.. |
blurGaussianDepthAwareH.slf
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Adding the depth aware blur
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2016-06-11 18:54:22 -07:00 |
blurGaussianDepthAwareV.slf
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Adding the depth aware blur
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2016-06-11 18:54:22 -07:00 |
blurGaussianH.slf
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Intoducing the bluring as a separate Job reusable and the first version of curvature
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2016-06-07 18:13:40 -07:00 |
blurGaussianV.slf
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Intoducing the bluring as a separate Job reusable and the first version of curvature
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2016-06-07 18:13:40 -07:00 |
BlurTask.cpp
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
BlurTask.h
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
BlurTask.slh
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Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusion
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2016-07-19 12:23:57 -07:00 |
Context.h
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Separating job/task classes from the render specific
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2017-04-21 01:46:44 -07:00 |
CullTask.cpp
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
CullTask.h
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
drawCellBounds.slf
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Adding better octree visualization
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2016-01-28 15:31:24 -08:00 |
drawCellBounds.slv
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Cleaning up of the octree as items are removed
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2016-02-09 15:51:38 -08:00 |
drawItemBounds.slf
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Starting to remove empty bricks and empty cells
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2016-02-08 18:23:29 -08:00 |
drawItemBounds.slv
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And introduce a clean sorted select of the items so we keep the order of rendering of the boxes of the zone in the ZOne stack order, the color of box reflect the order (from red to blue)
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2017-04-11 01:21:45 -07:00 |
drawItemStatus.slf
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use icons to show network and physics status
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2015-11-10 17:02:57 -08:00 |
drawItemStatus.slv
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Doubled-ish the size of the physics status icons, fixed texture coordinates to be right-side up.
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2017-03-20 17:55:52 -04:00 |
drawLODReticle.slf
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Showing the LOD angle
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2016-02-04 17:59:35 -08:00 |
DrawSceneOctree.cpp
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
DrawSceneOctree.h
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
DrawStatus.cpp
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
DrawStatus.h
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
DrawTask.cpp
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
DrawTask.h
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
Engine.cpp
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
Engine.h
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
EngineStats.cpp
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
EngineStats.h
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
FilterTask.cpp
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
FilterTask.h
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
IndexedContainer.h
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FOund 2 bugs causing the empty clusters. now back to working
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2016-10-07 05:02:04 -07:00 |
Item.cpp
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Continue updating overlay key on edit
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2016-02-26 14:46:42 -08:00 |
Item.h
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Removing macOS warning
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2017-01-18 16:59:50 -08:00 |
Logging.cpp
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Add chrome tracing support
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2016-12-16 01:14:01 -08:00 |
Logging.h
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Add chrome tracing support
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2016-12-16 01:14:01 -08:00 |
RenderFetchCullSortTask.cpp
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MOving forward with the TaskConcept and TaskModel, all working
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2017-04-10 02:30:13 -07:00 |
RenderFetchCullSortTask.h
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MOving forward with the TaskConcept and TaskModel, all working
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2017-04-10 02:30:13 -07:00 |
Scene.cpp
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Adding the concept of selection to the scene
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2017-04-06 11:27:48 -07:00 |
Scene.h
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Adding the concept of selection to the scene
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2017-04-06 11:27:48 -07:00 |
SceneOctree.slh
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fixing compilation on mac and a glsl error on mac
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2016-01-31 17:19:47 -08:00 |
Selection.cpp
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And introduce a clean sorted select of the items so we keep the order of rendering of the boxes of the zone in the ZOne stack order, the color of box reflect the order (from red to blue)
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2017-04-11 01:21:45 -07:00 |
Selection.h
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And introduce a clean sorted select of the items so we keep the order of rendering of the boxes of the zone in the ZOne stack order, the color of box reflect the order (from red to blue)
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2017-04-11 01:21:45 -07:00 |
ShapePipeline.cpp
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Deep dive into the shape key and filters and the PLumber construction
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2017-02-24 00:35:10 -08:00 |
ShapePipeline.h
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Expeand the wireframe to the primitive entities and the polyvox
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2017-03-15 16:58:31 -07:00 |
SortTask.cpp
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
SortTask.h
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simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead'
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2017-04-18 17:05:40 -07:00 |
SpatialTree.cpp
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Fixing the linux warning for unused variable
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2016-03-11 00:27:56 -08:00 |
SpatialTree.h
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Fixing the outside the octree bug
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2016-03-10 18:14:11 -08:00 |
Task.cpp
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REfining the Config behavior, trying to pr next
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2017-04-10 19:01:49 -07:00 |
Task.h
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Separating job/task classes from the render specific
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2017-04-21 01:46:44 -07:00 |