overte-HifiExperiments/interface/src
Philip Rosedale 31967e8afb Merge pull request #331 from ZappoMan/master
get rid of the "kill the solar system" feature... protecting us from ourselves!
2013-05-16 12:59:55 -07:00
..
renderer Now that we have a Qt context, we can use their shader classes. However, we 2013-05-15 13:27:37 -07:00
starfield Merge pull request #328 from kordero/master 2013-05-15 23:36:04 -07:00
ui Disable the menu shortcuts for "regular" keys when the chat entry is showing. 2013-05-14 00:24:53 -07:00
Application.cpp Merge pull request #331 from ZappoMan/master 2013-05-16 12:59:55 -07:00
Application.h Merge branch 'master' of https://github.com/worklist/hifi 2013-05-15 21:17:34 -06:00
Audio.cpp Fixes per review 2013-05-16 13:34:48 -06:00
Audio.h Fixes per review 2013-05-16 13:34:48 -06:00
Avatar.cpp Fixes per review 2013-05-16 13:34:48 -06:00
Avatar.h Fixes per review 2013-05-16 13:34:48 -06:00
AvatarRenderer.cpp put orientation back in avatar folder (this should be put in a more logical place at some point) - also did some work on avatar renderer 2013-05-08 19:22:21 -07:00
AvatarRenderer.h put orientation back in avatar folder (this should be put in a more logical place at some point) - also did some work on avatar renderer 2013-05-08 19:22:21 -07:00
AvatarTouch.cpp made some improvements to handshake 2013-05-10 13:04:41 -07:00
AvatarTouch.h indentation 2013-05-09 17:36:39 -07:00
Balls.cpp Fixing spacing nits in balls class 2013-04-26 10:21:17 -07:00
Balls.h Added balls class 2013-04-26 09:59:50 -07:00
Camera.cpp created transitions between camera modes 2013-05-13 16:53:45 -07:00
Camera.h created transitions between camera modes 2013-05-13 16:53:45 -07:00
Environment.cpp Now that we have a Qt context, we can use their shader classes. However, we 2013-05-15 13:27:37 -07:00
Environment.h Include the "sky from space" shaders, too, and use them when the camera is 2013-05-08 11:42:31 -07:00
glew.cpp
HandControl.cpp cleaned up code spacing 2013-05-07 08:43:14 -07:00
HandControl.h Added HandControl class and also Avatar Touch class 2013-04-25 23:32:04 -07:00
Head.cpp Fixes per review 2013-05-16 13:34:48 -06:00
Head.h cleaned up some code 2013-05-10 22:31:51 -07:00
Log.cpp Changes according to Philip's feedback: spacing around operators, removed 2013-05-01 12:17:57 -07:00
Log.h Wider log window, log panel on by default, menu->tools->log to control. 2013-04-24 16:58:52 -07:00
LogStream.h adds optional LogStream for cpp iostream-style logging 2013-04-17 19:48:30 +02:00
main.cpp Merge pull request #301 from PhilipRosedale/master 2013-05-14 11:27:01 -07:00
OculusManager.cpp have OculusManager::isConnected always return false if not APPLE 2013-05-10 15:33:36 -07:00
OculusManager.h expand the OculusManager to return euler angles 2013-05-10 10:16:23 -07:00
OGlProgram.h integrates logging for interface 2013-04-17 19:04:10 +02:00
Oscilloscope.cpp Transmitter V2 drives the hand, and rendering levels with 'l' shows the hand transmitter data. Physics will need to be tuned. 2013-05-16 00:10:10 -06:00
Oscilloscope.h Added gyro pitch to view, moved onscreen displays around to look nicer. 2013-05-08 19:35:48 -07:00
PairingHandler.cpp add threaded injection of audio via audio injector class 2013-05-15 16:10:59 -07:00
PairingHandler.h add a PairingHandler to send pair requests to the pairing server 2013-05-13 17:34:34 -07:00
SerialInterface.cpp Transmitter V2 drives the hand, and rendering levels with 'l' shows the hand transmitter data. Physics will need to be tuned. 2013-05-16 00:10:10 -06:00
SerialInterface.h Simplified serial port init to not use baud. 2013-05-13 18:52:43 -07:00
Stars.cpp When the stars and the atmosphere are both on, adjust the stars' alpha value 2013-05-08 13:13:56 -07:00
Stars.h When the stars and the atmosphere are both on, adjust the stars' alpha value 2013-05-08 13:13:56 -07:00
Util.cpp cleaned up avatar slow-down upon nearness; fixed mouse pressed bug; 2013-05-09 13:04:22 -07:00
Util.h cleaned up avatar slow-down upon nearness; fixed mouse pressed bug; 2013-05-09 13:04:22 -07:00
VoxelSystem.cpp Added support for "destructive" vs "non-destructive" voxel create 2013-05-14 14:19:31 -07:00
VoxelSystem.h Added support for "destructive" vs "non-destructive" voxel create 2013-05-14 14:19:31 -07:00
world.h Transmitter V2 drives the hand, and rendering levels with 'l' shows the hand transmitter data. Physics will need to be tuned. 2013-05-16 00:10:10 -06:00