overte-HifiExperiments/libraries/script-engine/src/Mat4.h

170 lines
4 KiB
C++

//
// Mat4.h
// libraries/script-engine/src
//
// Created by Anthony Thibault on 3/7/16.
// Copyright 2016 High Fidelity, Inc.
//
// Scriptable 4x4 Matrix class library.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Mat4_h
#define hifi_Mat4_h
#include <QObject>
#include <QString>
#include <QtScript/QScriptable>
#include <QVector>
#include <glm/glm.hpp>
#include "RegisteredMetaTypes.h"
/**jsdoc
* @namespace Mat4
* @variation 0
*
* @hifi-interface
* @hifi-client-entity
* @hifi-avatar
* @hifi-server-entity
* @hifi-assignment-client
*/
/// Scriptable Mat4 object. Used exclusively in the JavaScript API
class Mat4 : public QObject, protected QScriptable {
Q_OBJECT
public slots:
/**jsdoc
* @function Mat4(0).multiply
* @param {Mat4} m1
* @param {Mat4} m2
* @returns {Mat4}
*/
glm::mat4 multiply(const glm::mat4& m1, const glm::mat4& m2) const;
/**jsdoc
* @function Mat4(0).createFromRotAndTrans
* @param {Quat} rot
* @param {Vec3} trans
* @returns {Mat4}
*/
glm::mat4 createFromRotAndTrans(const glm::quat& rot, const glm::vec3& trans) const;
/**jsdoc
* @function Mat4(0).createFromScaleRotAndTrans
* @param {Vec3} scale
* @param {Quat} rot
* @param {Vec3} trans
* @returns {Mat4}
*/
glm::mat4 createFromScaleRotAndTrans(const glm::vec3& scale, const glm::quat& rot, const glm::vec3& trans) const;
/**jsdoc
* @function Mat4(0).createFromColumns
* @param {Vec4} col0
* @param {Vec4} col1
* @param {Vec4} col2
* @param {Vec4} col
* @returns {Mat4}
*/
glm::mat4 createFromColumns(const glm::vec4& col0, const glm::vec4& col1, const glm::vec4& col2, const glm::vec4& col3) const;
/**jsdoc
* @function Mat4(0).createFromArray
* @param {number[]} numbers
* @returns {Mat4}
*/
glm::mat4 createFromArray(const QVector<float>& floats) const;
/**jsdoc
* @function Mat4(0).extractTranslation
* @param {Mat4} m
* @returns {Vec3}
*/
glm::vec3 extractTranslation(const glm::mat4& m) const;
/**jsdoc
* @function Mat4(0).extractRotation
* @param {Mat4} m
* @returns {Vec3}
*/
glm::quat extractRotation(const glm::mat4& m) const;
/**jsdoc
* @function Mat4(0).extractScale
* @param {Mat4} m
* @returns {Vec3}
*/
glm::vec3 extractScale(const glm::mat4& m) const;
/**jsdoc
* @function Mat4(0).transformPoint
* @param {Mat4} m
* @param {Vec3} point
* @returns {Vec3}
*/
glm::vec3 transformPoint(const glm::mat4& m, const glm::vec3& point) const;
/**jsdoc
* @function Mat4(0).transformVector
* @param {Mat4} m
* @param {Vec3} vector
* @returns {Vec3}
*/
glm::vec3 transformVector(const glm::mat4& m, const glm::vec3& vector) const;
/**jsdoc
* @function Mat4(0).inverse
* @param {Mat4} m
* @returns {Mat4}
*/
glm::mat4 inverse(const glm::mat4& m) const;
/**jsdoc
* @function Mat4(0).getFront
* @param {Mat4} m
* @returns {Vec3}
*/
// redundant, calls getForward which better describes the returned vector as a direction
glm::vec3 getFront(const glm::mat4& m) const { return getForward(m); }
/**jsdoc
* @function Mat4(0).getForward
* @param {Mat4} m
* @returns {Vec3}
*/
glm::vec3 getForward(const glm::mat4& m) const;
/**jsdoc
* @function Mat4(0).getRight
* @param {Mat4} m
* @returns {Vec3}
*/
glm::vec3 getRight(const glm::mat4& m) const;
/**jsdoc
* @function Mat4(0).getUp
* @param {Mat4} m
* @returns {Vec3}
*/
glm::vec3 getUp(const glm::mat4& m) const;
/**jsdoc
* @function Mat4(0).print
* @param {string} label
* @param {Mat4} m
* @param {boolean} [transpose=false]
*/
void print(const QString& label, const glm::mat4& m, bool transpose = false) const;
};
#endif // hifi_Mat4_h