overte-HifiExperiments/libraries/networking/src/udt/Connection.cpp

149 lines
4.5 KiB
C++

//
// Connection.cpp
//
//
// Created by Clement on 7/27/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Connection.h"
#include "../HifiSockAddr.h"
#include "ControlPacket.h"
#include "Packet.h"
#include "Socket.h"
using namespace udt;
using namespace std;
using namespace std::chrono;
Connection::Connection(Socket* parentSocket, HifiSockAddr destination) {
}
void Connection::send(unique_ptr<Packet> packet) {
if (_sendQueue) {
_sendQueue->queuePacket(move(packet));
}
}
void Connection::sendACK(bool wasCausedBySyncTimeout) {
static const int ACK_PACKET_PAYLOAD_BYTES = sizeof(_lastSentACK) + sizeof(_currentACKSubSequenceNumber)
+ sizeof(_rtt) + sizeof(_rttVariance) + sizeof(int32_t) + sizeof(int32_t);
// setup the ACK packet, make it static so we can re-use it
static auto ackPacket = ControlPacket::create(ControlPacket::ACK, ACK_PACKET_PAYLOAD_BYTES);
auto currentTime = high_resolution_clock::now();
SeqNum nextACKNumber = nextACK();
if (nextACKNumber <= _lastReceivedAcknowledgedACK) {
// we already got an ACK2 for this ACK we would be sending, don't bother
return;
}
if (nextACKNumber >= _lastSentACK) {
// we have received new packets since the last sent ACK
// update the last sent ACK
_lastSentACK = nextACKNumber;
// remove the ACKed packets from the receive queue
} else if (nextACKNumber == _lastSentACK) {
// We already sent this ACK, but check if we should re-send it.
// We will re-send if it has been more than RTT + (4 * RTT variance) since the last ACK
milliseconds sinceLastACK = duration_cast<milliseconds>(currentTime - _lastACKTime);
if (sinceLastACK.count() < (_rtt + (4 * _rttVariance))) {
return;
}
}
// reset the ACK packet so we can fill it up and have it figure out what size it is
ackPacket->reset();
// pack in the ACK sub-sequence number
ackPacket->writePrimitive(_currentACKSubSequenceNumber++);
// pack in the ACK number
ackPacket->writePrimitive(nextACKNumber);
// pack in the RTT and variance
ackPacket->writePrimitive(_rtt);
ackPacket->writePrimitive(_rttVariance);
// pack the available buffer size - must be a minimum of 2
if (wasCausedBySyncTimeout) {
// pack in the receive speed and bandwidth
// record this as the last ACK send time
_lastACKTime = high_resolution_clock::now();
}
// have the send queue send off our packet
_sendQueue->sendPacket(*ackPacket);
}
void Connection::sendLightACK() const {
static const int LIGHT_ACK_PACKET_PAYLOAD_BYTES = 4;
// create the light ACK packet, make it static so we can re-use it
static auto lightACKPacket = ControlPacket::create(ControlPacket::ACK, LIGHT_ACK_PACKET_PAYLOAD_BYTES);
SeqNum nextACKNumber = nextACK();
if (nextACKNumber == _lastReceivedAcknowledgedACK) {
// we already got an ACK2 for this ACK we would be sending, don't bother
return;
}
// pack in the ACK
memcpy(lightACKPacket->getPayload(), &nextACKNumber, sizeof(nextACKNumber));
// have the send queue send off our packet
_sendQueue->sendPacket(*lightACKPacket);
}
SeqNum Connection::nextACK() const {
// TODO: check if we have a loss list
return _largestReceivedSeqNum + 1;
}
void Connection::processReceivedSeqNum(SeqNum seq) {
// If this is not the next sequence number, report loss
if (seq > _largestReceivedSeqNum + 1) {
if (_largestReceivedSeqNum + 1 == seq - 1) {
_lossList.append(_largestReceivedSeqNum + 1);
} else {
_lossList.append(_largestReceivedSeqNum + 1, seq - 1);
}
// TODO: Send loss report
}
if (seq > _largestReceivedSeqNum) {
// Update largest recieved sequence number
_largestReceivedSeqNum = seq;
} else {
// Otherwise, it's a resend, remove it from the loss list
_lossList.remove(seq);
}
}
void Connection::processControl(unique_ptr<ControlPacket> controlPacket) {
switch (controlPacket->getType()) {
case ControlPacket::ACK:
break;
case ControlPacket::ACK2:
break;
case ControlPacket::NAK:
break;
case ControlPacket::PacketPair:
break;
}
}