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In the game loop, physics occurs before avatar update. Before this PR, when the avatar is moved during avatar update, near grabbed objects will not pick up this move until one frame later, when the physics is run on the next update. After this PR, near grabbed objects are adjusted to reflect any position or rotation change that occurred during the avatar update. |
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external | ||
i18n | ||
icon | ||
resources | ||
src | ||
ui | ||
CMakeLists.txt | ||
interface.exe.manifest |