overte-HifiExperiments/libraries/render-utils/src/model_shadow.slf
2015-06-23 09:49:10 -07:00

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<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// model_shadow.frag
// fragment shader
//
// Created by Andrzej Kapolka on 3/24/14.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
out vec4 _fragColor;
void main(void) {
// fixed color for now (we may eventually want to use texture alpha)
_fragColor = vec4(1.0, 1.0, 1.0, 0.0);
}