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83 lines
2.7 KiB
C++
83 lines
2.7 KiB
C++
//
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// Text3DOverlay.h
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// interface/src/ui/overlays
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//
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_Text3DOverlay_h
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#define hifi_Text3DOverlay_h
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#include <QString>
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#include <QtCore/QMutex>
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#include "Billboard3DOverlay.h"
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class TextRenderer3D;
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class Text3DOverlay : public Billboard3DOverlay {
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Q_OBJECT
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using Parent = Billboard3DOverlay;
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public:
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static QString const TYPE;
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virtual QString getType() const override { return TYPE; }
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Text3DOverlay();
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Text3DOverlay(const Text3DOverlay* text3DOverlay);
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~Text3DOverlay();
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virtual void render(RenderArgs* args) override;
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virtual void update(float deltatime) override;
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virtual const render::ShapeKey getShapeKey() override;
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// getters
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const QString getText() const;
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float getLineHeight() const { return _lineHeight; }
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float getLeftMargin() const { return _leftMargin; }
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float getTopMargin() const { return _topMargin; }
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float getRightMargin() const { return _rightMargin; }
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float getBottomMargin() const { return _bottomMargin; }
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xColor getBackgroundColor();
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float getTextAlpha() { return _textAlpha; }
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float getBackgroundAlpha() { return getAlpha(); }
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bool isTransparent() override { return Overlay::isTransparent() || _textAlpha < 1.0f; }
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// setters
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void setText(const QString& text);
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void setTextAlpha(float alpha) { _textAlpha = alpha; }
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void setLineHeight(float value) { _lineHeight = value; }
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void setLeftMargin(float margin) { _leftMargin = margin; }
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void setTopMargin(float margin) { _topMargin = margin; }
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void setRightMargin(float margin) { _rightMargin = margin; }
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void setBottomMargin(float margin) { _bottomMargin = margin; }
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void setProperties(const QVariantMap& properties) override;
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QVariant getProperty(const QString& property) override;
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QSizeF textSize(const QString& test) const; // Meters
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virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance,
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BoxFace& face, glm::vec3& surfaceNormal) override;
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virtual Text3DOverlay* createClone() const override;
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private:
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TextRenderer3D* _textRenderer = nullptr;
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QString _text;
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mutable QMutex _mutex; // used to make get/setText threadsafe, mutable so can be used in const functions
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xColor _backgroundColor = xColor { 0, 0, 0 };
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float _textAlpha { 1.0f };
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float _lineHeight { 1.0f };
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float _leftMargin { 0.1f };
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float _topMargin { 0.1f };
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float _rightMargin { 0.1f };
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float _bottomMargin { 0.1f };
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int _geometryId { 0 };
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};
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#endif // hifi_Text3DOverlay_h
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