedUsersVariant ? allowedUsersVariant->toStringList() : QStringList();
if (allowedUsers.size() > 0) {
// in the future we may need to limit how many requests here - for now assume that lists of allowed users are not
// going to create > 100 requests
foreach(const QString& username, allowedUsers) {
requestUserPublicKey(username);
}
}
}
void DomainGatekeeper::requestUserPublicKey(const QString& username) {
// even if we have a public key for them right now, request a new one in case it has just changed
JSONCallbackParameters callbackParams;
callbackParams.jsonCallbackReceiver = this;
callbackParams.jsonCallbackMethod = "publicKeyJSONCallback";
const QString USER_PUBLIC_KEY_PATH = "api/v1/users/%1/public_key";
qDebug() << "Requesting public key for user" << username;
AccountManager::getInstance().sendRequest(USER_PUBLIC_KEY_PATH.arg(username),
AccountManagerAuth::None,
QNetworkAccessManager::GetOperation, callbackParams);
}
void DomainGatekeeper::publicKeyJSONCallback(QNetworkReply& requestReply) {
QJsonObject jsonObject = QJsonDocument::fromJson(requestReply.readAll()).object();
if (jsonObject["status"].toString() == "success") {
// figure out which user this is for
const QString PUBLIC_KEY_URL_REGEX_STRING = "api\\/v1\\/users\\/([A-Za-z0-9_\\.]+)\\/public_key";
QRegExp usernameRegex(PUBLIC_KEY_URL_REGEX_STRING);
if (usernameRegex.indexIn(requestReply.url().toString()) != -1) {
QString username = usernameRegex.cap(1);
qDebug() << "Storing a public key for user" << username;
// pull the public key as a QByteArray from this response
const QString JSON_DATA_KEY = "data";
const QString JSON_PUBLIC_KEY_KEY = "public_key";
_userPublicKeys[username] =
QByteArray::fromBase64(jsonObject[JSON_DATA_KEY].toObject()[JSON_PUBLIC_KEY_KEY].toString().toUtf8());
}
}
}
void DomainGatekeeper::sendConnectionDeniedPacket(const QString& reason, const HifiSockAddr& senderSockAddr) {
// this is an agent and we've decided we won't let them connect - send them a packet to deny connection
QByteArray utfString = reason.toUtf8();
quint16 payloadSize = utfString.size();
// setup the DomainConnectionDenied packet
auto connectionDeniedPacket = NLPacket::create(PacketType::DomainConnectionDenied, payloadSize + sizeof(payloadSize));
// pack in the reason the connection was denied (the client displays this)
if (payloadSize > 0) {
connectionDeniedPacket->writePrimitive(payloadSize);
connectionDeniedPacket->write(utfString);
}
// send the packet off
DependencyManager::get<LimitedNodeList>()->sendPacket(std::move(connectionDeniedPacket), senderSockAddr);
}
void DomainGatekeeper::sendConnectionTokenPacket(const QString& username, const HifiSockAddr& senderSockAddr) {
// get the existing connection token or create a new one
QUuid& connectionToken = _connectionTokenHash[username.toLower()];
if (connectionToken.isNull()) {
connectionToken = QUuid::createUuid();
}
// setup a static connection token packet
static auto connectionTokenPacket = NLPacket::create(PacketType::DomainServerConnectionToken, NUM_BYTES_RFC4122_UUID);
// reset the packet before each time we send
connectionTokenPacket->reset();
// write the connection token
connectionTokenPacket->write(connectionToken.toRfc4122());
// send off the packet unreliably
DependencyManager::get<LimitedNodeList>()->sendUnreliablePacket(*connectionTokenPacket, senderSockAddr);
}
const int NUM_PEER_PINGS_BEFORE_DELETE = 2000 / UDP_PUNCH_PING_INTERVAL_MS;
void DomainGatekeeper::pingPunchForConnectingPeer(const SharedNetworkPeer& peer) {
if (peer->getConnectionAttempts() >= NUM_PEER_PINGS_BEFORE_DELETE) {
// we've reached the maximum number of ping attempts
qDebug() << "Maximum number of ping attempts reached for peer with ID" << peer->getUUID();
qDebug() << "Removing from list of connecting peers.";
_icePeers.remove(peer->getUUID());
} else {
auto limitedNodeList = DependencyManager::get<LimitedNodeList>();
// send the ping packet to the local and public sockets for this node
auto localPingPacket = limitedNodeList->constructICEPingPacket(PingType::Local, limitedNodeList->getSessionUUID());
limitedNodeList->sendPacket(std::move(localPingPacket), peer->getLocalSocket());
auto publicPingPacket = limitedNodeList->constructICEPingPacket(PingType::Public, limitedNodeList->getSessionUUID());
limitedNodeList->sendPacket(std::move(publicPingPacket), peer->getPublicSocket());
peer->incrementConnectionAttempts();
}
}
void DomainGatekeeper::handlePeerPingTimeout() {
NetworkPeer* senderPeer = qobject_cast<NetworkPeer*>(sender());
if (senderPeer) {
SharedNetworkPeer sharedPeer = _icePeers.value(senderPeer->getUUID());
if (sharedPeer && !sharedPeer->getActiveSocket()) {
pingPunchForConnectingPeer(sharedPeer);
}
}
}
void DomainGatekeeper::processICEPeerInformationPacket(QSharedPointer<ReceivedMessage> message) {
// loop through the packet and pull out network peers
// any peer we don't have we add to the hash, otherwise we update
QDataStream iceResponseStream(message->getMessage());
NetworkPeer* receivedPeer = new NetworkPeer;
iceResponseStream >> *receivedPeer;
if (!_icePeers.contains(receivedPeer->getUUID())) {
qDebug() << "New peer requesting ICE connection being added to hash -" << *receivedPeer;
SharedNetworkPeer newPeer = SharedNetworkPeer(receivedPeer);
_icePeers[receivedPeer->getUUID()] = newPeer;
// make sure we know when we should ping this peer
connect(newPeer.data(), &NetworkPeer::pingTimerTimeout, this, &DomainGatekeeper::handlePeerPingTimeout);
// immediately ping the new peer, and start a timer to continue pinging it until we connect to it
newPeer->startPingTimer();
qDebug() << "Sending ping packets to establish connectivity with ICE peer with ID"
<< newPeer->getUUID();
pingPunchForConnectingPeer(newPeer);
} else {
delete receivedPeer;
}
}
void DomainGatekeeper::processICEPingPacket(QSharedPointer<ReceivedMessage> message) {
auto limitedNodeList = DependencyManager::get<LimitedNodeList>();
auto pingReplyPacket = limitedNodeList->constructICEPingReplyPacket(*message, limitedNodeList->getSessionUUID());
limitedNodeList->sendPacket(std::move(pingReplyPacket), message->getSenderSockAddr());
}
void DomainGatekeeper::processICEPingReplyPacket(QSharedPointer<ReceivedMessage> message) {
QDataStream packetStream(message->getMessage());
QUuid nodeUUID;
packetStream >> nodeUUID;
SharedNetworkPeer sendingPeer = _icePeers.value(nodeUUID);
if (sendingPeer) {
// we had this NetworkPeer in our connecting list - add the right sock addr to our connected list
sendingPeer->activateMatchingOrNewSymmetricSocket(message->getSenderSockAddr());
}
}