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AddEntityOperator.cpp
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whoops, remove last bestFitBoundsInMeters() call
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2015-03-06 15:33:15 -08:00 |
AddEntityOperator.h
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BoxEntityItem.cpp
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bounce json's QVariants through QScripts before making them into properties, in order to take advantage of existing conversion code
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2015-03-16 09:17:32 -07:00 |
BoxEntityItem.h
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bounce json's QVariants through QScripts before making them into properties, in order to take advantage of existing conversion code
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2015-03-16 09:17:32 -07:00 |
DeleteEntityOperator.cpp
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entity cubes are in meters
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2015-03-06 15:32:03 -08:00 |
DeleteEntityOperator.h
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EntityEditPacketSender.cpp
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adding some debugging
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2015-01-26 09:45:33 -08:00 |
EntityEditPacketSender.h
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EntityItem.cpp
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bounce json's QVariants through QScripts before making them into properties, in order to take advantage of existing conversion code
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2015-03-16 09:17:32 -07:00 |
EntityItem.h
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bounce json's QVariants through QScripts before making them into properties, in order to take advantage of existing conversion code
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2015-03-16 09:17:32 -07:00 |
EntityItemID.cpp
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EntityItemID.h
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EntityItemProperties.cpp
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merge from master
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2015-03-09 13:39:51 -07:00 |
EntityItemProperties.h
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merge from master
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2015-03-09 13:39:51 -07:00 |
EntityItemPropertiesDefaults.h
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provide defaults for anything entity properties read from a map
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2015-03-12 11:19:47 -07:00 |
EntityItemPropertiesMacros.h
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fix bug in export
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2015-03-04 16:29:34 -08:00 |
EntityScriptingInterface.cpp
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bounce json's QVariants through QScripts before making them into properties, in order to take advantage of existing conversion code
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2015-03-16 09:17:32 -07:00 |
EntityScriptingInterface.h
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bounce json's QVariants through QScripts before making them into properties, in order to take advantage of existing conversion code
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2015-03-16 09:17:32 -07:00 |
EntitySimulation.cpp
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erase deleted entities from pending sort list
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2015-03-10 14:26:19 -07:00 |
EntitySimulation.h
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uninitialized variable
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2015-03-07 11:27:27 -08:00 |
EntityTree.cpp
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bounce json's QVariants through QScripts before making them into properties, in order to take advantage of existing conversion code
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2015-03-16 09:17:32 -07:00 |
EntityTree.h
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Merge branch 'master' of github.com:highfidelity/hifi into persist-entities-as-json
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2015-03-15 07:10:56 -07:00 |
EntityTreeElement.cpp
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formatting
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2015-03-12 11:31:57 -07:00 |
EntityTreeElement.h
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entity cubes are in meters
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2015-03-06 15:32:03 -08:00 |
EntityTreeHeadlessViewer.cpp
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EntityTreeHeadlessViewer.h
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EntityTypes.cpp
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Sync to upstream
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2015-03-07 21:40:06 -08:00 |
EntityTypes.h
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High Fidelity interview project -- Jason Rickwald
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2015-03-04 16:06:06 -08:00 |
LightEntityItem.cpp
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bounce json's QVariants through QScripts before making them into properties, in order to take advantage of existing conversion code
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2015-03-16 09:17:32 -07:00 |
LightEntityItem.h
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bounce json's QVariants through QScripts before making them into properties, in order to take advantage of existing conversion code
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2015-03-16 09:17:32 -07:00 |
ModelEntityItem.cpp
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bounce json's QVariants through QScripts before making them into properties, in order to take advantage of existing conversion code
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2015-03-16 09:17:32 -07:00 |
ModelEntityItem.h
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bounce json's QVariants through QScripts before making them into properties, in order to take advantage of existing conversion code
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2015-03-16 09:17:32 -07:00 |
MovingEntitiesOperator.cpp
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entity cubes are in meters
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2015-03-06 15:32:03 -08:00 |
MovingEntitiesOperator.h
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entity cubes are in meters
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2015-03-06 15:32:03 -08:00 |
ParticleEffectEntityItem.cpp
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bounce json's QVariants through QScripts before making them into properties, in order to take advantage of existing conversion code
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2015-03-16 09:17:32 -07:00 |
ParticleEffectEntityItem.h
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bounce json's QVariants through QScripts before making them into properties, in order to take advantage of existing conversion code
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2015-03-16 09:17:32 -07:00 |
SimpleEntitySimulation.cpp
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SimpleEntitySimulation.h
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SphereEntityItem.cpp
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bounce json's QVariants through QScripts before making them into properties, in order to take advantage of existing conversion code
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2015-03-16 09:17:32 -07:00 |
SphereEntityItem.h
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bounce json's QVariants through QScripts before making them into properties, in order to take advantage of existing conversion code
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2015-03-16 09:17:32 -07:00 |
TextEntityItem.cpp
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bounce json's QVariants through QScripts before making them into properties, in order to take advantage of existing conversion code
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2015-03-16 09:17:32 -07:00 |
TextEntityItem.h
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bounce json's QVariants through QScripts before making them into properties, in order to take advantage of existing conversion code
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2015-03-16 09:17:32 -07:00 |
UpdateEntityOperator.cpp
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entity cubes are in meters
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2015-03-06 15:32:03 -08:00 |
UpdateEntityOperator.h
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